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Maricstefan

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  1. I just list the things i cant interact with cant interact with mail button ( wont highlight. wont let me click it ) titles and flairs ( can click each of the 3 but titles wont let me scroll and legacy/flairs wont open ) currency tab
  2. First off, to the entire UI/UX team: great job. dig the idea of the new UI. two issues i ran into though. A. first one is maybe a bug: some windows, like the inventory ( when pressing i ) pop up off screen. and i have to drag it around to have the entire inventory on screen. happens with other menus as well B. i spend like 20 minutes going through the new character/outfit/etc screen, to find the flar/title menu. and i couldnt find it. because the button for it, doesnt look like a button but more like a part of a symbol. (https://cdn.discordapp.com/attachments/97280697667944448/922452096899506197/20211220120941_1.jpg) I would do a bit of UI art direction here, and say "maybe scale the button up and give it name tag "flair" . so when i press "c" i, as a new player, right away can spot all functionality. furthermore a bigger button would make it easy to click it. or ( and this is me just riffing, since i dont know how modular your UI is ) move the dark/light meter under the character, move the stats down, and move the flar/title options to where " damage" is right now.
  3. Haha all good man. Just hurry up, my sub is running out on Saturday lol. ( crazy, i know)
  4. Also, not really a Technical bug or issue altogether, BUT this is totally bugging me as someone who did some skybox jobs lol The huge Planet over onderon just doesn't look right just yet. its kinda flat lit and the Fading looks weird. https://cdn.discordapp.com/attachments/627188974284439554/627194854392463400/Screenshot_1009.png My suggesting would be something akin to this. have the fade, have the light and shadows make it look less flat and its own part instead of part of the skytexture. https://ak1.picdn.net/shutterstock/videos/16877851/thumb/4.jpg or https://www.deviantart.com/theorwell/art/Destiny-2-Io-Skybox-757769550
  5. For some reason i copies the links to the discord previews instead of the actual screens. but eh. you see whats broken
  6. So I saw onderon when it got put on the PTS but it was a bit FPS heavy, so I decided to wait a bit for better optimization. I think you broke the Map Streaming in the current build guys. It's fine once im out the city, but holy crap the city is broken https://media.discordapp.net/attachments/627188974284439554/627189098813325363/Screenshot_1005.png?width=675&height=405 https://media.discordapp.net/attachments/627188974284439554/627189093486297089/Screenshot_1006.png?width=675&height=405 https://media.discordapp.net/attachments/627188974284439554/627189085903257600/Screenshot_1007.png?width=675&height=405 https://media.discordapp.net/attachments/627188974284439554/627189080052203531/Screenshot_1008.png?width=675&height=405
  7. Quick question, Given were already in Phase 2, im a bit lost having a load of stuff to d in RL right now. What do we have to test and get feedback on for the Achievements and the mount now ? is it the Spoils of War completion?
  8. Btw Eric? Quick question. at what level will the blue gear start and where will it drop the same with purple and gold? and what stats will those have? because right now the osseus gear just outperforms the new green gear, which I guess makes sense given its endgame gear lol. but id be interested nevertheless where and how we get the better grade gear later. and how it will drop in flash points and raids.
  9. Hey Eric, A the new patch did not necessarily fix things, but it moved loot drops into a better more streamlined position. what I like now is, that when i run sorc curruptionm i will get gear only for that. that's better than before. But everything else I said yesterday persists. copied another character, the same sorc, and ran her identically as i did pre-patch, and while I get loot suited for the chosen spec, after 3 runs of VM i didn't get any upgrades anymore. now, i understand the system is working akin to how destiny 1 did it with taken king, where you have to reach light level 300 for the game to be like " we dropping 310 gear now " and reach 310 for 317 and so forth. absolutely makes sense. now again here are my issues. there is A not enough and different loot to keep things fresh, b. dismantling doubs doesn't really give that many tech fragments, C. i still like my idea, that bosses drop tech fragments instead of the FP/Raid itself. // example: we tried to run Hammerstation on MM today again,and for some reason, we couldn't beat the end boss. worked like a charm yesterday but not today. anyway. i noticed that some VM run of hammerstation gives me around 220 tech fragments. and a MM just slightly more. // D. my 248 fully auged set is better than a full 270 green set. like literally better. only after 270 it starts to become less viable. because the stats on the new gear just screw with how the stats should be distributed. now lemme put down my idea for a possible working loop here : A. just by running FPs, you currently dont get over 266ish. loot gets thrown at you but the fact is, that half the " upgrade " loot is objectively not an upgrade. for example. yesterday it just kept telling me that the piece which upped my crit as lighting sorc was the upgrade i needed. i ended up with no accuracy and 500 alac and like 2100 crit lol, because for testing purpose i just kept equipping what the game told be is an upgrade. so eventually you wont actually get upgrades anymore even though they have 1 better stat. B. by making bosses drop tech fragments, farming gets more rewarding and useable. c. the new core loop for endgame or gearing would be, among others. run the raids and flashpoints, till you cant level up your gear anymore, then farm one of the FPs till you have enough fragments, then grab the RNG upgrades. get the upgrade, and repeat. ----------------- now more objectively. loot still becomes irrelevant too fast. against after the 3rd run today i just didn't get anything that was playing nicely with my spec. tech fragments are a shore to farm. the current model is buying that presence stim for 1.5k and dismantle like 800 of those to get 3000 tech fragments.thats what i did to get to 280 because it is the way better way right now getting those. again i think having bosses from now on drop tech fragments instead of getting them randomly by completing the fp makes more sense. VM boss -100 MM boss - 150 SM raid boss -150 HM raid biss - 200 NM raid boss - 400 and even with having an abundance of tech fragments, it still took like an hour and a half to get to 280 because at first really tried hard to keep my stats correct and eventually just gave up. TLDR: still a lot of useless loot and a ton of doubs, and not enough tech fragments. hope you consider trying to do the bosses drop fragments to make up FPs not actually giving you upgrades way to fast
  10. Oh well then. this gonna be a long one. So ive just played for like 4 ish hours, and think i got a decent picture of what works and what doesn't work. obviously some of this is going to be subjective so bear with me on that one. First Impressions: The new loot system doesn't work. its fundamentally not working. So, what did we learn from Borderlands, Diablo, and co ? well 3 things which are needed for a " more loot, more rewarding loot, even more, loot " system as you guys are trying to put into place here 1. you need a lot of gear, because due to the fact that you want to keep the loot relevant, and rewarding you gotta trick the player into thinking that it is actually more and rewarding. 2. because we have a lot more loot dropping, the fact that the loot isn't better, or not relevant for the class right now, will be pushed aside due to the sheer variety of loot dropping. //eg, you run the same raid boss 20 times, and you may won't find any better loot, but you won't get doubs and thus the player will be tricked into thinking that it was worth it running it because new and different loot keeps dropping.// 3. the loot has to reflect the activity the player just has completed. dropping green for basic activities is nice, but dropping green all the time, especially considering its always doubs and no new or different gear, fundamentally breaks the point of the new loot system. The issues i ran around 10 Vm hammer stations and like 6 or so MM hammer stations and two KPs. A. " better " loot stopped dropping after the second VM. after that i only kept getting doubs and no new or different gear. A.1 the indicator for which loot is better is broken. //it seems to be only highlighting one stat /overall rating of an item without considering which class/spec youre playing. for me as a lighting sorc, it kept saying " crit is better " even though i already was at 1.5k crit with alac being only at 1.3k and accu being at 503 with stim. if you only equip the " better " gear youll have like no accu at the end anymore. just saying. B. both the MM and KP didnt give relevant gear. green gear/doubs kept dropping, making me lose interest in running the activities because the useless gear is useless C. the stats of the 268 gear is hilariously bad. my fully augmented 247gear Sorc has the same if not better specs, so that needs to be reworked asap Ideas to fix the loot system As said before, you just gotta throw way more items at the loot table, one way i could think of doing that is simply taking all the vanilla gear, reworking it, adding the onslaught stats, and throw those in again. you right away get 1000+ more items that way keeping the loot fresh for most of the first runs and keep the player running trying to find all the best loot instead of giving them the same loot over and over again. ( and essentially you can just keep reintroducing old gear into the mix but just redoing the textures and adding some stuff to them or removing backpacks and jetpacks and such. ) - At gearbox, for example, its like this " you may drop 20 blues 10 times, but because its always different blues the player will be coming back for a while to find the best out of the blues. and then you throw a couple of purples into the mix and you have a good boss to farm " Especially for you guys this is relevant because right now you dont get relevant loot after the second run anymore, you at least wanna keep new and different loot dropping for a while, so even though i dont get better stuff, i get interesting loot i can min/max with a bit. Fixing the Rewards -The raid bosses NEED to drop better and relevant gear. which means AT LEAST Blue and up. NO GREEN! same with MM Flashpoints. NO DAMN GREEN! // for the VM flashpoints at least make the bosses each drop a blue with a chance of 40% and a purple with the chance of 20%. so that repeated playing makes sense. think thats easy to patch in for phase 3 // - You wanna reflect the difficulty and the time spend in the activity and reward the player with loot that isn't totally useless. The reward/Happy/lets go again loop isnt created by just throwing loot at the player, but by AGAIN tricking the player into thinking that the loot is fresh and interesting. ------------------------------------- the renown system. leveled up 4 times and was impressed with how useless it was. With the command crates, i at least got between 4 and 6 items now its only just 0 to 2 lol. and again none of which is useful. ( useful = i can min/max some stats around or its better. useless = not my class, lower stats/rating, not for my spec ) personally, i liked how the command system worked because you had a loot table tied to each rank, now with that gone it will be less streamlined i feel, and it will cause more useless loot to drop than before. ------------- short: the ne loot system doesnt work on a base level. throwing a ton of the same gear and even more mats at you so it feels more " rewarding " is not how that loop works. Getting a ton of doubs and no better gear, right now LITERALLY turns this game into vanilla destiny 2. and quite frankly, thats ****. in destiny 2 you played 40 hours and you had like 20 exotics, of which half were doubs. There was no reason to keep playing because there was no point for grinding for better gear and no point in min-maxing because of no variety in the gear. ---------------------- Update on Vendors : I didn't check the rate at which i was gaining tech parts, but after the stuff i ran, i had around 4k i think. i think the base rate is alright it seems ( from just doing normal FPs and disassembling stuff ), though i would definitely adjust it for Raids and and higher difficulty in general. I cant give any obective numbers but based on what the vendors prices for gear are i would could give some rates //each VM flashpoint boss should drop around 100ish ( 300 per hammer station Run. 1200 after 4 runs a 12 min. ) each MM Flashpoint boss should drop around 150ish each SM Raid Boss should give around 150ish each HM raid boss should give around 200ish solo Raid bosses just give a hard 500 // - that way you still gotta grind for it but you get rewarded for playing the higher difficulties. keeps endgame relevant instead of what you going for right now for the prices at the spoils of war vendor. id adjust the price range to 350 for the cheapest one ( belt earpiece ) to 700 for the most expensive one ( chest plate relic sth like that ) -Why ? this way you gotta at least play hammer station once, and encourage the dismantling of gear to get the cheapest one but a couple more times to grab the most expensive one. // 1 hammer station = cheapest piece of random sov gear 3 hammer station = most expensive piece of sov gear 1 raid = most expensive piece of sov gear plus extra // ALSO IMPORTANT: i would definitely do it like this, because you dont have enough gear right now in the loot pool anyway. So you simply cant throw even more useless gear at people too fast this way you gotta work for the maybe not useless gear lol ------------- cheers, Bert
  11. you wouldnt use force speed in any rotation because it breaks the DPS. its usefull for when you wanna get away or have some slow down effect on you but in general you will never use force speed in active combat becausei it break your rotation xD
  12. it takes roughly 80sih seconds with a mount ( dont know my speeder piloting skill ) to go around the entire outer ring lol pretty sure if you use fleet pass its like 30 seconds tops to where you wanna go xD
  13. is that the reason why the PTS is stuck downloading ?
  14. Quick thing before, if read up on everything surrounding this but everyone seems to be having different issues. long story short, now with the new gearing testphases starting up, i wanted to hop on PTS again and do some testing and whatnot. My issue is, this entire week infact, my download gets stuck after it downloaded assets_swtor_test_main_290to310. its now sitting at " Installing Main Assets 311 (0%) (3.23mb/s) " for infinity. i deleted assets numerious times, and this is the repeated redownloaded and it keeps getting stuck here. any idea why ? has bioware, cuz it happens a lot apparently, adressed this bug or glitch in a statement ?
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