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in regards to reducing credit flow and forcing Weekly abandonment each week


Carba

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These will harm the economy and harm newer players.

1. On PTS, Conquest requires 100k up from 50k, points earned by most missions are cut in half, and the CQ weekly payout is reduced. Combined, these reduce credit flow from CQ by over 80% and increase the average time to complete weekly CQ by 400%. Such a drastic alteration in the credit flow will trigger a "depression" in the TOR economy. This will harm newer players who generate less cash flow than experienced players. For a given time budget, players with many alts will simply cut back the number they grind CQ weeklies by 80%. Players that primarily play one or two alts will find they have to allocate a significantly greater time grinding the CQ and allocate less to guild activities. A collateral consequence will be that weaker guilds will have a more challenging time getting contributing members.

2. Its announced that uncompleted Weeklies will not carry over week to week. This will harm casual and newer players mostly. PvP and GSF Weeklies in particular are difficult for newer players to complete in a week. This seems to me like a solution for which there is no problem in the first place.

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2. Its announced that uncompleted Weeklies will not carry over week to week. This will harm casual and newer players mostly. PvP and GSF Weeklies in particular are difficult for newer players to complete in a week. This seems to me like a solution for which there is no problem in the first place.

 

There is a problem. The player base for SWTOR is not really all that big, and the number of servers is already so low that they can't really make queues for group activities feel much fuller by more rounds of server consolidation.

 

Seasons showed however, that if there's a fairly blatant incentive for players to do activities, they'll at least sometimes chase the incentive and fill up queues that otherwise might be much less active. This helps retain players that like those group activities.

 

The trouble with Seasons, and also Conquest, is that they pump credits into the in game economy and there aren't enough credit sinks to handle all the credit sources in game, so there's hyperinflation on the GTN. Ideally the developers want a way to incentivize funneling players to certain content without dumping resources into the economy.

 

Hence a change in approach. Instead of bribing players with more treats than they can immediately consume for participating in targeted content, on a 24/7/365 basis, instead it's restricted time window, restricted array of activities instead.

 

The extent to which it will work will depend partly on how averse players are to losing sunk costs. If you complete the weeklies in question in any case, it's not much of a change. If you might or might not complete them, then the incentives are either to decide that you're definitely going to complete them, or to decide that you're not even going to attempt them in the first place. Whether or not it will work depends on how the player population splits on that question.

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1The new lowered about of creds from the CQ , missions, drops is crazy yes the economy right now is crazy high on the gtn but this will make things worse. those that have lost of crads will still charge insanely high prices on things but it will be harder to buy thing unless you want every player to just spend insane amounts of real world money on cred sellers which is a worse option.

 

2Also you tride the 100k CQ point thing before and had to change it to 50 because it was so hard and you had to raise the points given out for CQ! missions so people could do them, but now you are going backwards on this. makes no sense at all.

 

3Also it was nice that if ye could not finish all our mission say like on Osessa you could have that left over for the next week getting rid of this is wrong.

 

4If you are going to make changes people check with the players that play. many of these changes will make the player fan base very angery so be very careful since it makes no sense to make these changes. As the old saying goes "If it ain't broke don't fix". Please keep this in mind and do not change things just for the sake of changing thins.

 

(Sorry for any miss spelling I am dyslexic.)

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