ZionHalcyon Posted July 14, 2021 Share Posted July 14, 2021 Personally, I do think that there is a glut of abilities that can be sorted, but because going through everything is too cumbersome, I am for the purpose of this focus on what I play my main on, an Arsenal Mercenary. So, if we were to take what people's assumptions are about how this would go, a tool load out in my eyes would look like this: Default Bounty Hunter Abilities: Vent HeatPower SurgeFlamethrower (Flame DOT) Arsenal Load out A - Missiles Play style - AOE DPS and DOT management Missile Blast - default loadout attackFusion Missile - AOE Flame DOT placementConcussion Missile - reworked; from a crowd control ability to a stun type of ability like Electro Dart; allows next missile blast to hit for double damageHeatseeker Missiles - Applies double damage to burning targetsDeath from Above - AOE DPS and refreshes the timer on player-cast flame DOTs Load out B - Blaster Fire Power Play style - single target dps Rapid Shots - default loadout attackPriming Shot - 40% chance to finish cooldown on Unload and Power Shot; "Marks" targetUnload - High Single target DPS attackPower Shot - high DPS that does "double damage" if target is markedSweeping Blasters - AOE DPS that does increased damage to marked targets and reduces agro of unmarked targets (but with minimal damage) You get the idea. Link to comment Share on other sites More sharing options...
SteveTheCynic Posted July 14, 2021 Share Posted July 14, 2021 Once LotS launches, there won't be preset "A" and "B" builds anyway. The PTS has presets like that now because the new UI for the Combat Proficiencies panel isn't ready. (The builds differ in the Utilities selected, not in the main abilities, if memory serves.) Link to comment Share on other sites More sharing options...
OlBuzzard Posted July 14, 2021 Share Posted July 14, 2021 Once LotS launches, there won't be preset "A" and "B" builds anyway. The PTS has presets like that now because the new UI for the Combat Proficiencies panel isn't ready. (The builds differ in the Utilities selected, not in the main abilities, if memory serves.) I think OP has a good idea ... but IMO as Steve has pointed out this "may" be in part due to the fact that the new UI changes are not complete. And with that UI is also the "combat proficiencies" . I also wonder how all of these changes will affect a common ability utilized by all groups now as it stands : " Heroic Moment" Seems like that is a composition of choices from each of the 4 classes ( 4 Republic or 4 Empire ) . Should be interesting to see how that changes. Link to comment Share on other sites More sharing options...
Effec Posted July 14, 2021 Share Posted July 14, 2021 I think OP has a good idea ... but IMO No..no it is not. I want to use missiles with blasters and flamethrower on my BH. The OP's way is even more limiting to our characters and play style than it is now. Link to comment Share on other sites More sharing options...
Alssaran Posted July 14, 2021 Share Posted July 14, 2021 I don't think this is necessary a good idea. The current idea seems to be alright: have a good amount of active abilities shared between them, and then provide passives and a few active abilities for customization. I think the current idea is good enough and your suggestion is a bit too restrictive. Link to comment Share on other sites More sharing options...
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