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Heroic Star Fortresses: Balance & Needing Tweaks!


ZeridanShear

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Right now, after running a heroic Star Fortress, these are badly in need of re-balancing. I'm not sure if they have been on the radar much, but it looks as if they are adjusted to level 75, but just may not have gotten the touch-up brush.

 

For example, in the full 258 gear/augs from live and some 276/272s, it takes about 30 seconds to kill a group of 4 standard NPCs with a DPS companion. In any other zone? Maybe 10, tops. The SFs are a slog on live and are rarely done, but the current state of PTS is a good bit worse. It's not challenging, just a slog because of enemy health/armor/or whatever. Note: this is with the Alliance Commander buff terminal, which should (in theory) make it easier.

 

Oddly enough, the droids in the sun reactor are MUCH closer to their non-SF counterparts in that they die at the normal pace expected.

 

Additionally, the loot drops are non-existent. Other than credits and gray vendor trash, nothing drops loot-wise (even from the droid/Exarch).

 

Insofar as Renown, the rewards for the mission completion of the Heroic/Veteran are extremely far below the FPs counterparts. For instance, completing the Veteran Star Fortress with a boost on shows a reward of 23,485. Literally doing one heroic on Coruscant that takes 2-3 minutes gives 12kish.

 

Thanks for looking into these.

Edited by ZeridanShear
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