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ZeridanShear

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Everything posted by ZeridanShear

  1. Concerning there's no mentioned of Life Day - delaying 7.2 until 2023?
  2. 2. I ran all the Coruscant heroics and then a few Balmorra on impside that had Champs/Golds/Silvers galore. I noticed an uptick in bags, but still toooo many of the Systech pieces. If ya'll could increase the drop chance of the bags even more, that would make looting so worthwhile again! As it stands, the systech just don't deconstruct to enough worthwhile things.
  3. It's extremely high damage on the tank. We've had zero issues in every other Ops in 7.0 for story mode, but this boss is severely overtuned in both 8 and 16man.
  4. Completed agreed on all of this. Especially when it can be easily demonstrated with videos, analysis, and examples. Really hoping their 'summary of fixes/changes' post we've been promised is coming soon.
  5. I'll be curious if it's visual or bugged. Last week, the weeklies were all just that - weekly. Now today's are showing as resetting tomorrow morning.
  6. As title says. With today's new conquest week, all of the heroic daily areas (old ones and buggy new ones) are showing as ending in 19h from now, the same as the daily heroics. Weekly=weekly.
  7. Does this mean the boxes will literally disappear and we should open any/all Renown Crates or they're just disappear? Same with Flashpoint/Ops/Daily/Weekly crates?
  8. The Scoundrel's Trapper Package is currently buggy when in combat. Outside of combat, if you use Bushwhack, it does re-grant upper hand. When in combat, it does not half the time.
  9. Something is definitely wrong with the companion scaling as well. The damage they do is barely a tickle to enemies (such as those on CZ-198). I'm not sure if this is purely a game scaling issue, or just a bug, but it's very noticeable.
  10. Can confirm. Game scaling is not working anywhere EXCEPT in story Flashpoints. I tested daily areas, most planets, Story chapters and it's not working. However, Story Boarding Party and Foundry both game scaled me down to 32ish.
  11. A few folks are on PTS, but we don't see the droid anywhere?
  12. With any of the 6 Star Fortress bunker missions on the various planets, first and foremost if you are now grouped you can't do the phased part of blowing it up as a group. The NPC you need to speak to used to work as a normal conversation with 2+ people, but now nothing happens at all if you attempt to talk to them to progress the quest inside the bunker. As soon as the group breaks up and the other people leave the phase, the conversation works. Additionally, when completing the bunker mission and blowing it up, 90% of the time you are taken back to the original questgiver location and the Star Fortress companion isn't there. Logging in/out solves that, but still a bug. Finally, the Hoth bunker mission is still broken in that you don't get sent back to the NPC after clicking the terminal - it just leaves you in the supposedly blown up bunker. Thanks for looking into these. EDIT: I noticed that if I called a companion as soon as I was teleported to the NPC's location on planet after the bunker explosion, the NPC reappeared? I'm wondering if that issue has to do with companions.
  13. Same is happening when talking to any of the Star Fortress companion NPCs inside the bunkers on the planets during the missions. If you're in a group, they just flat out won't respond when you click on them.
  14. I highly recommend the heroics if you're doing purely solo leveling of renown - and only do the easy ones. There's a few lists out there for what are the 'easiest' for both factions, but doing those each day is a decent chunk. Be sure to use the Activity Finder thing to give you the Heroic Missions: <Planet> as that's even more renown from completing those alongside the heroics. Do the bonus missions if they're easy/quick. If you can, it's always good to earn renown when your light/dark alignment is winning. Not required, but adds some extra renown. For extra sauce ontop, don't complete the Heroic Missions: <Planet> ones until the renown bonus day for Planetary Missions. Or especially on those days do all the heroics you can stand (some are cancer and I'd avoid like such).
  15. I got a response from AskSpectrum on Twitter and they said this was most likely the case. Still chatting with them via DMs to see if I can actually get some information or a confirmation on this.
  16. I'm curious here too. What about influence levels for the dude on alts?
  17. For a story mode, the trash should not be that plentiful - that level of gear should be just fine for story.
  18. Since we're not able to test the SOLO-STORY mode, I'd like to fervently request you folks consider not having the same trash that's in veteran mode in the SOLO-STORY mode. That's the case in Spirit of Vengeance, and the amount of trash is universally hated in every thread on this. Please consider making sure the trash is not as ridiculous as Spirit of Vengeance is (and hey if you want to tweak that it'd be great too!).
  19. As title says. You can pop an Explosive Charge on a target, but no contingency charges appear. This is a serious issue for this spec - the energy regained from the charges is critical to the rotations.
  20. Even after today's update, the trash in the SOLO version of this is stupidly overtuned. Difficult is no the issue here - it's the time spent slogging through the FP in a supposed 'story' version. You can clear the Vet mode quicker FFS. Please adjust the trash. Objective Meridian SOLO was FAR better tuned. Right now, the SOLO version has the exact same trash as the Vet mode.
  21. Yup they didn't listen to quite a few things posted there. Including trash in the new SOLO version of the FP.
  22. As reported during PTS, the number of adds along with the fact there are so many Strongs in each add pack does not make the Story Mode a story mode. It shouldn't be a slog through the FP to enjoy the story. That's what Vet and MM are for. No other story FP has felt like this much of a slog in a long time - even Meridian was a great balance of everything. For example, I counted 8 trash packs on the 2nd ships with 3-4 Strong each. Why would we ever want to run this in Story Mode more than once and on any alts? EDIT: It takes 4-5 minutes to kill the first boss. Unbalanced, but at least it's an acknowledged known issue. It takes 20 seconds to kill the 2nd boss. A little quick, but in line with Story Mode. EDIT #2: 30 minutes of purely killing trash in a SOLO mode. In full 306/augs. The story is great, but this grind because of poor balancing kills any replayability.
  23. Same goes for the Meeting Jekiah Ordo. Both of these are purple story missions, but do not count towards the Story Time Conquest Objective.
  24. Yep. Apparently I have 56/1 of Tormented Wrists and nothing else there, but shows complete, but no points. Please don't let this be busted until after the damn holidays. I've been working on these collections for over a year using Kai Zykken....
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