Mubrak Posted August 3, 2019 Share Posted August 3, 2019 (edited) With only 7 available slots for set bonuses there isn't much mixing of sets possible. You have the choice between a full 6 piece set, and a combination of 4+2. The max bonus of a 4-piece set is generally less powerful than the one of a 6-piece set, but that's unfair, since in both cases the set bonuses are "stat increase" + "stat increase" + "gameplay effect". The main benefit from using a less powerful 4-piece set is the ability to pick a specific stat bonus. How about changing the set bonus requirements to 2/3 and 2/3/5? This way we could have the choice between 3 stat increases and 1 gameplay effect (5+2) and 2 stat increases and 2 less powerful gameplay effects (3+3) Edited August 3, 2019 by Mubrak Link to comment Share on other sites More sharing options...
Aulus_Claudius Posted August 3, 2019 Share Posted August 3, 2019 The main benefit I see from a 4-piece bonus currently is the ability to take +2% Accuracy with any set, which allows you to reach exactly 110.00%. Link to comment Share on other sites More sharing options...
UltraFlashStar Posted August 3, 2019 Share Posted August 3, 2019 My suggestion would be to make the 6 pieces into 3 pieces (allowing for two set bonuses) and then make the stat bonuses (like +1% to Critical) into 1 piece set bonuses. So you could more fully build your character for endgame. Link to comment Share on other sites More sharing options...
Mubrak Posted August 4, 2019 Author Share Posted August 4, 2019 (edited) My suggestion would be to make the 6 pieces into 3 pieces (allowing for two set bonuses) and then make the stat bonuses (like +1% to Critical) into 1 piece set bonuses. So you could more fully build your character for endgame. Having a look over at ESO (which the devs might have had as well) we have another system that has gameplay effects only on a full set, and stat bonuses for the lower piece counts (a major source of your total stats, so comparable to a flat +2% accuracy or crit in swtor 6.0) . The difference is that their system is designed to combine up to 3 full sets (On 12 item slots: two 5-piece plus a harder to acquire 2-piece set). This is what I expected from 6.0, the ability to combine two or more gameplay affecting set bonuses. In the current PTS implementation we have a larger selection of sets but still can use only one full set, making all the other sets irrelevant once the most useful set bonus for a given discipline is found. So yes, it would be more fun to mix-match and more streamlined overall, if all sets were 3 piece. Even If you don't want to grant a "set" bonus with only one piece, getting a stat bonus at 2 pieces and a gameplay effect at 3 would allow us to chose between 3x stat + 1x gameplay (2+2+3) and 2x stat + 2x gameplay (3+3) while also giving us more flexibility to pick the stat bonuses we want for our build. Edited August 5, 2019 by Mubrak Link to comment Share on other sites More sharing options...
jambalayabungee Posted August 6, 2019 Share Posted August 6, 2019 (edited) I thk that would make the too specific bonus sets interesting if we were available to combine them with another effect, and way more interesting customization. The problem with the sets bonuses atm, its all good to buy these for free, but if you have to grind for a specific set, you want it to be worth it , and certain sets dont worth it because they are too weak or too situational. Il like the bonuses for 2-3-5 pieces you suggested . you can do 2+2+3, 2+5, or 2+2+2 if you want only stats like your were saying , but overall more customization Or another thing that could be good, do more sets like the Victor one : the 4 pieces have an effect, the 6 pieces have another. Its more interesting that getting stats you dont necessarily need just to get to the 6 pieces effect imo. The % stat should be only on the 2 pieces if people want to choose only the stats. As a reference, the victor set : 2 P: +2 % defense rating (meh) 4 P: Defeating enemies heal you for 20% of your max health 6 P: In addition to the heal you get a movement bonus Edited August 6, 2019 by jambalayabungee Link to comment Share on other sites More sharing options...
captainwesson Posted August 6, 2019 Share Posted August 6, 2019 I love this idea of being able to mix and match sets. On the 2,3,5 idea, that would potentially give the ability to have a full 5 set plus another 2. That would be neat, but maybe too much for what the devs are looking for. However, what if we did something similar to what we have now, and mix your idea in? If the set bonus is at 2,3,6 then taking a full set bonus still knocks out anything else (opportunity vs cost). But it also gives the great flexibility that you are suggesting. You could have 2+2+2 and get small benefits of each, or you can do 3+3 and and get 2 half-sets. You could also do 2+2+3, or they could cap it somehow if they thought that was too powerful (saying that all bonuses together must not equal any more than 6 pieces total, so any “7th” piece gets no bonus). You still have to pick and choose between the full benefit of 6pc vs the smaller benefits of 2 or 3 other sets. But it gives just what we want as well: more options! Link to comment Share on other sites More sharing options...
Recommended Posts