DewyMossEmpire Posted February 12, 2019 Share Posted February 12, 2019 Was the Comp combat AI issue addressed in this patch? I couldn't find any notes on it unless I missed it. Link to comment Share on other sites More sharing options...
_ShadowHawk Posted February 13, 2019 Share Posted February 13, 2019 I've been searching for this answer as well. My preferred companions are all ranged, so I've been waiting for this to get fixed before forging ahead. Link to comment Share on other sites More sharing options...
DewyMossEmpire Posted February 13, 2019 Author Share Posted February 13, 2019 I've been searching for this answer as well. My preferred companions are all ranged, so I've been waiting for this to get fixed before forging ahead. I've seen the same issues with melee companions too. They don't attack, don't follow, don't adjust position, etc. Link to comment Share on other sites More sharing options...
arunav Posted February 13, 2019 Share Posted February 13, 2019 I haven't noticed anything to indicate the AI problem was fixed. Companions still don't keep up with the player, and are bugged in combat. Link to comment Share on other sites More sharing options...
DewyMossEmpire Posted February 15, 2019 Author Share Posted February 15, 2019 (edited) I haven't noticed anything to indicate the AI problem was fixed. Companions still don't keep up with the player, and are bugged in combat. It makes playing story content on Veteran or Master extraordinarily painful. I don't have to time micromanage my broken comp & order them Passive, wait for them to catch up, & then reengage. That's precious time lost with no Heals or DPS, depending on their stance. I can't believe they haven't fixed this yet. And it's affecting both ranged & melee companions. Edited February 15, 2019 by DewyMossEmpire Link to comment Share on other sites More sharing options...
MorseGod Posted February 15, 2019 Share Posted February 15, 2019 According to the latest info on Dev Tracker, it's not fixed. The team is looking into the issue, of course. Link to comment Share on other sites More sharing options...
DewyMossEmpire Posted March 14, 2019 Author Share Posted March 14, 2019 The comp AI issues is still present & I do not see any notes for it in the 5.10.1a patch. What gives, guys? This is getting ridiculous. Link to comment Share on other sites More sharing options...
Dweessies Posted March 15, 2019 Share Posted March 15, 2019 The comp AI issues is still present & I do not see any notes for it in the 5.10.1a patch. What gives, guys? This is getting ridiculous. According to Eric, it won't be fixed until sometime after 5.10.2. So basically, there is no actual timeline for when it might be fixed. Until then, use melee companions or trick the companion AI with the old 'passive on', leap to target, 'passive off' workaround. Lots of buttons to press, but at least it usually works. Link to comment Share on other sites More sharing options...
ufarax Posted July 2, 2019 Share Posted July 2, 2019 I am glad someone is talking about this. I find myself riding on a speeder to face trash, or using jet boots while in an area where speeders are not allowed to ensure my companion is in range. They need to fi this and soon. "That's it man, game over man, game over" Link to comment Share on other sites More sharing options...
SteveTheCynic Posted July 2, 2019 Share Posted July 2, 2019 I am glad someone is talking about this. I find myself riding on a speeder to face trash, or using jet boots while in an area where speeders are not allowed to ensure my companion is in range. They need to fi this and soon. I give you this official word on the subject: Hey folks, One of the things that has come up quite a bit since 5.10 is a number of Companion issues. I posted yesterday letting you know that one of the more prominent issues (ranged companions not attacking) was likely going to be fixed in 6.0. What I wanted to do was make a bit of a bigger post explaining what these issues are, their current status, and when they are likely to be fixed. Let’s dive in. Ranged Companions Not Attacking This issue is a bit of an interesting case. The common belief is that this is a bug which was introduced in 5.10. That is understandable since it certainly became more noticeable with that update. However, this issue has actually been around since launch. After the reports we received from 5.10 we began doing a deep dive into what was going on. That is where we discovered a pretty substantial issue with how Companions were built which is causing this to happen. Due to this being an underlying issue with all Companions it requires a larger systemic change then just a standard bug fix which is the reason why the fix is taking so long. An update from yesterday, I was being conservative in saying that it will be fixed for 6.0. Upon double checking with the team they believe that it may actually make it in before then in 5.10.4 in the summer. This is of course still dependent on testing and verification, but you may see it before 6.0 after all. Companion Ineffectiveness / Imbalance One of the other issues that we hear about is that some Companions are ineffective in specific roles or imbalanced compared to other Companions. For 6.0 the team is making a full pass across all Companions to make a variety of updates. Most notably to address this very imbalance, update abilities, and more. Companions are a critical part of SWTOR and so we take issues with them very seriously. We know that sometimes changes don’t come as quick as you would like but know that we are working to get these types of issues resolved as fast as we can! We thank you for all of the reports around these issues as they were very helpful in isolating the root causes to work towards addressing them. And of course, thank you for your patience as we work to get them resolved. Thanks everyone! -eric Link to comment Share on other sites More sharing options...
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