Jump to content

The Best View in SWTOR contest has returned! ×

Clear DPS problem for several classes please fix


ottffsse

Recommended Posts

You all do realize that there isnt a single piece of content in this game that requires the raid to have more than 30k total dps right? (yes even the hardest NiM bosses can be beaten before getting to enrage by less than 30k DPS, if youre getting to enrage in this patch, someone in your group is doing 2k DPS, seriously, that or your group is not correctly geared or experienced)

 

Seriously, not a one. Know what that comes out to? 7.5k DPS per DD (assuming main/offtank and 2 healers in an 8 man for 4 DD's)

 

You could quite literally run four lightning sorc DPS and complete any content even on the highest modes.

 

Why people are so obsessed with 9k+ is legitimately beyond me, bragging rights? Shaving 30 seconds off a boss fight at most? I mean lets be real here, there are no DPS checks the a quartet of the lowest averages could not complete successfully.

 

Not to say sorc doesnt need some fixing up, but labeling classes "garbage" is complete and utter stupidity.

 

It's really a matter of ease of use.

If a merc can pull 45k dps and a sorc can only pull 35k, it will be much more likely for a player using a merc to maintain that 30k dps required. Given that not every player can sustain the perfect rotation and positioning that players doing the parsing can, it's best to keep the classes somewhat balanced, so you don't have ops leaders in trade looking for 6 mercs to fill their dps role. Not that I would blame them.

You use the best tools available to succeed.

Link to comment
Share on other sites

Lightning sorc for me is the most fun class to play, but outside of questing I don't play that spec anymore. It used to be less than adequate in warzones, well they are a complete joke now.

Signing for this reason as my main is lightning and I have no desire to switch her to healer.

In world where some of us can only get unassembled components through PvP, lightning spec is just tragic. I took my level 50 assassin into a few warzones just to see if there really was a difference - did not die once and dmg/utility was excellent. My poor lightning sorcerer is just an easy and quick target for all except other sorcerers/sages. It's no only PvP that's bad - it's piss poor how such an iconic spec has become so pathetic that even the guides are saying avoid us for group stuff.

Link to comment
Share on other sites

Don't do op's. However even in EvP the bounty hunter seems far less powered than other class's at the moment.

 

Not sure you can ever get a true balance though unless each class has the same abilities. Even then some are ranged others are not, even if they have a single ranged attack. Still this does by no means change the fact there is an imbalance at present time.

Link to comment
Share on other sites

With new operation and raid content coming in 5.2 (which is great news) I think this issue has to be addressed. Anyways it has been months into 5.x and most people who seriously raid hard mode+ ops have long geared their characters to 240-242 top tier and done extensive tests and actual results in op raids also confirm this. There is a clear greater than 15% damage discrepancy output range between top and low / flop dps specs currently, sometimes greater up to 20% even!.

 

http://parsely.io/parser/stats

 

Plasmatech/Pyrotech and both sage sorcerer specs especially dot spec are severely lacking dps output for end game content. And a few rDPS specs (Saboteur / Engineering, Assault Specialist / Innovative Ordnance) are performing slightly better than top flight dps melee counterparts like Sentinal/Marauder Watchman/Annihilation or the not so top flight Shadow Serenity/ Hatred - which by all logic should be the reverse given it is in most cases somewhat easier to consistently dps at range than in melee. But that is a slighter discrepancy compared to what is happening with Plasmatech and the sorc/sages at the moment. "Sad" is the only word that describes those three specs with ample justice.

 

I saw in another thread that lightning Sorcs were at the very bottom of dps output. Why are PTs lower in yours?

I think something is a bit off with your stats.

 

But I do agree that Sorcs and some others need a buff.

Edited by Icykill_
Link to comment
Share on other sites

I saw in another thread that lightning Sorcs were at the very bottom of dps output. Why are PTs lower in yours?

I think something is a bit off with your stats.

 

But I do agree that Sorcs and some others need a buff.

 

Theoretical bant number say Lightning sorc should be bottom. I cited available parses for both dummies and operation fights first which are similar but show slight differences to theoretical numbers. For instance in parses Plasma-pyrotech is doing worse than lightning sorcerer but better than madness sorcerer, which is at the very bottom. And it is only the one PT spec the other one is average. But honostly all these three specs are very subpar as the chart shows (logging -6%--8% dps bellow the average).

Link to comment
Share on other sites

Looking at what's coming with 5.2 it actually looks like BWA's way of fixing this (at least in the short run) is to up the gear tiers that drop.

 

So story mode ops will drop 236 gear in 5.2 and hard mode will drop 242 and NiM will drop the new tier (248?).

 

That means everybody's output will go up compared to the difficulty level of the operations which will remain the same.

Link to comment
Share on other sites

Looking at what's coming with 5.2 it actually looks like BWA's way of fixing this (at least in the short run) is to up the gear tiers that drop.

 

So story mode ops will drop 236 gear in 5.2 and hard mode will drop 242 and NiM will drop the new tier (248?).

 

That means everybody's output will go up compared to the difficulty level of the operations which will remain the same.

 

If they call it a fix, I will leave the game 100%. 246 gear wont help sorcs dps it will make them even worse compare to other top dps specs.

Edited by BraverDre
Link to comment
Share on other sites

Theoretical bant number say Lightning sorc should be bottom. I cited available parses for both dummies and operation fights first which are similar but show slight differences to theoretical numbers. For instance in parses Plasma-pyrotech is doing worse than lightning sorcerer but better than madness sorcerer, which is at the very bottom. And it is only the one PT spec the other one is average. But honostly all these three specs are very subpar as the chart shows (logging -6%--8% dps bellow the average).

 

It's a shame you didn't include pvp in that.

Link to comment
Share on other sites

Sorcs definitely have a problem in their damage output. I was in two different fps today where one I was the only sorc and we had a merc, op and mara and we ran through that thing so fast. The last fp it was me and two other sorcs and a sniper. The only low level was the sniper and that fp took WAY too long to finish compared to the other one

 

I didn't want to admit that sorcs were on the lower end because I've come to love playing my sorc. It has the coolest skills in terms of flashy lightning and the story was great. But with this low damage output it's hard to get on fps or even wzs where you aren't looked down upon because of the poor damage you do. It sucks and it needs to be fixed.

Link to comment
Share on other sites

×
×
  • Create New...