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This all started with the slot machine nerf!


Darkside

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This whole design philosophy and application can be traced back to the water shed event of the implementation and subsequent nerf of the slot machines. From that point forward, it has been a steady erosion from poor management.

 

 

Nuke the potentially good design from orbit.

 

Never expand upon initial design introduction.

 

Ignore the players on the issues.

 

Pretend like it doesn't exist, and move on.

 

Never address concerns after changes.

 

Blame the players for the failure.

 

Design something totally different, rather than fix the issues.

 

Operate in extremes with no balance.

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I think they should make a 'slot machine event'. For one weekend every month, the slots should be worth playing...and drop different things, like pets, mounts, armor pieces, etc, so that it's worth enjoying again. It was a good thing and could have continued to be a good thing, if only they'd kept at it and tweaked it until it was just so.

 

So, we have a few scheduled events, why not one more?

Edited by Lunafox
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Ignore the players on the issues.

 

Pretend like it doesn't exist, and move on.

 

 

I think that's the point.

 

Its like with things. Your telephone is broken, throw it away and buy new. Repair will cost almost more than new one.

Who cares about players. If they start losing players, they will create another 10 chapters to get some sub again and again and again.

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Slot machines need a nerf - it was their poor original design in the first place that was the failure in that and yes a subsequent "over nerf" with no follow up that made it worse still.

 

Also wasn't ravagergate before CSM? I think there were some poor choices made in 3.0 implementation in general that were worse i.e. operations with no lead up story or putting them at the end of the solo story but people could skip it, also getting zorz to help design it that it became too over tuned, also not fixing the bugs for months.

 

It has gone downhill since the 3.0 debacle - was there someone different in charge during 2.0 compared to 3.0 or something?

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Slot machines need a nerf - it was their poor original design in the first place that was the failure in that and yes a subsequent "over nerf" with no follow up that made it worse still.

 

Also wasn't ravagergate before CSM? I think there were some poor choices made in 3.0 implementation in general that were worse i.e. operations with no lead up story or putting them at the end of the solo story but people could skip it, also getting zorz to help design it that it became too over tuned, also not fixing the bugs for months.

 

It has gone downhill since the 3.0 debacle - was there someone different in charge during 2.0 compared to 3.0 or something?

 

Yes. In fact I think we are on our 3rd or 4rth dev crew team. Some stick around from each iteration, but 90% of them get let go.

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the slot machine..was one more crappy event that was NO FUN and just a goddamn Money sink . And the rewards were so crappy...everyone on nar shaddaa wanted only the damn Mount .

 

Heck..it was such a let down (I only tried it once ).....they didnt even bother make the casino more Alive .Instead....its like everyone standing in cubicales to pee lol using chips to flush :D

 

By Alive..is..I dunno . Sit in the casino . Hear different music , see singers , play Pazaak . Try other games at Tables....have a drink..or many drinks..something..anything !

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the slot machine..was one more crappy event that was NO FUN and just a gosh darn Money sink . And the rewards were so crappy...everyone on nar shaddaa wanted only the damn Mount .

 

Heck..it was such a let down (I only tried it once ).....they didnt even bother make the casino more Alive .Instead....its like everyone standing in cubicales to pee lol using chips to flush :D

 

By Alive..is..I dunno . Sit in the casino . Hear different music , see singers , play Pazaak . Try other games at Tables....have a drink..or many drinks..something..anything !

 

While that event was lackluster, the nerf I'm referencing is about the cartel drop slot machine.

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The slot machine debacle was the first time I questioned why I played this game. Happens rather a lot now.

 

I found the slot machine deco suddenly made the game considerably more enjoyable - I could gear up alts, I could buy stronghold decos I had wanted, people were visiting my stronghold to use my slot machine. The game was suddenly a lot more social than it had ever been. I thought it was great fun. Was the slot machine spitting out too much good stuff. Maybe. But it also made the game a blast to play. And I was logging in more than I ever did. And playing the game for longer periods of time than I ever did. Then it was all completely removed. And it got me to thinking about the basic design strategy of this game. Which seems to be - make it as hard and tedious as possible so that people *have* to play for long periods of time. Which is a stupid design for a leisure activity. I clearly wanted to play more when the game was briefly much easier. Easier at least in terms of gearing and decorating strongholds. I enjoy hard boss battles and such - but making it a pain to get decent gear for multiple alts and a pain even to just decorate your stronghold seems wildly counter-productive. It's not like mounts and gear and decos are a finite commodity. What not shower your customers with loot? The game now seems just to become increasingly stingy, frustrating and tedious.

 

So I don't think it started with the slot machine fiasco. But I think the slot machine offered people a glimpse of how fun the game could be without Monty Burns at the helm.

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