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Please Buff Sorc/Sage DPS


BraverDre

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What is your rotation like? What is your gear and stats like?

 

If Hoppinator on TSL can run his Madness Sorc in regs and dominate with pretty solid dps. I'm thinking this is just a lack of skill on your part.

 

DCDs weak? How weak is a bubble that makes you immune to all damage?

 

I've never seen Hoppinator but yes to what he said ^^^^

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What is your rotation like? What is your gear and stats like?

 

If Hoppinator on TSL can run his Madness Sorc in regs and dominate with pretty solid dps. I'm thinking this is just a lack of skill on your part.

 

DCDs weak? How weak is a bubble that makes you immune to all damage?

 

3 min CD bubble and while channeling you cant do anything then it goes off and they instantly nuke down that absorb and kill you..... its a prety crap def CD to be honest....

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What is your rotation like? What is your gear and stats like?

 

If Hoppinator on TSL can run his Madness Sorc in regs and dominate with pretty solid dps. I'm thinking this is just a lack of skill on your part.

 

DCDs weak? How weak is a bubble that makes you immune to all damage?

 

a. Hoppin is probably one of the best dps on SL currently.

b. Hoppin has literally said to me on TS that he hates madness sorc in current state and they are extremely underpowered.

 

 

Also I don't think there needs to be a huge buff to DCD's as madness, just revert it like it use to be, mad single target dmg (pls don't make it a tank killer like it use to be though). BTW bubble is very weak compared to what merc can use, you can literally do nothing in your bubble whilst as mercs can still dps without taking much dmg (aoe dmg is pretty much useless in swtor)

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a. Hoppin is probably one of the best dps on SL currently.

b. Hoppin has literally said to me on TS that he hates madness sorc in current state and they are extremely underpowered.

 

 

Also I don't think there needs to be a huge buff to DCD's as madness, just revert it like it use to be, mad single target dmg (pls don't make it a tank killer like it use to be though). BTW bubble is very weak compared to what merc can use, you can literally do nothing in your bubble whilst as mercs can still dps without taking much dmg (aoe dmg is pretty much useless in swtor)

 

OK! Thanks for clarifying

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Just in case you forgot, here is a Link to the other thread you started about the same topic 6 days ago.

I'm guessing opinions haven't changed and Devs still dont read the PVP forums.

 

Yeah.. I've been creating these topics because I felt hopeless.. man this is my favorite class. I love madness spec. It s the only force user range dps in the game. After 5.0 this class became useless for hard pve content. People don't want sorcs dps to be in their NiM runs. You can't do time runs with a sorc dps in a group no matter how hard you try.

 

So my massage is "devs please bring the life back to sorc dps specs. Make our class great again for pve and ranked pvp!*

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  • 3 weeks later...

Looks like Madness Balance is finally getting buff soon (finally).

 

But just a note on sorc dps since I play it quite a bit. Devs will do dummy parses target of 10K????

 

So set up time is still a bit bad (understatement) on both sorc disciplines. On dummy you don't notice it much but on boss fight with phases or target switching it is annoying. (Styrak, Brontes etc Nim)

 

On lightning, you have to set up 2 dots on each target basically before doing your rotation if you don't do it, it is a dps loss. Better just make MIND CRUSH an instant cast after you hit target with a Lightning Flash That would help a lot, non of this nonsense where you still have to channel Mind Crush even after the proc.

 

On Madness, the quick jist of it is that you never achieve your optimal APM (attacks per minute, should be 46 on Bant's calculation, in reality is closer to 42/43), because your ability cooldowns and rotation is a mess. That is why the real madness parses are -300-500dps bellow their stated Bant values at the moment, the clunky inefficient rotation.

 

Detailed: Looking specifically at the problem of clipping Force Lightning mid channel to execute Force Leech and Death Field asap, these two abilities have cooldowns that mess up any semblance of a rotation when the channeling of Force Lightning is taken into account, leading a very CLUNKY priority system where you have to stop channeling Force Lightning (clip) all the time to get your hardest hitting abilities off on cooldown as soon as they are available. This leads to dps loss as there is an animation gap between stopping the Force Lightning channel and the execution of an ability after it. you can stream line the rotation somewhat to get those abilities off on cooldown without too much clipping of Force Lightning but then you are most likely reapplying your dots too early (better I guess) or too late (worse dps loss)... which means you run out of energy quite fast also given the current energy wows on madness. Just lower the animation delay after stopping channeling of Force Lightning to 0 (next ability starts instantly) or make Force Lightning Channel 20% faster Or adjust all abilities cooldown times for a more smooth rotation. This is a sustain dps and should have a fixed functional rotation and not a clunky priority system which it is at the moment.

 

But this is a quick fix and really I would suggest the later approach where the whole rotation on Madness/Balance is overhauled to something more streamlined, where you don't have to clip Force Lightning. Ruffian/Lethality for instance has a simple effective rotation where cooldowns work well more or less where your dots have a lengthy uptime and are not an issue, and you never have to interrupt an attack to execute your hardest hitting ability immediately once it is off cooldown, madness not so much currently.

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People who say that dps is ok are noobs that do 8vs8 pvp only. Do hard modes and NIM content and u will not pass any of dps checks. This class only can get carried.

 

Sorc dps needs a buff so bad. Please BW don't listen to people who just do regular warzones. The game is dying because good players leave the game.

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Weakest class? I think sorc players act like corruption/madness/lightning are the only specs in the game, just because it isn't up to par to corruption because corruption is the most OP spec in the game at this moment. Madness imo is still the better alternative to lightning...but compared to all specs in game I wouldn't put lightning as the weakest...not when paired with sorc utility which is what makes sorcs strong in general. Give sins phasewalk back, take away the ability to be an almost perma mobile healer...then maybe they could complain.

 

If mercs didn't hit for 43k, but lets say heatseeker was hitting aoe 26k I am sure people would complain. Lightning is probably the hardest aoe hitting class in the game, besides sustained dps of suppressive fire spam....which imo is probably one of the most broken dmg abilities in this game.

 

Lightning sorcs have great mobility, range, no energy management issues to think of, great utility and aoe.

People who say AoE is fluff dmg only applies to sorcs who only use force storm, or poison who just spam poison grenade...of course it's fluff dmg because they can be dumping out more dmg. However when aoe is applied at the most opportune moments it isn't fluff dmg. Poison grenade stacked ontop of teammates dps, suppressive fire...it all adds up and creates more work for heals. Makes it easier to bring down single targets when they got dots ticking on them.

 

Remove h2f, reducing all healing capabilities of every spec in the game, and take taunt from dps and make it a tank only power. People are supposed to die in a game. Idk when people decided that they should become immortal. Even Qui-gon Jinn didn't use endure pain when killed. Palpatine didn't phasewalk...though he did only spam force storm and force lightning....makes me wonder if sorc pvpers RP more than I thought in warzones.

 

If everyone was dying more often it would end up balancing out again. Dying sucks but both teams would have to endure it equally.

 

Honestly half the warzones in this game are as bland as watching a corruption sorc fight another corruption sorc. Yay....

 

I'm not even talking about ranked, people can say what they want about it I don't consider arena real pvp. Just a more compressed version of the fotm/gear issue this game has.

 

People are convinced healers shouldn't be easily killed, but at the same time it's no issue killing them if focused. The issue when focusing a healer is if the entire team is focusing the healer it leads into multiple problems. 1. The healer also has a team leaving it with the ability to be guarded, taunted, and peeled for. 2. If they really want to get the healer they forget about the actual purpose of the warzone...objectives. Sure I will die on a healer but I did my job by distracting an entire team while my teammates cap, score, plant and grab orbs. It's called teamwork...dying or not dying matters little if your strategy works. It's why I facepalm when I see a bunch of people chasing an op as it rolls off into the sunset. Like it already won even if it dies later.

 

Point is, objectives pull away from constant focus on a healer allowing it to keep healing and being guarded...it being overtuned and guard being a joke already...without constant focus a healer/tank will never die besides skill gap (including all teammates) A good tank and healer can't support 6 bad dps against a team of 8 good players.

 

btw when I say healers I always mean sorc. Ops aren't relevant, and though merc is pretty good, and has great dcd...it's still not as team friendly and as mobile as sorc healing.

 

Healing is an issue across all specs. I will sorc heal a lot and my friend will sin or jugg tank...and it's always a walk in a park...and when its not, it's because we are fighting 5-6 players by ourselves which usually means our team triple capping, scoring, or just planting door after door as their team clusters around us.

 

So, dps would be relevant, madness and lightning...but because of overtuned healers, dps specs and the like...it's really hard to do any dmg even as a merc and sniper when a sorc healer can make a mockery of them. People act like net is the end all of everything, it's probably the only cc in the game that actually requires proper usage of a cc breaker to be able to do what you need. Everything else can just be used while stunned or have some immunity.

 

Anyways ill just sum up the replies so people don't have to reply.

 

"heals are fine, learn to target. I can kill a heal in gore window at 70% life ALWAYS"

 

"Separate tank and heals...it's easy...all good heals and tanks are instantly separated with triple 40m pt chain pulls from either side."

 

"Noob probably just mains merc, doesn't even play heals to know that it takes skill to operate sorc heals."

 

"Lightning is bad because if I don't see 43k hit it must mean I don't hit hard..." (Guess engineering snipers need a buff)

 

"Dps using guard makes them weak." (Anyone with a sorc healer guarded isn't weak)

 

"Sorcs have light armor...they get 2 shotted they are weakest class in game."

 

"People have always played sorc because they have always been the underdog since launch." (For every new power a sorc got an operative lost one)

 

"You are a bad random." (Guess I need to post screenshots of me doing high dps against a team with 3 heals and no dmg)

 

Problem with player mentality and balance in this game is players always feel their favorite class has faced Injustice of some kind. So when their favorite class gets buffed thru the roof then it's fair. They had suffered for so long, so the obvious solution is to make everyone else suffer in turn by facing the wrath of the new FoTM.

 

So 6.0 will juggs, lightning sorcs, or PT's be the new gods? I'd like to say PT but knowing devs they can't leave sorcs alone for long.

 

 

So to stay true to the thread. Sorcs need a 2% dmg boost to affliction.

 

Makes no sense. Go parse and show us ur numbers on NiM bosses with a sorc dps.

 

Hold on.. looks like u dont know that parsley exist.. sorry

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  • 2 weeks later...
Lightning DPS is fine. They just need either armor penetration or all their lightning abilities changed from energy to elemental damage.

 

Crushing Darkness should be a 1.5 second cast by default.

 

Why there are no sorc dps in top 10 players on parseley dps challanges if lightning is fine?

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Why there are no sorc dps in top 10 players on parseley dps challanges if lightning is fine?

 

I'd hardly say Lightning is fine. It's the worst DPS spec in the game and by a large margin and definately shouldn't be as far behind as it is.

 

But that it's not top Tier DPS is not wrong either. It shouldn't be, but it shouldn't be garbage either.

 

No DPS spec in the game shouldn't be unable to meet the necessary DPS requirements of even the hardest content in the game. Being carried doesn't make it 'able to meet the requirements', it should be able to meet the requirements all on it's own without needing to be compensated for by other DPSers.

 

If it can't do that, it isn't fine, no spec would be under those same conditions.

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  • 2 weeks later...
I'm tired of wintessing how you maim and weaken our class. Tired of being carried in warzones and hard mode content. Time for waiting a miracle from you, BioWare, is ended. You are laughing at our faces and cripple our class even more. Your 'balance' is a mummer's farce. Edited by Labranth
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