NuSeC Posted March 25, 2021 Share Posted March 25, 2021 (edited) Interesting that you feel this way, given jugg is one of the classes least affected by net. Generally if you take the speed buffs on enrage and enraged defense (both usable during net) in your utilities, you should be able to kite a bit during net, maybe find a corner to sit in for the duration. If you're chased into the corner you can generally fear the merc for the duration of the net since they'll be close to you. There's a misconception about net, that you shouldn't move during it. This is because the tooltip states you will take up to 200% more damage by doing so, but that damage is only from the dot that net applies, which is a pretty miniscule amount of damage, all of which can be reflected, for example. You should almost certainly be kiting during net, generally you'll need to be line-of-sighting enemies until you can use all your cooldowns again. On jugg, though, you can already use everything but leap and mad dash during net, so you should instead just line of sight to force enemies into your range, or even just hit a melee target for the 9 seconds. So pop 2 DCDs and specially spec into them (avoiding other useful traits needed) just to survive a single E-net? LOL Nothing to see here... moving on. Edited March 25, 2021 by NuSeC Link to comment Share on other sites More sharing options...
Wolvel Posted March 25, 2021 Share Posted March 25, 2021 All of those abilities you just listed respect the game rules the only way to deal with electronet is to pop CC break. Comparing Lance/gore a spec specific 1.5s long 4m range cripple to the 9s 30m cripple of electonet is laughable. There needs to be a way around Net that isn't CC break or make it like lance/gore and make it spec specific. Its so rampant and mindless. Link to comment Share on other sites More sharing options...
Opiklo Posted March 25, 2021 Share Posted March 25, 2021 All of those abilities you just listed respect the game rules the only way to deal with electronet is to pop CC break. Comparing Lance/gore a spec specific 1.5s long 4m range cripple to the 9s 30m cripple of electonet is laughable. There needs to be a way around Net that isn't CC break or make it like lance/gore and make it spec specific. Its so rampant and mindless. in what world does electro net not "respect the game rules"? Link to comment Share on other sites More sharing options...
Wolvel Posted March 25, 2021 Share Posted March 25, 2021 its unique af. there is only 1 thing like it in the game (gore) and the only way to deal with it is to eat it and pop all sorts of dcds over the course of it. Or pop CC break and then get double stunned into the next universe. For what it does its to easy to use. Link to comment Share on other sites More sharing options...
Opiklo Posted March 25, 2021 Share Posted March 25, 2021 its unique af. there is only 1 thing like it in the game (gore) and the only way to deal with it is to eat it and pop all sorts of dcds over the course of it. Or pop CC break and then get double stunned into the next universe. For what it does its to easy to use. ok hunker down is unique... pull from the sage is unique... force barrier is unique.... diversion is unique. so you have the worst dps spec in the game (gunnery), you have less range than the other burst ranges, have the worst aoe potential of every range dps. the least useful mobility skills. but lets take even electro net away. and pls dont act like you wouldnt have to pop def cds if focused without a net. its pathetic Link to comment Share on other sites More sharing options...
Wolvel Posted March 26, 2021 Share Posted March 26, 2021 Im sorry when does spec come into play here merc is not a spec its a advanced class. Im fine with Net. It just needs to not be so mindless or so common. Every merc can use it. As opposed to Gore where only carnage mara can use it. Link to comment Share on other sites More sharing options...
Warrioroffhell Posted March 26, 2021 Share Posted March 26, 2021 (edited) Another endless debate on an ability the class needs but people who don't know how to counter it are crying once more , i will repeat this again and again every merc ability or dcds is counterable unlike some other classes . second why would u nerve an ability on the LEAST mobile class in this game , the entire purpose of the ability is to stop people from running away cause u are a castwise based class and heavy LOS screwed Edited March 26, 2021 by Warrioroffhell Link to comment Share on other sites More sharing options...
Wolvel Posted March 26, 2021 Share Posted March 26, 2021 This is not a conversation about 1 class vs another. its a conversation about the ability in a team setting. In a team setting its beyond broken Link to comment Share on other sites More sharing options...
cflems Posted March 26, 2021 Share Posted March 26, 2021 So pop 2 DCDs and specially spec into them (avoiding other useful traits needed) just to survive a single E-net? LOL Nothing to see here... moving on. What an attitude to catch. Enrage isn't a DCD, it's a root/snare purge. Net is a snare. Enrage lets you negate the effect. Enraged defense is a defensive cooldown. You know, the kind which you pop when you take massive damage. Which just might happen to be the case when you get netted. Pick one and pop it, not both. You don't spec into these because of net, you spec into them because that's how you kite on jugg. If you don't want to learn to counterplay net you're welcome to continue dying. The lobby bioware to delete **** method doesn't seem very effective though. Link to comment Share on other sites More sharing options...
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