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Galactic Conflict - Match 1 - Round 1 - NullForce Collective VS Mando’ad Vod’saad


Silenceo

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An anti-NF documentary was recently released across the galaxy, focusing on the bombardment of Mandalore, with shots that showed the incoming destruction and the horrible aftermath while focusing on how the Mandalorians had taken no aggressive moves against them and their goal of removing the tyrannical Force using witches and wizards from the galaxy. The second half of that film was focused on picking the arbitrary nature of the NF’s Force user policy while focusing on their moves on Dathomir, but with some commentary on how they could turn on the Jedi protectors of the New Republic and the Sith of the Empire.
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Battle of Dathomir

 

 

MV Forces

 

1,004 ASR

 

160,000 Darras Light Infantry,

6,000 Chameleon Droids,

40,000 Heavy,

40,280 Ranger,

1 Mando’cabuur

 

 

 

Plan:

 

Part 1: Use a small number of ASR to torpedo NF supplies, comm equipment, and vehicles. Using stealth to hide true numbers.

 

Part 2: Use infantry to harass and vanish into the terrain. Pick at patrols and recon missions, and keep the NF force from operating at full efficiency and numbers. Use the Heavy to set up traps ahead of the NF forces and hit the vehicles with their missiles. Overall goal is to stay unpredictable and not draw too much attention from the enemy.

 

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Enter the Monkey Wrench

 

Ground:

653 Terrapin-S

40150 Commando Droid

429780 Buzz-P

3535 Force Destroyer

200000 Super Buzz Droid

6 MPU, 4 MSU, 2 MI/CIU

Rough Terrain Legion - (4 VHK-2 + 5 VHK-2)

3 Assault Legion

Legions

 

Space:

11 Singularity (2 of these have quite advanced sensors, 1 of those has a massive jammer on board, the others just have normal advanced sensors)

630 Keldabe-DB

191 Venator-DB

2000 Lancer-DB

1500 Pocket Carrier

1000 MC30-DB

500 MC30-S

6000 Spike

 

Complement

88750 Ripper

22400 K-DB Wing

 

Characters:

Mekael (Admiral)

Chikarr (General)

 

Ground Plan: Continue relocating the Terrapin-Ss to avoid Mandalorians (and hostile wildlife)

Deploy the Buzz-P probe droids in a wide ranging area to both find Mandalorian positions for destruction by the orbitting fleet, and to notify the Terrapin-Ss for when they need to relocate. Should a fight become inevitable, deploy the troops in the Terrapin and take as many down as they can

 

Space Plan: Activate the Jammer prior to arrival. Use another Singularity's dovin basals as an interdiction field. These 2 should be kept well guarded by the rest of the fleet as a precaution. Start scanning for enemy vessels as they approach the planet. Attempt to capture a couple using ion cannons and the Droch ships from the Pocket Carriers, destroy the rest. When an enemy location is found (either from orbit or from ground forces), use ion cannons to disrupt anything in a wide area around the zone and use Rippers and K-DB Wings to strafe/bomb it.

 

 

Hope I didn't forget anything...

Edited by MadDutchman
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Variables and space update:

 

- Due to tech employed and other variables, the ASR's had a 10 second warning before NF fleet arrival

- ASR were unable to send notification to Mandalore

- 200 ASR were caught and destroyed in the maneuver

- 10 ASR were captured

- Rest escaped

- Jamming will cause mobility/cohesion issues for the MV forces on the ground

- MV had gathered intel concerning the original drop sites

 

 

Now, the biggest bit for this battle... it is on going and updated each turn it goes on. This turn is for the most part, the first contact.

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Variables and space update:

 

- Due to tech employed and other variables, the ASR's had a 10 second warning before NF fleet arrival

- ASR were unable to send notification to Mandalore

- 200 ASR were caught and destroyed in the maneuver

- 10 ASR were captured

- Rest escaped

- Jamming will cause mobility/cohesion issues for the MV forces on the ground

- MV had gathered intel concerning the original drop sites

 

 

Now, the biggest bit for this battle... it is on going and updated each turn it goes on. This turn is for the most part, the first contact.

I will say this was a nice opening move by Dutch.Its going to be hard for Karadon troops on the ground and with the reinforcement the NF has will make the MV job more difficult.

 

NF advantages

  1. Communication
  2. Been in the planet longer
  3. Droids so don't need food.
  4. Space superiority
  5. Player characters

 

MV ADVANTAGE

They have experience in similar terrain.

Better training

Pissed off

 

This going be interesting but unless The MV can bring in reinforcements I don't see them winning this.I do think the MV will be able to Harass the enemy but not for long.

Edited by Jarons
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I will say this was a nice opening move by Dutch.Its going to be hard for Karadon troops on the ground and with the reinforcement the NF has will make the MV job more difficult.

 

NF advantages

  1. Communication
  2. Been in the planet longer
  3. Droids so don't need food.
  4. Space superiority
  5. Player characters

 

MV ADVANTAGE

They have experience in similar terrain.

Better training

Pissed off

 

This going be interesting but unless The MV can bring in reinforcements I don't see them winning this.I do think the MV will be able to Harass the enemy but not for long.

 

 

Actually I'd question who's been on planet longer. Because some of my troops have practically lived there the whole match.

 

Also J, the MV haven't annoyed the natives, unlike the NF.

 

On another note the MV troops are all elites, all are trained to operate in guerilla tactics, and with low supply and communication. Plus, Sil hasn't said how much damage the ASRs managed to do to the NF ground troops before the fleet arrived, which could ruin their support infrastructure.

 

On a side note perks:

 

 

 

Militaristic State: The ways of war help to guide the members of this faction. Members of this faction are born and raised to understand the ways of war and as such understand tactics and combat on a deeper level than other groups.

 

Power of Tradition: The emphasis on tradition allows for greater unity within the faction. Significantly increasing faction loyalty and making this faction harder to infiltrate.

 

Keep it Secret: This faction excels at deception and stealth maneuvering. This faction’s history in deception allows it to much better keep its movements secret from the eyes of others.

 

 

Elite Infantry: Mandalorians are the best and deserve respect. They are troops who have fought countless (well, you could count them but why bother) battles and train their whole lives for war. Troops with the designation Daras or Nyror are exemplary within their specific sphere of combat. Being considered greater to the skills of Mandalorians within that field.

 

Maneuverable Force: The tactical training employed to the soldiers of this faction has turned them into a highly mobile and maneuverable force able to enact maneuvers quicker and in a more unified and efficient manner than would otherwise be possible.

 

Environmentally Exploitative: Soldiers of this faction have learned how to use features of the terrain to their advantage. Gaining a boost when they choose the battle location in flat terrain and an overall boost in rough terrain, as well as using it to keep movements secret.

 

Battle Focus: Due to a past of surviving against seemingly impossible odds the members of this faction operate exceedingly well when outnumbered gaining wide sweeping skill advantages across the board when facing a larger force—and the larger the force the greater the increase.

 

Mandoa’cabuur: Members of the cabuur act as minor heroes displaying hero level skills in personal combat. There must always be 10 and if that number drops then a member of the Supercommandos is selected to take their place and all must also be named. They offer a boost morale and tactical skill if present on battlefields, and serve as bodyguards for Mandalore allowing for attacks that would kill their leader to fall on them instead. (Mandoa’Cabuur are roughly R4 in static strength)

 

 

 

I think you will find that the MV troops are in a prime position to hold out for a significant period of time given the skill of the units and their ability to use the terrain to their benefit. I mean they have two traits that aid in keeping their movements secret, a perk giving them a boost when outnumbered, a perk that gives them a baseline better understanding of tactics, and a perk that allows them to move faster and more efficiently.

 

Insurgent and guerilla warfare is one of the best counters to a highly skilled commander or a numerically superior force. Given that a number of these troops have been scouting the world as well as working along with natives in previous weeks means that the MV has a different, if not overall superior, understanding of the world than the NF troops despite their number. While the lack of a hero can be overcome because of the potential of this perk if the MV manages to win a number of skirmishes :

 

 

War Heroes: Individuals that distinguish themselves in war can rise from nothing to positions of authority. Requires a victory without a hero with points in that tree present. Points given are the 200 x battle scale.

 

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An anti-NF documentary was recently released across the galaxy, focusing on the bombardment of Mandalore, with shots that showed the incoming destruction and the horrible aftermath while focusing on how the Mandalorians had taken no aggressive moves against them and their goal of removing the tyrannical Force using witches and wizards from the galaxy. The second half of that film was focused on picking the arbitrary nature of the NF’s Force user policy while focusing on their moves on Dathomir, but with some commentary on how they could turn on the Jedi protectors of the New Republic and the Sith of the Empire.

 

[Dhavada, reporting from a podium at a press conference before a large window onboard a space station showing the shielded world of Myrkr slowly spinning behind her]

"It is with regret, though no real surprise that I must come before the people of the galaxy with a message of war. We offered a compromise to Mandalore the so called Reconciler that would have seen an end to hostilities between us and advanced the cause of peace they claim to pursue. Without so much as a reply, they began a large scale invasion of Dathomir, proving again that they truly do seek the conquest of their ancestors. On top of this we have new information about the Anteevy incident referenced in ealier messages. The commander of the Imperial ships seen in the Mandalorian video is a women known as Krovna, who has had her own serious issues with Mandalorians in the past, and as such is known to hate them. We do not have proof but it stands to reason that Mandalore was seeking to manipulate the Imperials into a conflict with us to remove a threat to their conquest.

 

The time for diplomacy has ended. The possibility of reconciliation has passed. The Mandalorians have proven themselves deceitful, hypocritical and most importantly, a threat to us all.

 

It is now time to remove that threat"

 

[reporter] "High Councilor, do you have a response to the documentary released regarding the Collective?"

 

[Dhavada] "You mean the one with the rather poor production value? [some giggles from the audience] Not really much there, just a fairly typical, and not at all surprising, attempt at slander. I mean, it doesn't take a political scientist to understand the difference between a Force User who abuses their power, and one who doesn't. As already noted, the Mandalorians have proven themselves deceitful and hypocritical, so I think we'll just let their own reputation destroy their credibility."

 

[the press conference continues for a short time longer with nothing else of note being discussed]

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Actually I'd question who's been on planet longer. Because some of my troops have practically lived there the whole match.

 

Also J, the MV haven't annoyed the natives, unlike the NF.

 

On another note the MV troops are all elites, all are trained to operate in guerilla tactics, and with low supply and communication. Plus, Sil hasn't said how much damage the ASRs managed to do to the NF ground troops before the fleet arrived, which could ruin their support infrastructure.

 

On a side note perks:

 

 

 

Militaristic State: The ways of war help to guide the members of this faction. Members of this faction are born and raised to understand the ways of war and as such understand tactics and combat on a deeper level than other groups.

 

Power of Tradition: The emphasis on tradition allows for greater unity within the faction. Significantly increasing faction loyalty and making this faction harder to infiltrate.

 

Keep it Secret: This faction excels at deception and stealth maneuvering. This faction’s history in deception allows it to much better keep its movements secret from the eyes of others.

 

 

Elite Infantry: Mandalorians are the best and deserve respect. They are troops who have fought countless (well, you could count them but why bother) battles and train their whole lives for war. Troops with the designation Daras or Nyror are exemplary within their specific sphere of combat. Being considered greater to the skills of Mandalorians within that field.

 

Maneuverable Force: The tactical training employed to the soldiers of this faction has turned them into a highly mobile and maneuverable force able to enact maneuvers quicker and in a more unified and efficient manner than would otherwise be possible.

 

Environmentally Exploitative: Soldiers of this faction have learned how to use features of the terrain to their advantage. Gaining a boost when they choose the battle location in flat terrain and an overall boost in rough terrain, as well as using it to keep movements secret.

 

Battle Focus: Due to a past of surviving against seemingly impossible odds the members of this faction operate exceedingly well when outnumbered gaining wide sweeping skill advantages across the board when facing a larger force—and the larger the force the greater the increase.

 

Mandoa’cabuur: Members of the cabuur act as minor heroes displaying hero level skills in personal combat. There must always be 10 and if that number drops then a member of the Supercommandos is selected to take their place and all must also be named. They offer a boost morale and tactical skill if present on battlefields, and serve as bodyguards for Mandalore allowing for attacks that would kill their leader to fall on them instead. (Mandoa’Cabuur are roughly R4 in static strength)

 

 

 

I think you will find that the MV troops are in a prime position to hold out for a significant period of time given the skill of the units and their ability to use the terrain to their benefit. I mean they have two traits that aid in keeping their movements secret, a perk giving them a boost when outnumbered, a perk that gives them a baseline better understanding of tactics, and a perk that allows them to move faster and more efficiently.

 

Insurgent and guerilla warfare is one of the best counters to a highly skilled commander or a numerically superior force. Given that a number of these troops have been scouting the world as well as working along with natives in previous weeks means that the MV has a different, if not overall superior, understanding of the world than the NF troops despite their number. While the lack of a hero can be overcome because of the potential of this perk if the MV manages to win a number of skirmishes :

 

 

War Heroes: Individuals that distinguish themselves in war can rise from nothing to positions of authority. Requires a victory without a hero with points in that tree present. Points given are the 200 x battle scale.

Fair point K any counters Dutch?

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I will say this was a nice opening move by Dutch.Its going to be hard for Karadon troops on the ground and with the reinforcement the NF has will make the MV job more difficult.

 

NF advantages

  1. Communication
  2. Been in the planet longer
  3. Droids so don't need food.
  4. Space superiority
  5. Player characters

 

MV ADVANTAGE

They have experience in similar terrain.

Better training

Pissed off

 

This going be interesting but unless The MV can bring in reinforcements I don't see them winning this.I do think the MV will be able to Harass the enemy but not for long.

 

Couple points here, we've actually been there the same length of time, more or less, NF has just been there longer with a whole lot more.

 

Also, Myrkr has the same forested terrain as Dathomir, so they are on even footing there as far as past experience goes.

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Couple points here, we've actually been there the same length of time, more or less, NF has just been there longer with a whole lot more.

 

Also, Myrkr has the same forested terrain as Dathomir, so they are on even footing there as far as past experience goes.

 

Mandalore isn't notable for it's friendly environment. It's a good world for training in a number of different environments: desert, mountain, jungle to name a few. So they are at the very least on equal footing on terrain experience.

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Couple points here, we've actually been there the same length of time, more or less, NF has just been there longer with a whole lot more.

 

Also, Myrkr has the same forested terrain as Dathomir, so they are on even footing there as far as past experience goes.

Well am blame that on sil not updating stuff.While myrkr has had the same terrain not everything their wants to kill you.Someone K faction has experience with for example the leader of his faction has live on Dxun and the faction started on a planet worst then that.Everything on those two planets alone similar to Dathomir wants you dead.So I give that advantage to the MV more than the NF.

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[Dhavada, reporting from a podium at a press conference before a large window onboard a space station showing the shielded world of Myrkr slowly spinning behind her]

"It is with regret, though no real surprise that I must come before the people of the galaxy with a message of war. We offered a compromise to Mandalore the so called Reconciler that would have seen an end to hostilities between us and advanced the cause of peace they claim to pursue. Without so much as a reply, they began a large scale invasion of Dathomir, proving again that they truly do seek the conquest of their ancestors. On top of this we have new information about the Anteevy incident referenced in ealier messages. The commander of the Imperial ships seen in the Mandalorian video is a women known as Krovna, who has had her own serious issues with Mandalorians in the past, and as such is known to hate them. We do not have proof but it stands to reason that Mandalore was seeking to manipulate the Imperials into a conflict with us to remove a threat to their conquest.

 

The time for diplomacy has ended. The possibility of reconciliation has passed. The Mandalorians have proven themselves deceitful, hypocritical and most importantly, a threat to us all.

 

It is now time to remove that threat"

 

[reporter] "High Councilor, do you have a response to the documentary released regarding the Collective?"

 

[Dhavada] "You mean the one with the rather poor production value? [some giggles from the audience] Not really much there, just a fairly typical, and not at all surprising, attempt at slander. I mean, it doesn't take a political scientist to understand the difference between a Force User who abuses their power, and one who doesn't. As already noted, the Mandalorians have proven themselves deceitful and hypocritical, so I think we'll just let their own reputation destroy their credibility."

 

[the press conference continues for a short time longer with nothing else of note being discussed]

 

“I did not fire the first shot, nor am I the aggressor. It is quite clear that the Collective has developed an aggressive stance that threatens the stability of the galaxy as well as the long held traditions of a multitude of people. Not just the Mandalorians but the people of Dathomir as well, with their long held cult of witches, whom the Collectives leading diplomat has denounced as tyrants. But as the Collective has sent their ultimatum, the galaxy shall witness their policy first hand. I request that the New Republic and Galactic Empire both send fleets to observe the conflict of Dathomir. Let them witness firsthand what the Collective did at Mandalore, an even which needs no reminder.”

 

- Mandalore

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And for my own relevant perks

 

Advanced Weapon Stabilizers: Droids do not suffer accuracy falloff of weapons as a result of moving (range falloff still applies).

 

Advanced Neural Networks: Studying how the brain can interact with machines has allowed more advanced fully artificial droid minds

 

Resistive Circuits: All droids and vehicles have heightened resistance to ion and EMP weapons. (not sure if they have any of this on the ground but here in case they do)

 

Colicoid Shielding: Long and productive associations with the Colicoid Creation Nest has allowed the Collective to adapt Colicoid shielding technology, making all droid shields more powerful

 

Predictive Aiming: Advanced target assisting algorithms make droids and vehicles better at hitting moving targets, especially those that have been encountered previously.

 

Advanced Stealth Fields: Personal stealth fields are harder to detect and the generators are more efficient

 

YAIC: The presence of the Yammosk Artificial Intelligence Cores on Myrkr and Singularity Class capital ships significantly improves communication and coordination of commanders, giving all characters a +1 rank bonus to Skirmish and Campaign (both land and space) when it is present in the system.

 

This one also comes into play in airstrikes

Superior Simulators: The realism and versatility of Collective fighter and bomber simulators boosts the overall effectiveness of Collective pilots, especially with the non-standard maneuvering capabilities of the ships.

 

 

 

Guerilla tactics implies that NF forces will kindly just sit around in a central location for their troops to be harassed. They have no intention of doing so just as they've never had any intention of leaving their forces so exposed, hence the presence of the Terrapin-Ss (stealth transports) on the surface. These have allowed my forces complete mobility, which they have used to great effect to avoid detection thus far (also avoid rancors). This also makes the intel MV has regarding the original landing locations useless, since I have been constantly on the move since then.

 

NF have a rather enormous number of Buzz probe droids that can cover a very large area very thoroughly, so MV forces aren't just going to be able to sneak up on a NF position on a whim. They can feel free to shoot the Buzz droids though, tells me where they are and i have more where they came from :)

 

Commando and Force Destroyer droids are also quite good at getting into interesting ambush locations thanks to their repulsor/dovin basal systems (think silent jetpack), and the Force Destroyers personal stealth fields.

 

the VHKs are also modeled after the vornskr, a forest predator. You'll find them quite effective at handling the terrain.

Edited by MadDutchman
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Well am blame that on sil not updating stuff.While myrkr has had the same terrain not everything their wants to kill you.Someone K faction has experience with for example the leader of his faction has live on Dxun and the faction started on a planet worst then that.Everything on those two planets alone similar to Dathomir wants you dead.So I give that advantage to the MV more than the NF.

 

vornskyrs are pretty nasty bastards to be fair. Otherwise fair enough, though I wouldn't consider it a significant one.

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Am not 100% sure but as a member of the Galaxy am tired of all these Galactic messages from the two factions.Their ruining my evening.:p

 

This guy gets it! They keep interrupting, "Galactic Teen Idols - Outer Rim edition"! How dare they!

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vornskyrs are pretty nasty bastards to be fair. Otherwise fair enough, though I wouldn't consider it a significant one.

Never said it was plus I gave you most of the advantages because I think you still have the edge here.

 

I had to give K something lol.

 

Those buggiers are nasty.

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This guy gets it! They keep interrupting, "Galactic Teen Idols - Outer Rim edition"! How dare they!

No I was watching Mid Rim next top Model and Coruscant Cops.

 

I demand that the Galactic overlord deal with this.

 

lol, sorry, but them Mandalorians, surprisingly talkative bunch, though need to work on their documentaries ;)

Actually I like the Documentary but am surprised by how the devastation that occurred on their home world and curious about what happened.I also learned about the Mandolarian Crusade and worried this Conquest might be repeated.

Edited by Jarons
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And for my own relevant perks

 

Advanced Weapon Stabilizers: Droids do not suffer accuracy falloff of weapons as a result of moving (range falloff still applies).

 

Advanced Neural Networks: Studying how the brain can interact with machines has allowed more advanced fully artificial droid minds

 

Resistive Circuits: All droids and vehicles have heightened resistance to ion and EMP weapons. (not sure if they have any of this on the ground but here in case they do)

 

Colicoid Shielding: Long and productive associations with the Colicoid Creation Nest has allowed the Collective to adapt Colicoid shielding technology, making all droid shields more powerful

 

Predictive Aiming: Advanced target assisting algorithms make droids and vehicles better at hitting moving targets, especially those that have been encountered previously.

 

Advanced Stealth Fields: Personal stealth fields are harder to detect and the generators are more efficient

 

YAIC: The presence of the Yammosk Artificial Intelligence Cores on Myrkr and Singularity Class capital ships significantly improves communication and coordination of commanders, giving all characters a +1 rank bonus to Skirmish and Campaign (both land and space) when it is present in the system.

 

This one also comes into play in airstrikes

Superior Simulators: The realism and versatility of Collective fighter and bomber simulators boosts the overall effectiveness of Collective pilots, especially with the non-standard maneuvering capabilities of the ships.

 

 

 

Guerilla tactics implies that NF forces will kindly just sit around in a central location for their troops to be harassed. They have no intention of doing so just as they've never had any intention of leaving their forces so exposed, hence the presence of the Terrapin-Ss (stealth transports) on the surface. These have allowed my forces complete mobility, which they have used to great effect to avoid detection thus far (also avoid rancors). This also makes the intel MV has regarding the original landing locations useless, since I have been constantly on the move since then.

 

NF have a rather enormous number of Buzz probe droids that can cover a very large area very thoroughly, so MV forces aren't just going to be able to sneak up on a NF position on a whim. They can feel free to shoot the Buzz droids though, tells me where they are and i have more where they came from :)

 

Commando and Force Destroyer droids are also quite good at getting into interesting ambush locations thanks to their repulsor/dovin basal systems (think silent jetpack), and the Force Destroyers personal stealth fields.

 

the VHKs are also modeled after the vornskr, a forest predator. You'll find them quite effective at handling the terrain.

 

No, guerilla tactics does not mean that we expect them to sit still, in fact, we welcome moving as it means that the NF will have a less fortified position. As well, given the shadowing my troops have already done the past number of turns means that my troops know you have stealth transports already, which means that we can work to remove that mobility with our Heavy troops.

 

Furthermore my faction benefits, as I said before, from a number of movement buffs. Infantry speed and deceptive movement. My faction also has snipers on the ground which means that eliminating any probe droids will not give away an exact position nor necessarily reveal where my forces are.

 

The droids can operate in the terrain, alright. My troops are also trained for the terrain. My troops grew up, as J pointed out, on a world worse than Dxun. This terrain will be easy for them to operate in compared to that. Add to that the terrain perk and they'll be fine dealing with them. Plus I think that, being based off the Vornskr will limit them to the ground, as I dogs cant' climb trees. ;)

 

Also the question arises as to what the Witches will do, and it certainly won't be to help the group that invaded their world.

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No, guerilla tactics does not mean that we expect them to sit still, in fact, we welcome moving as it means that the NF will have a less fortified position. As well, given the shadowing my troops have already done the past number of turns means that my troops know you have stealth transports already, which means that we can work to remove that mobility with our Heavy troops.

 

Furthermore my faction benefits, as I said before, from a number of movement buffs. Infantry speed and deceptive movement. My faction also has snipers on the ground which means that eliminating any probe droids will not give away an exact position nor necessarily reveal where my forces are.

 

The droids can operate in the terrain, alright. My troops are also trained for the terrain. My troops grew up, as J pointed out, on a world worse than Dxun. This terrain will be easy for them to operate in compared to that. Add to that the terrain perk and they'll be fine dealing with them. Plus I think that, being based off the Vornskr will limit them to the ground, as I dogs cant' climb trees. ;)

 

Also the question arises as to what the Witches will do, and it certainly won't be to help the group that invaded their world.

 

trying to coordinate to remove the mobility of stealth transports would require a level of communication that is currenlty being jammed. If you want to plan something like that, you'll need to congregate together to do so in person (or at extreme short range). Which is unreliable and just begging for detection and an air strike.

 

Your snipers are going to have to be dam good shots to take out a buzz droid. Also the easiest way for a sniper to give away their position is by firing. And I have a lot of buzz droids to use as sniper fodder.

 

and we have no information that i know of on the tree climbing ability of vornskers, although considering ysalamiri are their prey (a tree dwelling sloth), there actually is a pretty good chance they can climb trees. And even if they can't, these dogs have repeating blasters, plasma cannons, and siesmic emitters to deal with such pests as tree dwelling Mandos

 

As for the witches, they are welcome to come out and play. I would enjoy that. Kinda doubt they are so inclined though.

Edited by MadDutchman
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Also, unless I'm mistaken, the MV forces here are entirely infantry.

 

Consequences of this are going to be infantry AA only (which won't be much of a threat to my fighters, and they'll have even less time than normal to use them due to jamming), and limited supplies as well, since I don't see any extra listed above.

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trying to coordinate to remove the mobility of stealth transports would require a level of communication that is currenlty being jammed. If you want to plan something like that, you'll need to congregate together to do so in person (or at extreme short range). Which is unreliable and just begging for detection and an air strike.

 

Your snipers are going to have to be dam good shots to take out a buzz droid. Also the easiest way for a sniper to give away their position is by firing. And I have a lot of buzz droids to use as sniper fodder.

 

and we have no information that i know of on the tree climbing ability of vornskers, although considering ysalamiri are their prey (a tree dwelling sloth), there actually is a pretty good chance they can climb trees. And even if they can't, these dogs have repeating blasters, plasma cannons, and siesmic emitters to deal with such pests as tree dwelling Mandos

 

As for the witches, they are welcome to come out and play. I would enjoy that. Kinda doubt they are so inclined though.

 

Coordination to take out the transports isn't necessarily as difficult for my elite, militarily competent force, specifically trained in demolitions and explosives. As well given my factions movement perks (including stealthy movements) would give small groups the ability to coordinate strikes.

 

 

My snipers are elite units, so they shouldn't be having trouble. And in this environment giving away position will be difficult, snipers work best in difficult terrain. In say an open field engagement yes, or with snipers that wouldn't be moving.

 

At the same time, their tail is the primary weapon they have for catching prey. So they could just knock out the low hanging ysalimiri. Also pretty sure canines lack tree sense.

 

 

If the witches did, then that would be even worse for you than you can possibly imagine. Natives, no supply problems possible, experts. Even if they don't fight outright they could supply my forces onworld.

 

Also, unless I'm mistaken, the MV forces here are entirely infantry.

 

Consequences of this are going to be infantry AA only (which won't be much of a threat to my fighters, and they'll have even less time than normal to use them due to jamming), and limited supplies as well, since I don't see any extra listed above.

 

That might be a problem if my troops weren't designed to operate in low organization and supply. As well as having inroads with the natives, which will help alleviate supply issues.

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Coordination to take out the transports isn't necessarily as difficult for my elite, militarily competent force, specifically trained in demolitions and explosives. As well given my factions movement perks (including stealthy movements) would give small groups the ability to coordinate strikes.

 

My snipers are elite units, so they shouldn't be having trouble. And in this environment giving away position will be difficult, snipers work best in difficult terrain. In say an open field engagement yes, or with snipers that wouldn't be moving.

 

At the same time, their tail is the primary weapon they have for catching prey. So they could just knock out the low hanging ysalimiri. Also pretty sure canines lack tree sense.

 

If the witches did, then that would be even worse for you than you can possibly imagine. Natives, no supply problems possible, experts. Even if they don't fight outright they could supply my forces onworld.

 

That might be a problem if my troops weren't designed to operate in low organization and supply. As well as having inroads with the natives, which will help alleviate supply issues.

 

Doesn't matter how competent they are, they aren't mind readers, nor can they perfectly (or even adequately) predict my movements. Only way to compensate for those movements is to communicate that information. Sure, a squad might stumble on a transport location. They then have to navigate stealthily around thousands of Buzz droids to actually get close enough to assault it. It might happen. A few times. Far more likely they'll be discovered and blown to bits. Or if you pull back and regroup to share information, you are making yourself a target by congregating together, and the transport might very well have moved on by the time you actually get back.

 

As for snipers hitting Buzz droids, sure they can hit them, once and awhile. Doesn't matter how elite they are, hitting a tiny, fast moving target that you can't clearly see (remember, I benefit from the terrain in this regard too) will be extremely difficult, even for Mandos

 

And having a discussion about the capabilities of vornskys is kinda besides the point seeing as we're talking about droids here. Regardless of whether they can climb trees, they can simply shoot up the tree. Or just blow the tree up if the mood is on them. I got commando droids if I want to climb trees

 

VHK-3s and Command models can detect the presence of Force Users just like the vornskyrs from which they were created and Force Destroyers contain ysalamiri (on top of stealth). It might be hard for me to find them while they are hiding out, but if they come out to play, that would suit me just fine.

 

As for supply, the nightsisters give no indication of having the munitions you'd need (you could get food from them though), and getting supplies out of the Nightbrothers without me noticing will be rather difficult. And there is only so much design can solve. Simply put, you'll run out of rockets pretty quick. There is a simple physical limit to how much infantry can carry.

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Update for the on-going battle:

 

MV Casualties:

 

 

1,000 Darras Light Infantry

50 Chameleon Droids

100 Heavy,

80 Ranger

 

 

NF Casualties:

 

 

3 Terrapin-S

550 Commando Droid

780 Buzz-P

15 Force Destroyer

2,000 Super Buzz Droid

1 MPU

20 VHK-2

1 VHK-Command

 

 

Variables updated

 

- MV attempted to bomb the NF supply depot's from the bombing from the MV before they were driven out, but since said depot's were on the terra's, they avoided the bombing

- NF has started to close in on a couple of MV hot spots with their scanners

- MV are on the move to avoid being pinned down

- MV had 1 mando become a hero due to his heroism in the field

- NF has been notified of the presence of the Mando-Cabuur

- Jungle predators have increased in number in the area

- Rancors have forced some NF ships to relocate

Edited by Silenceo
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