kenskog Posted November 28, 2016 Share Posted November 28, 2016 (edited) * Gore has been renamed Ferocity. * New Active Ability: Gore. Impales the target with both lightsabers, dealing weapon damage and hindering the target for 1.5 seconds, preventing the use of high mobility actions and escapes. Requires two lightsabers. * New Passive Ability: Disembowel. *Gore* sunders the target for 45 seconds. Sundered targets have their armor rating reduced by 20%. If they mean *Ferocity* sunders the target for 45 seconds, then it would say it makes sense, just less bursty then before. However if they are referring to the new ability Gore, which is obviously a pvp ability it would add an active ability to the rotation which does the same thing as Ferocity. Having two active sunders doesnt make much sense. Or am i not reading this correctly ? Im hoping this is a misstake. Anyway it'll be fun trying it out tomorrow ! Good luck ! Edit: can't spell Edited November 28, 2016 by kenskog Link to comment Share on other sites More sharing options...
g_mK Posted November 28, 2016 Share Posted November 28, 2016 ATM Devastating Blast sunders the target, they are simply moving it to the new ability called gore. Ferocity still works the same as old gore does. Link to comment Share on other sites More sharing options...
kenskog Posted November 28, 2016 Author Share Posted November 28, 2016 So, new active ability in the rotation that you need to use every 45 sec then ? Feels it only serves to make a smooth and fun rotation more clunky tbh Link to comment Share on other sites More sharing options...
g_mK Posted November 28, 2016 Share Posted November 28, 2016 you actually use it once per rotation Link to comment Share on other sites More sharing options...
kenskog Posted November 28, 2016 Author Share Posted November 28, 2016 well regardless, the only reason to use the ability in pve is for the sunder, so you now use 2 abilities to do what 1 did before, which is pure clunkification Link to comment Share on other sites More sharing options...
g_mK Posted November 28, 2016 Share Posted November 28, 2016 You are still going to be using only one ability to sunder Gore/Lance and you will be using it also because it is one of your highest damage abilities Link to comment Share on other sites More sharing options...
Tsetso Posted November 29, 2016 Share Posted November 29, 2016 Probably would be rotational since ravage frees 1 gcd in the "ferocity" window.(Damn, renaming gore and introducing a new skill called gore is going to cause an enormous amount of confusion) Link to comment Share on other sites More sharing options...
g_mK Posted November 29, 2016 Share Posted November 29, 2016 Probably would be rotational since ravage frees 1 gcd in the "ferocity" window.(Damn, renaming gore and introducing a new skill called gore is going to cause an enormous amount of confusion) That's why I prefer to use Sentinel names for the time beign Link to comment Share on other sites More sharing options...
Tsetso Posted November 29, 2016 Share Posted November 29, 2016 That's why I prefer to use Sentinel names for the time beign Well, for me that would be a lot more confusing, but i agree that this would be the sensible thing to do. Link to comment Share on other sites More sharing options...
verfallen Posted November 29, 2016 Share Posted November 29, 2016 Bioware Austin class change meeting: "So we'll be adding a new ability to the Carnage and Combat specs!" "Cool. What is it gonna be?" "Well for marauder, its gore." "Uh? They got that since 1.0, you'd have to clunk a lot of players on the head pretty hard for them to think its new" "No no. Its a a new one. We ranamed "Gore" "Ferocity" and added "Gore!" "So ferocity is the new move?" "No its Gore." "Why just not name the new ability Ferocity to start with?" "Stop it. All that logic. Ewwww" Link to comment Share on other sites More sharing options...
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