Torvai Posted October 10, 2016 Share Posted October 10, 2016 (edited) As it stands, there are 4 class ability effects that straight up absorb damage. Sorcs Static Barrier, Operatives Shield Probe and Juggs Sonic Barrier and Sonic Wall. With Shield Probe being the strongest one with ~13k absorbed damage in 220+ gear and the +30% utility, followed up by Sorcs Barrier with ~10k, then Sonic Barrier at ~3k and finally the Sonic Wall utility with a tiny ~900. The problem is, that if you're affected by two or more of those effects, in the worst case a Sonic Wall and a Sorc Barrier, you don't get 900+10k absorb. One overrides the other somehow. I couldn't really specify how it works exactly, but they are certainly not additive as one would expect. As an example: You have a Static Barrier on you and get a Sonic Wall effect as well. What happens is that only one of both effects absorbs it's damage(or sometimes not even it's full damage) and once one effect is used up, the other drops as well without absorbing anything at all. Fix this, pretty please Edited October 10, 2016 by Torvai Link to comment Share on other sites More sharing options...
Tsetso Posted October 10, 2016 Share Posted October 10, 2016 Did you test if Arsenal Merc's Decoy also overrides Static Barrier? Link to comment Share on other sites More sharing options...
Torvai Posted October 10, 2016 Author Share Posted October 10, 2016 Did you test if Arsenal Merc's Decoy also overrides Static Barrier? No, not yet. Link to comment Share on other sites More sharing options...
Torvai Posted October 13, 2016 Author Share Posted October 13, 2016 The effect from the reactive warding relics is also affected by this. Link to comment Share on other sites More sharing options...
Recommended Posts