ForceShaman Posted September 27, 2016 Share Posted September 27, 2016 The Exit to the False Emperor solo flashpoint seems to be bugged Ran "False Emperor" on solo story mode and after defeating Malgus, I was told to use the computer terminal to open an escape route.I used the terminal and watched the previously closed off door to the right side of the throne room open revealing a corridor - obviously indicating the new way out.Running down this corridor lead to a dead end with another hatch that I expected to click to open, but it was not clickable.Inspecting my Map revealed there was still no "Exit Flashpoint" exit marked. This exit point was clearly marked on all of the previous Solo Mode flashpoints I've run up through this point. The only way I could figure out how to get out of the instance was to quit and log back in - quite a bit frustrating. Link to comment Share on other sites More sharing options...
GythralSWTOR Posted September 27, 2016 Share Posted September 27, 2016 Exit Area :- on the top of the mini-map Link to comment Share on other sites More sharing options...
SteveTheCynic Posted September 27, 2016 Share Posted September 27, 2016 Exit Area :- on the top of the mini-map This. Beware, it is a teeny tiny little button, and it's pretty small as well. Link to comment Share on other sites More sharing options...
GythralSWTOR Posted September 27, 2016 Share Posted September 27, 2016 And it's only icon to the right of the words "Exit Area" and yes it's so small that you WILL miss it Link to comment Share on other sites More sharing options...
ForceShaman Posted September 30, 2016 Author Share Posted September 30, 2016 (edited) If the words "Exit Area" had shown up anywhere on the mini map, I would not be posting this as a bug. NOTHING showed on my map or mini map except for the door I came through when I originally entered. However, next time I run this FP, I will keep an eye out for the tiny exit, now that I have a better idea of what I am looking for. Edited September 30, 2016 by ForceShaman Link to comment Share on other sites More sharing options...
Adric_the_Red Posted September 30, 2016 Share Posted September 30, 2016 If the words "Exit Area" had shown up anywhere on the mini map, I would not be posting this as a bug. NOTHING showed on my map or mini map except for the door I came through when I originally entered. However, next time I run this FP, I will keep an eye out for the tiny exit, now that I have a better idea of what I am looking for.It's not something on the actual map, like an elevator button or the door you came in through... It's a part of the minimap frame, like the buttons to queue for GF or GSF or PVP. Right at the top, there will be an extra little bit that says Exit Area with a little "door" icon. You need to click on that tiny little door button. If you don't even have that, then.... Link to comment Share on other sites More sharing options...
GythralSWTOR Posted October 1, 2016 Share Posted October 1, 2016 If the words "Exit Area" had shown up anywhere on the mini map, I would not be posting this as a bug. NOTHING showed on my map or mini map except for the door I came through when I originally entered. However, next time I run this FP, I will keep an eye out for the tiny exit, now that I have a better idea of what I am looking for. Do not need to run a FP, it shows up in strongholds as well Link to comment Share on other sites More sharing options...
Cassianus Posted October 3, 2016 Share Posted October 3, 2016 This is not exactly a bug, merely a design inconsistency: Some FPs have the clearly visible exit like a green portal to a phased area;Some FPs have a special exit object like a small column, e.g. on Rishi FPs;Some FPs don't have any of these, and players have to use the small Exit button on minimap UI. I slightly doubt that the developers will revise all currently existing FPs and implement one common rule for all of them, but there is a chance that new FPs will be more consistent. Link to comment Share on other sites More sharing options...
TheRandomno Posted October 3, 2016 Share Posted October 3, 2016 (edited) new fps . Edited October 3, 2016 by TheRandomno Link to comment Share on other sites More sharing options...
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