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Passive Companion levelling // edit: false subforum, please move to suggestion box


lcharas

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Add another way to increase companion influence besides dialogue and gifts. After all, you cannot talk to cartel market companions.

 

Instead, as there is a kill counter already for the achievement system, let kills increase influence too. The issue is the amount. Make it too high, and people start farming. Keep it too low, and it's worthless. My idea is as follows:

 

A L50 character needs 383,780 experience points to get reach L51. On a level-synched planet (Coruscant), he/she receives 906 / 2,721 / 6,810 xp per local max level white, silver or gold mobs respectively. (Rested experience included, no other bonuses such as DvL armor, experience boost, whatsoever.)

As a reference regarding trash mob distribution, I just did a nose count in the Black Hole (open world, hence outside quest instances, not including base guards). Apparantly, there are 201 hostile NPCs running around the black hole at any moment. I found 160 white, 29 silver and 12 gold mobs.

 

906*160 + 2,721*28+6,810*12 = 305,589.

383,780 / 305,589 ~ 1.256

 

So apparantly on L50, I would have to kill 1.26 times the population of the Black Hole, or 252 people, corresponding to 201 white, 36 silver and 15 gold mobs to increase one level. (Actually it's a bit lower as for some reason I could only find L16 mobs on Coruscant while being synched down to 18. Still, let's keep it at that.)

 

Companion influence levels increase linear by 200 points each (from L3 onward) as can be seen here:http://dulfy.net/2015/10/21/swtor-fallen-empire-companion-influences-guide/#How_Influence_Works

L49 costs 9,700 points, L50 9,900, Let's assume 10,100 points for the hypothetical companion influence level 51.

They still need to take responsibility to complicity of murder and property damage in 252 cases, This time, however, we don't want 383,780 but only 10,100 points. 10,100 / 383,780 ~ 0.026.

 

This multiplied with the experience stated above nets us 23.84 (make it 25) influence per white. 71.61 (make it 70) influence per silver and 179.22 (make it 180) influence points per gold mob. This does not take champions into account, but frankly most of them don't run around randomly. Just make it 300 (-ish).

 

Additionally, increase influence straight by 5/10 levels when reaching the 100/1000 kills achievements.

 

After all, if your companion kills a thousand people, one might think he/she learned a thing or two about fighting along the way.

Edited by lcharas
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