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Victorious Pioneer's Armor Set Does not add the correct bonus XP go figure.


Nightchills

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3 piece set bonus is 25% only yields 20%

5 piece set bonus is 40% only yields 38%

7 piece set bonus is 50% only yields 40%

 

I did the math on a few different mission rewards, took my armor off open the mission log to see what the base was. Put on 3 pieces did the math 5 pieces and so on. Its wrong every time.

 

example:

Mission: Fallen

Base xp = 83476

3 piece = 100171xp @ 20% correctly multiplied @ 25% = 104345

4 piece = 110188xp @ 32% correctly multiplied @ 40% = 116866

7 piece = 116866xp @ 40% correctly multiplied @ 50% = 125214

 

 

At this point I would say you guys own the vast majority if not all of the your player base a flat 10% xp bonus to their current xp. Why 10%, 3 piece is missing 5% 5 piece is missing 2% and 7 piece is missing 10% never mind the fact that many like my self couldn't even get the final 2 pieces for almost a month.

 

 

 

***EDIT***

 

 

I have no idea where i went wrong in my math before because I checked it 3 different times but I am in error, the math adds up correctly. Thank you to everyone that chimed in. I am really questioning what the heck I was adding before..... O well my bad everything seams to check out. Please kill this post.

Edited by Nightchills
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Here's my data

 

  • 09712 XP - Base mission
  • 11655 XP - Armor +25% bonus
  • 12820 XP - Armor +40% bonus
  • 13587 XP - Legacy +6%
  • 14355 XP - Legacy +6%
  • 15122 XP - Legacy +6%
  • 15889 XP - Legacy +6%
  • 16665 XP - Legacy +6%
  • 19190 XP - Bufff +25% bonus

 

Considering the bonuses should be based on the base XP reward it would give:

  • 09712 XP - Base mission
  • 12140 XP - Armor +25% bonus
  • 13596 XP - Armor +40% bonus
  • 13402 XP - Legacy +6%
  • 13985 XP - Legacy +6%
  • 14568 XP - Legacy +6%
  • 15733 XP - Legacy +6%
  • 15150 XP - Legacy +6%
  • 17578 XP - Bufff +25% bonus

 

Now as a subscriber we get a XP bonus, so it's quite possible the XP armor bonus is based on the missions default XP grant wich is smaller than what you see as a sub. I'd suggest asking F2P how many XP is your mission, then redo the math.

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Found an old thread:

 

Until a certain level, F2P gain at the same rate as subs and then once they pass said level it's reduced, so.

It's lvl 20.

 

the xp boosts only work on the base and do not stack with rested xp. rested XP does not work during 2x XP events.

 

The way it is calculated is take the base xp (100%) add in any boosts (guild boost + legacy boosts)

 

so you get 2* (100% + 20% (legacy) + 10% (guild) + 25%(boost) = 2* (155) = 310% xp

 

Subscribers get a 25% boost on experience. As others have said, the 25% XP boost works off the base, not the base + 25% subscriber boost. So, your 27,101 XP quest actually has a base XP of 21,680.8. 25% of that is 5,420.2 XP. So, 21,680 base + 5,420.2 subscriber boost + 5,420.2 consumable boost = 32,521.2 XP.

 

 

 

 

Hey guys!

 

Sorry for the delay in response, we wanted to make sure everything was working correctly and as intended.

 

To Jasoneth, your math is actually spot on, but you are missing a factor which is why the numbers aren't coming up correct. Without going into specifics, you are using your quest experience gain as a subsriber as the base. However, the thing to keep in mind is that subscribers get a bonus % to experience over F2P players. The base experience is what F2P earn, not what subs earn.

 

So if you were to use the F2P players experience gain as a base, and then apply the bonuses, the math would work!

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Here's my data

 

  • 09712 XP - Base mission
  • 11655 XP - Armor +25% bonus
  • 12820 XP - Armor +40% bonus
  • 13587 XP - Legacy +6%
  • 14355 XP - Legacy +6%
  • 15122 XP - Legacy +6%
  • 15889 XP - Legacy +6%
  • 16665 XP - Legacy +6%
  • 19190 XP - Bufff +25% bonus

 

Considering the bonuses should be based on the base XP reward it would give:

  • 09712 XP - Base mission
  • 12140 XP - Armor +25% bonus
  • 13596 XP - Armor +40% bonus
  • 13402 XP - Legacy +6%
  • 13985 XP - Legacy +6%
  • 14568 XP - Legacy +6%
  • 15733 XP - Legacy +6%
  • 15150 XP - Legacy +6%
  • 17578 XP - Bufff +25% bonus

 

Now as a subscriber we get a XP bonus, so it's quite possible the XP armor bonus is based on the missions default XP grant wich is smaller than what you see as a sub. I'd suggest asking F2P how many XP is your mission, then redo the math.

 

Yes I understand that, but the math is still wrong. Regardless how you ad the different bonuses your still going to end up with the same number if everything is added correctly. Which it is not.

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Found an old thread:

 

 

It's lvl 20.

 

Thank you for this. The problem remains though all these %'s add up to a total boosted xp%

 

so 25% for sub 30% legacy 50% armor, xp boost 25% would equal = 130% on all class missions.

and 100% on everything else unless you had legacy xp else where.

 

Regardless what the base XP is if I add 30% to the current show value it should be 30% higher, which as I clearly stated it is not.

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I also test the math on a pvp mission with no xp boost or legacy boosts and the missing percentages where the same. I have done the math ro reduce the xp down to the base line xp of a level 1 non-sub player, the math again was the same. The armor set is not giving the correct bonus.
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The base for the bonus is not your subscriber XP, but the base XP that F2P get.

 

Subscribers get 25% more XP than F2P. XP bonuses are additive, not multiplicative, so:

 

An example for 100 XP points:

F2P base: 100

+25% subscriber bonus: 125

+50% armor bonus: 125 points + 50 points (not 62.5 points) = 175 points = 140% of 125 points

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The base for the bonus is not your subscriber XP, but the base XP that F2P get.

 

Subscribers get 25% more XP than F2P. XP bonuses are additive, not multiplicative, so:

 

An example for 100 XP points:

F2P base: 100

+25% subscriber bonus: 125

+50% armor bonus: 125 points + 50 points (not 62.5 points) = 175 points = 140% of 125 points

 

F2P base: 100

+25% subscriber bonus: 125

+50% armor bonus: 125 points + 50 points = 175 = 175% of 100 points.

This is where the argument falls apart. The first part was correct, but the percentage is still from the base of 100, not the 125. And this is where most people tend to mis-understand. If you take the +25 sub out of it, you have 150 exp for 100, or 150%.

Edited by JWagner
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The base for the bonus is not your subscriber XP, but the base XP that F2P get.

 

Subscribers get 25% more XP than F2P. XP bonuses are additive, not multiplicative, so:

 

An example for 100 XP points:

F2P base: 100

+25% subscriber bonus: 125

+50% armor bonus: 125 points + 50 points (not 62.5 points) = 175 points = 140% of 125 points

 

Did you miss the part where I said I had removed the 25% for being a sub from a later post and the 50% still didn't add up correctly?

 

Also last i checked 25 + 50 = 75 and 75% of 100 or 134 is still 75% Not trying to be an *** but the math doesn't lie.

 

So to break down

 

base xp is say 100

25% for a sub

50% for armor

total bonus of 75% = 175

 

if you add an xp boost that should bring it up 2 100% but that also through testing ins't added correctly either.

 

Bottom line they are scamming everyone.

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Mission: Beryl's Bargain

Reward: 15,570 (no armour + exp boost)

Reward: 18165 (with 25% set bonus armour + exp boost)

15,570/1.5 = 10380

18,165/1.75 = 10380

 

Math works fine here.

 

Now where/how the 30% legacy boost gets calculated, I have no idea, as i also have all 5 of those and this is a class mission for the smuggler.

 

I'll go do some more poking around.

 

EDIT: Looks like legacy bonus is NOT calculated as part of the mission reward, however is rewarded stealthily to your total when you cash in.

 

Ex. was over 3000 XP before 18.9k turn in, was over 25k after.

 

 

I didn't write the exact numbers down so I can't calculate it, but based on all this, I see nothing out of place.

 

Perhaps post your exact math and we can see if there is anything out of whack.

Edited by MadDutchman
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