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The Door Boss


JKnightJ

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The Door Boss.

 

This is to yet again report the bug where players in an operations group (16 or 8) are experiencing varied issues entering an operation instance where one (or more) of the group has a lock-out to a particular boss but the rest of the raid group encounter any or all of the following issues:

· Unable to enter the instance at all after the raid leader with the lockout enters,

·Enter the operation but arrive in a different instance than the one the raid leader with the lockout is in,

·Experience either or both of the preceding issues even after changing characters,

·Experience either or both of the preceding issues even after closing the game and re-launching it.

 

Workarounds that have been tried include:

·Changing raid leadership, resetting the phase and re-entering,

·Disbanding the group, having the raid lead invite 1 person, convert to operations group and re-enter the instance. Then invite 1 raid member at a time to the group and wait for them to enter to ensure they arrive in the same instance before inviting the next person,

•Having raid members who can enter and arrive in the same instance do so, change leadership after successful entry and have the rest of the raid

enter,

·Having raid members who cannot enter at all or enter the same instance change characters to try again,

 

This bug has been encountered by our guild in Ravagers, Temple of Sacrifice and Karagga’s Palace in both 8 and 16 man raid configurations. It is not limited to lockouts to a particular boss – it will occur on any boss. It is an impossibility to complete and operation if one cannot enter it! This bug has been reported at least 32 times via in-game bug report – by our raid group – and posts by other raiders have been made on the forums in respect of this bug.

 

May we, in what remains of the end-game raiding community, request you divert resources from developing new shinies for the Cartel Market and task them with fixing the thrice-damned game!

 

Thank you.

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  • 3 weeks later...

"MMO" still.

 

Release more solo content, shut down the servers, get it over with and convert to a singleplayer game

 

Stop trying to sell this as a MMO when it clearly isn't, and punishes the players according to the number of players teaming up

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  • 2 weeks later...
Oh look. It's still not fixed. Hello? Anyone out there?

 

Just forget it. After they added PVP instances they totally bugged instance system. There will be no fix from their side. Only workaround solution. Another one, everyone in raid group must enter in the SAME time. In the same 2 sec.

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  • 4 weeks later...

So this is still not fixed! Why not?

There are still a few 16-man HM/NiM raiders left in this game and we would really like to be able to raid without having to waste 20-40 minutes trying to get the raid group into the same instance!

 

Can some please tell me why this hasn't been fixed yet and when it will be?

Edited by JKnightJ
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