benmas Posted April 16, 2016 Share Posted April 16, 2016 when I sell an item there is always a small amount of credits taken away. but where do they go? why are they even removed? Link to comment Share on other sites More sharing options...
Andrellma Posted April 16, 2016 Share Posted April 16, 2016 It's a credit sink. Those credits are removed from the economy. Link to comment Share on other sites More sharing options...
Rabenschwinge Posted April 16, 2016 Share Posted April 16, 2016 when I sell an item there is always a small amount of credits taken away. but where do they go? why are they even removed? They don't go anywhere, they simply cease to exist. It's a means to control the money flow in the system, in order to avoid inflation and to encourage people to set meaningful prices. It also creates a little ledge to make self-created or acquired gear a tad less expensive than bought gear. Link to comment Share on other sites More sharing options...
Andryah Posted April 16, 2016 Share Posted April 16, 2016 It's 6% It is removed from the economy, as it is returned to the game. While the remaining 94% is simply moved from one player to another. Basically, this is a 6% credit soak on every GTN sale in the game. Modest, yet effective, considering how many billions of credits are transacted in a given servers GTN every day. Link to comment Share on other sites More sharing options...
Khevar Posted April 16, 2016 Share Posted April 16, 2016 Credits are both "created" and "destroyed" through gameplay. They are created when you: 1. Sell something to a vendor 2. Receive a quest reward 3. Loot a mob 4. etc. The are destroyed when you: 1. Buy something from a vendor 2. Pay for travel 3. Pay for an unlock 4. etc When there are more credits created than destroyed, you get in-game inflation. The purpose of the 6% fee is simply to "delete" credits from the game as part of the balance for all the ways they get created. Link to comment Share on other sites More sharing options...
dr_mike Posted April 17, 2016 Share Posted April 17, 2016 Gotta pay Uncle Louie and his boys else they break your kneecaps. Link to comment Share on other sites More sharing options...
Theeko Posted April 17, 2016 Share Posted April 17, 2016 in BDO the tax is 35%, pretty glad its only 6% here Link to comment Share on other sites More sharing options...
TX_Angel Posted April 17, 2016 Share Posted April 17, 2016 in BDO the tax is 35%, pretty glad its only 6% here I have often felt that 6% isn't enough... 10% is probably the right number... Link to comment Share on other sites More sharing options...
Daewan Posted April 17, 2016 Share Posted April 17, 2016 It goes to the Hutts, of course. Why is this even a question? Link to comment Share on other sites More sharing options...
Andryah Posted April 17, 2016 Share Posted April 17, 2016 I have often felt that 6% isn't enough... 10% is probably the right number... 10% is too high. It was 10% in Rift (not sure if it still is), and all it did was drive more spam into trade channels AND drive up prices as people bake the commission rate into their list prices. It's hard to strike a balance for MMOs, but honestly 5-6% seems to work pretty well from my experience. There will still be trade channel spam even then, but less so compared to higher commission rates. Link to comment Share on other sites More sharing options...
dr_mike Posted April 17, 2016 Share Posted April 17, 2016 10% is too high. It's 11% for a rental car here in Charlotte.... Link to comment Share on other sites More sharing options...
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