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A Supply and Demand Cartel Market suggestion.......


Sith-Viscera

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Well, after reading all these complaints http://www.swtor.com/community/showthread.php?t=870127,

 

I did post this Idea there but, felt like it didn't get the attention i like to see it get, good or bad.

 

BIOWARE, YOU WANT A CARTEL MARKET THAT MAKES REAL MONEY, THEN MAKE IT LIKE, A SUPPLY AND DEMAND MARKET AND STOP MAKING US PAY FOR THESE CARTEL PACKS AND GIVING US, UN-REAL ODDS THAT ONLY GIVES A BUNCH OF JUNK AND NEVER GIVING US WHAT WE DESIRE FROM THEM.

 

 

PUT EVERY ITEM FROM THE LOWEST CRAPPIEST ITEM TO THE HIGHEST OF TIERS, ITEM.

AND PUT THEM ALL UP ON THE CARTEL SELF OF THIS SAID MARKET.

ALLOW YOUR FAITHFUL SUPPORTERS TO LOOK UPON AND CHOOSE ANY AND ALL ITEMS AS AN INDIVIDUAL ITEM WITH AN INDIVIDUAL PRICE. DO AWAY WITH THE CRAPPY PACKS THAT THE ODDS ARE AGAINST YOU. WHICH IN MY OPINION IS NOTHING BUT GABBLING. LIKE PLAYING ANY TYPE OF GAME AT A CASINO. AND DONT GET ME STARTED ON SWTOR CASINO SCAM. THATS A DIFFERENT RANT FOR JERRY SPRINGIER.

 

JUST CREATE AN INTERFACE LIKE THE GTN AND PUT A PRICE ON THE INDIVIDUAL ITEMS. I GUARANTEE YOU ONCE PEOPLE ARE ABLE TO BUY WHAT THEY WANT OR NEED. BW, YOUR SELLS WILL GO THROUGH THE ROOF AND PEOPLE WILL BE A LOT HAPPIER. ALL YOU HAVE TO DO IS TREAT IT LIKE A REAL MARKET. BW YOU HAVE PRODUCTS YOU WANT TO SELL. WE, THE CONSUMER OF PRODUCTS, WE WANT OR NEED OR BOTH TO BUY.

SIMPLE SUPPLY AND DEMAND.......

 

Now with that said. Please BW consider this suggestion or approve on it as long as it is based on the premise.

Now to the Community, is this or is it not a good idea to have a supply and demand market like i laid out there, let me and BW know?

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I like the idea, I know it will probably never happen. Since one, people would ***** and two, Bioware/EA like people buying hundreds of packs to get just one item. Personally I feel this idea would be lovely, in fact I bought 4 black/black dyes so I didn't have to spend 5mill just to buy one off the gtn. I'm pretty sure the only thing we'll continue to see is what they already do, sell high value items separately every blue moon.
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Observation: Games differ on this question of availability in the normal cash shop. Definition note: "gasha box" ==> random-draw treasure chest, named after "gashapon", the Japanese name for blindbox capsules. In SWTOR, they are usually called "packs", but occasionally "gambling packs".

 

Runes of Magic sold (probably still does) items normally, and also had gasha boxes that contained random items from that list. Normally in any one gasha box you'd have a list of a dozen or so candidate items, some rarer, some more common, all of which were available in the cash shop for direct purchase.

 

Allods Onine had some items available only in expensive-seeming random-draw things (not normally a classic gasha box like in RoM or SWTOR, but mechanically more complex).

 

SWTOR, since the introduction of the BSG/G packs, has gasha boxes that include a huge variety of things, making any one item extremely rare even if it belongs to the most common category, and the items are a mix of old and new and of items directly available and pack-only. This huge variety of candidate items is a major flaw.

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If model the op propose would actually make more money than the current model, BW would have changed the system already. Direct buy cash shops make less money than rng box cash shops. That is why every major mmorpg that is f2p has utilize the rng box model for their cash shop. BW and major mmorpg companies have paid professionals who sole job is to find the model that generates the highest amount of money for the company.

 

You don't need any of the items from the cm to play swtor. The items are cosmetic and provide no in game advantage. The low drop rate of rare items like those new lightsabers, satele outfit, revan champion set, or other similar items has no bearing on your game play and therefor are not needed to play swtor. The current model system for cm isn't going away no matter how many threads you write in capital letters. You do not have the credentials in cash shop field to tell BW what to do with their cash shop model. There are two ways to get an item from cm either through in game purchase by credits or by rng boxes bought from the cm.

 

Personally, I don't mind the current model.

Edited by Knockerz
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Well, only way we will get it to change, is to stop buying them til they switch the system to something like i suggested.

Then, and only then, will they take us seriously......

 

Keep telling yourself that. What you wrote will never happen. The only time when the cash shop takes a hit is when people leave the game in droves.

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You do not have the credentials in cash shop field to tell BW what to do with their cash shop model. There are two ways to get an item from cm either through in game purchase by credits or by rng boxes bought from the cm.

 

Personally, I don't mind the current model.

 

What part of Suggestion didn't you get? I didn't tell BW, what to do or DO ANY THING. Again all my post was and is a, SUGGESTION. That's it, that's all....

 

And trust me i didn't hold my breath for this SUGGESTION of mine to be implemented, not even with enough support.

But there was countless threads people complaining about the Cartel Packs, and no one suggesting how to make it better. So i did with MY SUGGESTION..........

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As a person who struggled to get both Revan Armor Sets I would like to bump this post because I agree with the fact that when something like Revan's Armor Sets are in demand but are hard to get wasting real money on a chance item is a waste. We already pay for subscriptions we shouldn't have to chuck out more money to get items we don't want.

 

Eg. The Dune Sea Bantha and the Eliminator's Duel Edged Vibrosword which were items that were a chance drop out of a cartel pack and were for a limited time. The same can be done to both Revan sets as there is still demands for them but not enough supplies and price inflation is outrageous and some parts are currently unavailable or there is only 1 available while several copies of the other parts are available.

 

I'm using both Revan Armor Sets here to make an example because I am sure there were people who saw the advertising for the Unstable Arbiter's Lightsaber and really want it and they should be able to get it not waste money on a pack cause it's a rare chance drop item especially since it was advertised about.

Edited by DarthEnrique
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Keep telling yourself that. What you wrote will never happen. The only time when the cash shop takes a hit is when people leave the game in droves.

 

What a dumb statement. When a lot less people buy packs, the less revenue is a hit. People have buying power. Again, dumb statement.

Edited by Willjb
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What a dumb statement. When a lot less people buy packs, the less revenue is a hit. People have buying power. Again, dumb statement.

 

Less people buying packs can lead to revenue taking a hit, but not if the remaining people buying packs are buying enough packs to make up the difference. Even if the remaining people are not buying enough packs to offset the difference, but are still buying more packs, the loss in revenue may not be enough to cause BW to reexamine their pack design philosophy.

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Bioware makes more money by selling packs instead of each item individually.

 

If people were able to purchase the items they wanted, they'd only purchase the item they wanted and be done with the Cartel Market until the next item they wanted came around. By instead hiding those items behind a gambling system with a low drop rate, Bioware is able to milk some of those players repeatedly, rather than just getting them for one sale. There are some here who readily admit to having spent hundreds or even thousands of dollars in the Cartel Market.

 

How many would be spending anywhere near that amount if they didn't need to gamble to get the items they wanted?

Edited by Aeneas_Falco
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Bioware makes more money by selling packs instead of each item individually.

 

If people were able to purchase the items they wanted, they'd only purchase the item they wanted and be done with the Cartel Market until the next item they wanted came around. By instead hiding those items behind a gambling system with a low drop rate, Bioware is able to milk some of those players repeatedly, rather than just getting them for one sale. There are some here who readily admit to having spent hundreds or even thousands of dollars in the Cartel Market.

 

How many would be spending anywhere near that amount if they didn't need to gamble to get the items they wanted?

 

Gambling is a bad habit. How many people have gone broke gambling? Really bad example or phrasing. The fact is if people stopped buying packs then Bioware will have to give into the demands of the people not what they want.

 

I absolutely refuse to buy any pack they bring out course for me I pretty much have all I want in the game so I'm satified and don't need to buy anything from the Carel Market. The only thing I want I can't get cause it was a subscriber reward and that's the companion Nico but I'm sol on that unless Bioware decides to open him up as a reward again.

Edited by DarthEnrique
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