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Are all KOTFE Chapters like that ?


Grazzt

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So, I'm at Chapter III of Knights of the Fallen Empire, and although the story, cinematics, camera moving and everything are really awesome, so far this has absolutely nothing to do with a MMORPG :(

 

I feel like playing a really nice single player game, or even a console game (we even have the "saved progress" feature :eek: ), but that's not really what I'm looking for when playing a MMORPG ... I mean, SWTOR wasn't much of a MMORPG to begin with, but are they taking this to the next level ?

 

Are all forthcoming Chapters like that, or will it feel more like a MMORPG at some point ?

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So, I'm at Chapter III of Knights of the Fallen Empire, and although the story, cinematics, camera moving and everything are really awesome, so far this has absolutely nothing to do with a MMORPG :(

 

I feel like playing a really nice single player game, or even a console game (we even have the "saved progress" feature :eek: ), but that's not really what I'm looking for when playing a MMORPG ... I mean, SWTOR wasn't much of a MMORPG to begin with, but are they taking this to the next level ?

 

Are all forthcoming Chapters like that, or will it feel more like a MMORPG at some point ?

Operations; Flashpoints; Warzones; Heroic quest; space battle that are all MMO activities. Chapters story are singleplayer.

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SW:TOR has pretty much become a single player game with group content glued to the end. The extremely low difficulty of story content and solo flashpoints mean that there's very little incentive to randomly group with people during leveling. KotFE takes this a step further by putting most of the story in personal phases - even if you play with a friend, you will be separated when you encounter a personal phase.
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Class story has pretty much always been a solo venture. KOTFE is basically "class story" in terms of the way game mechanics are set up even though everyone has the same shared story.

 

A friend can still help you complete your KOTFE story though, so it's not 100% forced solo. It's just your personal instance, like any other class story in the game.

 

There's plenty of MMO elements, particularly if you find a guild to socialize/run content with.

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that's not really what I'm looking for when playing a MMORPG ... I mean, SWTOR wasn't much of a MMORPG to begin with, but are they taking this to the next level ?

 

If by "MMORPG" you mean "WoW clone," then it's true that SWTOR is not very faithful to the genre. There are plenty of other WoW clones out there you can try, including WoW itself. SWTOR is an evolving game and doesn't necessarily aspire to conform to your narrow-minded categories.

Edited by Hebruixe
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So, I'm at Chapter III of Knights of the Fallen Empire, and although the story, cinematics, camera moving and everything are really awesome, so far this has absolutely nothing to do with a MMORPG :(

 

I feel like playing a really nice single player game, or even a console game (we even have the "saved progress" feature :eek: ), but that's not really what I'm looking for when playing a MMORPG ... I mean, SWTOR wasn't much of a MMORPG to begin with, but are they taking this to the next level ?

 

Are all forthcoming Chapters like that, or will it feel more like a MMORPG at some point ?

you'll soon find out that it isnt a great single player game either.

 

it's linear and repetitive with no meaningful decisions.

 

so please sit down and enjoy your "AOE 3 skytroopers and proceed to next cutscene" experience.

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you'll soon find out that it isnt a great single player game either.

 

it's linear and repetitive with no meaningful decisions.

 

so please sit down and enjoy your "AOE 3 skytroopers and proceed to next cutscene" experience.

 

No meaningful decisions? My Socerer has Koth upset with her to the point of virtually walking out. Plus you're now able to actually KILL potential allies.

 

KotFE has made decisions more meaningful than ever before.

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KOTFE is a failure. Quite easy. Just look at the server populations. Story gets old fast, for KOTFE it was 1-2 weeks. And while the story for KOTFE might be good, everything else from the singleplayer experience is just bad. See cinematic, do a meaningless decision, walk a linear hallway and kill a few mobs to reach the next cinematic. Not a good game. Edited by Neglience
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the allies you have are entirely not meaningful given that they are all identical now.

 

as for koth running out on you, i doubt it will change the story. at all. its the difference between him storming out of the room or just leaving casually.

 

oooooooooooooooooh it's such a big difference!

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Woah it's truly amazing how stupid some people here can be :eek:

I was just asking about a feature of the new expension, and some brainless jerks still find a way to say "booh ooh if you don't like this don't play it" ... I mean, I know we're mostly surrounded by stupid people, but this is just incredible.

 

Anyway, enough about the trolls, and thanks to those who took the time to reply in an intelligent manner ;)

So you're saying that all of KOTFE is like that, you play a Chapter or two, then "exit Area", go back to whatever you want to do like Operations, Flashpoints or whatnot, then jump back into KOTFE, without any sense of continuity whatsoever ?

 

To me, what differenciates a MMO from a single player game is the feeling of a persistant world where your actions more or less matter, and SWTOR was already falling a bit short in this matter, but now they're 100% acknowledging the fact that this game has absolutely nothing to do with a MMORPG anymore ?

 

Don't get me wrong, I kinda like this new expension, like I said the cinematics and everything are really great (the story has nothing to do with the real Star Wars universe though so I'll try to forget it as soon as I've finished it), but I can't comprehend how they can mix that into a so-called MMORPG, it doesn't make any sense whatsoever :confused:

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the mmo elements are still there

I know, but what feels weird to me is the "mix" of those 2 things : on one side you have a (more or less) MMO, and on the other side you have a single-player game completely detached from it, and you go back and forth between the two without any sense of persistance or continuity...

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the allies you have are entirely not meaningful given that they are all identical now.

 

as for koth running out on you, i doubt it will change the story. at all. its the difference between him storming out of the room or just leaving casually.

 

oooooooooooooooooh it's such a big difference!

 

It's not a big difference NOW. That does not at all mean it won't have a big difference in future chapters.

 

At some point he's going to have had enough and leave for good, remaining unavailable for use. That would be a meaningful change based on your decisions, no?

 

That's also ignoring the possibility that his leaving might not affect other companions, like his crew, Lana, etc.

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It's not a big difference NOW. That does not at all mean it won't have a big difference in future chapters.

 

At some point he's going to have had enough and leave for good, remaining unavailable for use. That would be a meaningful change based on your decisions, no?

 

That's also ignoring the possibility that his leaving might not affect other companions, like his crew, Lana, etc.

 

Big differences mean more forks in the story which means a lot more works for the devs. They can only do so much, and in the end all the players must reach the same ending, else we can't progress to the next expansion.

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No meaningful decisions? My Socerer has Koth upset with her to the point of virtually walking out. Plus you're now able to actually KILL potential allies.

 

KotFE has made decisions more meaningful than ever before.

 

Yes... those are such major decisions...

 

REAL choices would include being able to join the Eternal Empire...

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Big differences mean more forks in the story which means a lot more works for the devs. They can only do so much, and in the end all the players must reach the same ending, else we can't progress to the next expansion.

 

Fallout: New Vegas is a good example of how it should work...

 

You can join the Khans, you can join the old guy, you can even join yourself... or help the stupid happy robot...

 

Or kill everyone...

 

Those are choices... Yes, you end up at the Dam either way, but you can have the outcome be very different depending on your choices, and you can keep playing and go kill everyone anyway if you want.

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Its fun.

 

Honestly, I'm kind of bored with my lvl 65 and leveling up other characters to play.

 

I've seen that people who have blown through the content, trying to get every character in as soon as possible, etc. are finding they are bored really quickly.

 

The RP servers are fun (Ebon Hawk is the one I'm on) and it gives a different part of the game I never considered.

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KOTFE is a failure. Quite easy. Just look at the server populations. Story gets old fast, for KOTFE it was 1-2 weeks. And while the story for KOTFE might be good, everything else from the singleplayer experience is just bad. See cinematic, do a meaningless decision, walk a linear hallway and kill a few mobs to reach the next cinematic. Not a good game.

 

Can I have your stuff when you leave and go back to your husband's game wow?

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Fallout: New Vegas is a good example of how it should work...

 

You can join the Khans, you can join the old guy, you can even join yourself... or help the stupid happy robot...

 

Or kill everyone...

 

Those are choices... Yes, you end up at the Dam either way, but you can have the outcome be very different depending on your choices, and you can keep playing and go kill everyone anyway if you want.

On Fallout there are some people that are immortal, you fire fire and fire against them but they don't die because they are an essential part of the game ehehe

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KOTFE is a failure. Quite easy. Just look at the server populations. Story gets old fast, for KOTFE it was 1-2 weeks. And while the story for KOTFE might be good, everything else from the singleplayer experience is just bad. See cinematic, do a meaningless decision, walk a linear hallway and kill a few mobs to reach the next cinematic. Not a good game.

Welcome to the videogames world!

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I know, but what feels weird to me is the "mix" of those 2 things : on one side you have a (more or less) MMO, and on the other side you have a single-player game completely detached from it, and you go back and forth between the two without any sense of persistance or continuity...

 

The game's been like that since launch though. Nothing you really do on a planet changes the game world. Think about the events of Shadow of Revan when Tython and Korriban were on fire in flashpoints, yet yet go to the actual planets and they look the way they did at level 10.

 

The issue is that it's a themepark MMO. The features you're looking for are generally in sandbox MMOs of which TOR definitely isn't. I prefer sandboxes too but it is what it is. Doesn't mean it's not an MMO.

 

I have plenty of things to do because I'm in a guild. I group up for dailies, flashpoints, PVP, raids or just socializing. Class story has *always* been separate from the larger endgame portion of the game. I've also done plenty of low level questing and flashpoints with friends. The game's as much of a multiplayer experience as you make it.

Edited by Beltane
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the feeling of a persistant world where your actions more or less matter

 

There are no MMOs which deliver this currently and which would be worth playing. Trust me, I looked for them. WoW is also a lobby based game after you level up, Archeage had a potential to become what you said but Trion went for the quick buck and made it into an insufferable Pay 2 Win casino. FFXIV is also heavily instanced and lobby based.

 

To you I recommend Fallout: New Vegas if you didn't play it yet. it delivers what you mentioned more than any other modern RPG. With graphical mods of course, to make it look modern.

 

On Fallout there are some people that are immortal, you fire fire and fire against them but they don't die because they are an essential part of the game ehehe

 

In Fallout 3 and 4, not in New Vegas. If you have no idea what you're talking about then simply don't talk.

Edited by Kozor
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