ponypon Posted January 22, 2012 Share Posted January 22, 2012 Bugged for me too. Unreal that this is still prevelant. Really poor. Link to comment Share on other sites More sharing options...
Aluano Posted January 23, 2012 Share Posted January 23, 2012 Been working for the past 3 days this daily, but today it's broken! Link to comment Share on other sites More sharing options...
Twolow Posted January 23, 2012 Share Posted January 23, 2012 Quits working when someone dies trying to defend a working box. The box is forever bound to that person thinking they are coming back to finish it. Sort of like tagging a mob. If they don't come back, it never gets untagged. Server resets on Tuesdays fixes it until the next time someone dies defending it. Link to comment Share on other sites More sharing options...
grania Posted January 23, 2012 Share Posted January 23, 2012 I managed to complete that daily one time, directly after maintenance. The theory is, like already stated in this thread, is that if you die while defending the crate, it will bug and just stay that way. I've see the mining equipment get bugged too. I've never died on these missions. Can anyone confirm? I know you may not want to own up to bugging the crates out for the whole server, haha, but it would be nice to know for sure. And by all means if you have trouble with these missions let me know, I'll go with you! Link to comment Share on other sites More sharing options...
Sillybill Posted January 23, 2012 Share Posted January 23, 2012 (edited) I managed to complete that daily one time, directly after maintenance. The theory is, like already stated in this thread, is that if you die while defending the crate, it will bug and just stay that way. I've see the mining equipment get bugged too. I've never died on these missions. Can anyone confirm? I know you may not want to own up to bugging the crates out for the whole server, haha, but it would be nice to know for sure. And by all means if you have trouble with these missions let me know, I'll go with you! The theory makes sense. The mechanic that's supposed to "unlock" the mission on failure seem to be broken. I've seen both bugged, and likely for the same reason. Here's to hoping a fix comes soon, as I would rather not be able to do those 2 dailies weekly, with the server restarts. BTW, this should probably bee in the CS forum Edited January 23, 2012 by Sillybill Link to comment Share on other sites More sharing options...
Hatyara Posted January 27, 2012 Share Posted January 27, 2012 Can't believe this is still broken. Link to comment Share on other sites More sharing options...
Strina Posted January 27, 2012 Share Posted January 27, 2012 I think this bug doesn't occur if you fail a mission by not defending the crates. It's just a random bug that happens every once in a while. For example: I was doing this same quest the other day and managed to successfully defend one of those crates. Since I couldn't find any other "working" crate on map I returned to the one I already defended to find out I can't even click on it (like it doesn't exist). Other players could click on it though, but they couldn't start the quest since the crate was "already in use."I defended it once and got a notification that I finished that step of the quest, but I apparently bugged it somehow since I can't even click on it. Link to comment Share on other sites More sharing options...
Keling Posted January 27, 2012 Share Posted January 27, 2012 This quest has been broken since the game has came out I'm sure they'll fix it right along side fixing rakata weapons. Link to comment Share on other sites More sharing options...
zgood Posted January 27, 2012 Share Posted January 27, 2012 (edited) FIX: (worked for me) Change instance to Ilum 2 ... and don't use the middle one (that last part might not be true). Edited January 27, 2012 by zgood Link to comment Share on other sites More sharing options...
Cressona Posted January 28, 2012 Share Posted January 28, 2012 Not fixed. And on some servers you dont have an option for an Ilum #2. Link to comment Share on other sites More sharing options...
Etelgar Posted January 30, 2012 Share Posted January 30, 2012 Changing instance really helps.Every shipment was bugged on Ilum 1 and all worked on Ilum 2, thx. Link to comment Share on other sites More sharing options...
dynastynyy Posted February 1, 2012 Share Posted February 1, 2012 Changing instance really helps. Every shipment was bugged on Ilum 1 and all worked on Ilum 2, thx. that would work for me, except i cant change instances at all on Ilum. I wish they would fix this already, it's a known issue for over a month, and they still havent addressed it. Link to comment Share on other sites More sharing options...
mitchellj Posted February 3, 2012 Share Posted February 3, 2012 Tried to do this tonight... still bugged any input here CS? Link to comment Share on other sites More sharing options...
Delari Posted February 3, 2012 Share Posted February 3, 2012 Trying to do this now and all the cases are bugged.. Yo devs.. You out there? Link to comment Share on other sites More sharing options...
Creedon Posted February 3, 2012 Share Posted February 3, 2012 I was able to complete it yesterday. But there was one crate that was "already in use". I saw a post that it may have something to do with "fail" attempts on the NPCs that attack and it doesnt reset itself until after server reset. But this is a daily that needs to be fixed ASAP. Link to comment Share on other sites More sharing options...
Havocx Posted February 5, 2012 Share Posted February 5, 2012 (edited) EDIT: Ok so the shipments are just bugging after completion. Has nothing to do with people failing it (which I found hard to believe that anyone could fail this). When you do one, and the thing never respawns but instead says "OBJECT HAS NO NAME" to you, then it bugged and becomes one of those "Already in use" shipments for everyone else. Edited February 5, 2012 by Havocx Link to comment Share on other sites More sharing options...
grania Posted February 10, 2012 Share Posted February 10, 2012 (edited) EDIT: Ok so the shipments are just bugging after completion. Has nothing to do with people failing it (which I found hard to believe that anyone could fail this). When you do one, and the thing never respawns but instead says "OBJECT HAS NO NAME" to you, then it bugged and becomes one of those "Already in use" shipments for everyone else. Is that right? Everyone just complains about the "idiots" who fail defending it. Well they don't use the term idiot but nevermind. I just defended one (the only one still working) and then waited approximately forever waiting for the same one to respawn. Me and the person who was waiting with me gave up, so I figured I'd come here and remind the devs who work on missions that this one could use some attention. Ty~ Edited February 10, 2012 by grania Link to comment Share on other sites More sharing options...
Durban_Monkey Posted February 10, 2012 Share Posted February 10, 2012 just ran into this problem today... Dev's fix this...you have known about it for well over a month now! Link to comment Share on other sites More sharing options...
Kidspatula Posted February 12, 2012 Share Posted February 12, 2012 Well, I've just cancelled my subscription. I'll let the 6 months run out but this bug and the lack of end game content forced my hand. I'll re-sub if some new content and bugs are fixed. Link to comment Share on other sites More sharing options...
Ghandalff Posted February 12, 2012 Share Posted February 12, 2012 I've just started Ilum quests today. And the bug is still there. And you noticed it in december. After 2months, it's not fixed yet... Great work Bioware!!! Link to comment Share on other sites More sharing options...
Kourage Posted February 12, 2012 Share Posted February 12, 2012 (edited) This issue still is not fixed. I was going to create a thread, but then I hit up Google. I have 2 open tickets. 1 bug report and 1 for quests. Only 1 out of the 4 shipments can be used. Since I used the last 1, I can not get a 2nd one to finish. Nobody else will be able to defend a single shipment until I or someone else completes or abandons this mission. All they replied is they are forwarding it! They have no plans to fix the dang problem, clearly. Edited February 12, 2012 by Kourage Link to comment Share on other sites More sharing options...
Sparklefish Posted February 12, 2012 Share Posted February 12, 2012 Quits working when someone dies trying to defend a working box. The box is forever bound to that person thinking they are coming back to finish it. Sort of like tagging a mob. If they don't come back, it never gets untagged. Server resets on Tuesdays fixes it until the next time someone dies defending it. Seriously...how could anybody die doing this quest...and it is still bugged today...grrr Link to comment Share on other sites More sharing options...
Kourage Posted February 12, 2012 Share Posted February 12, 2012 Seriously...how could anybody die doing this quest...and it is still bugged today...grrr Maybe nobody died but, took the fleet pass midway through to run a FP or logged out after defending 1. Link to comment Share on other sites More sharing options...
Joefjr Posted February 13, 2012 Share Posted February 13, 2012 Still bugged. Link to comment Share on other sites More sharing options...
parnell Posted February 13, 2012 Share Posted February 13, 2012 I think this bug doesn't occur if you fail a mission by not defending the crates. It's just a random bug that happens every once in a while. For example: I was doing this same quest the other day and managed to successfully defend one of those crates. Since I couldn't find any other "working" crate on map I returned to the one I already defended to find out I can't even click on it (like it doesn't exist). Other players could click on it though, but they couldn't start the quest since the crate was "already in use." I defended it once and got a notification that I finished that step of the quest, but I apparently bugged it somehow since I can't even click on it. afaik, you're never able to defend a crate you've already defended. it always has to be 2 different crates. although you point out something interesting perhaps what bugs them is that people do one and then don't finish the quest, eventually there are none left that aren't in use... Link to comment Share on other sites More sharing options...
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