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Crew Skill Window UI Change


auroroavalor

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See also this thread and my input on how they could have kept the functionality in one window.

 

That's an idea...

 

Maybe put a bit of space at the bottom of the information side of the window with the three crew skill icons, and then if you click on a crew skill the missions or crafting for that crew skill fill up that half of the interface instead of the information sheet (along with whatever else needs to be there like the grade selection dropdown menu or maybe an "unlearn skill" button (asks for confirmation if you press it)). Click on a different character to switch to having them selected for deploying on the crew skill, although characters that cannot be sent out on crew skills would not be able to open the mission page of course. There would be an arrow on the top or bottom that you can click on to return to the information display (just like how there's an arrow on the side to minimize that side of the contacts window). And... I guess from the regular information window view, if a character is currently deployed on a crew skill there would be a busy indicator in place of the summon button, and when you click on that companion the crew skill buttons under the information sheet would be replaced with a progress report on their current activity. (Crafting would still have the crafting skill's button available so you can go in and queue up more items if you want to, but missions would hide all of the buttons. There would of course be a button to cancel current item / cancel current mission though.)

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