Chiricahua Posted December 26, 2011 Share Posted December 26, 2011 (edited) In fact, there is probably not enough. I remember in SWG, which I loved, that a bounty hunter, or a melee spy, could put you down in less than 3 seconds. A medic could be set upon by 4 opposite faction players, and could not be killed because of mega heals. A smuggler had a 100% chance to apply a dire snare. A 13000 damage crit was common when most people only had about 20,000 total health. Oh yeah, almost forgot, 4 lines of buffs per player were very common. Edited December 26, 2011 by Chiricahua Link to comment Share on other sites More sharing options...
Kricys Posted December 26, 2011 Share Posted December 26, 2011 How's SWG doing now? Link to comment Share on other sites More sharing options...
Chiricahua Posted December 26, 2011 Author Share Posted December 26, 2011 (edited) How's SWG doing now? Cheap shot. It still was a great game. Their pvp was epic. 70 players for each faction on weekends was common. Of course the lag wasn't any fun. Edited December 26, 2011 by Chiricahua Link to comment Share on other sites More sharing options...
Kricys Posted December 26, 2011 Share Posted December 26, 2011 Cheap shot. It still was a great game. Their pvp was epic. 70 players for each faction on weekends was common. Of course the lag wasn't any fun. I'm at 8% bonus thanks to expertise and I can already take 1/3 health away from 5 players at a time. I don't wanna imagine what it's like when I get the rest of my champion set. The damage in this game is more than adequate. We don't need one shot fests. Link to comment Share on other sites More sharing options...
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