psandak Posted January 2, 2016 Share Posted January 2, 2016 The last boss is broken. It hits you with those orbital strikes and the other blue stuff even when outside of the range. Adds also do insane damage, you really need a godly healer here That explains a lot. Yesterday, doing HM BoR group was fine until the last boss. I had never seen so many adds and they did a LOT of damage. Add to that, several instances of people swearing they were out of the orbital strike areas and still getting hit. Link to comment Share on other sites More sharing options...
LudhaninRolgge Posted January 2, 2016 Share Posted January 2, 2016 I don't know what you're talking about, I just did it 10' ago and it went well except for 3 wipes on the final boss. Yes it's tough, yes there is latency to your positional updates, but it's definitely doable. Link to comment Share on other sites More sharing options...
GizmoBill Posted January 3, 2016 Share Posted January 3, 2016 Yes those positional updates are what was wiping us at the last wave of adds, healer low, fatal combination. Totally not doable by 208 geared people, no matter how much experience u have I suggest they add a 0.3 second delay to his cast Link to comment Share on other sites More sharing options...
rantboi Posted January 3, 2016 Share Posted January 3, 2016 jump when running out of them. it helps. Link to comment Share on other sites More sharing options...
GizmoBill Posted January 4, 2016 Share Posted January 4, 2016 jump when running out of them. it helps. lol?.. Link to comment Share on other sites More sharing options...
magictrader Posted January 4, 2016 Share Posted January 4, 2016 lol?.. its true, by jumping you're forcing the server to send through your positioning way quicker and -if- you are out of the circle/cross you won't get hit by it. Link to comment Share on other sites More sharing options...
JouerTue Posted January 4, 2016 Share Posted January 4, 2016 jump as suggested and knockback the adds. you must be quick in position and possibly have a dps catching aggro. if they are on the healer it's mostly wipe. Link to comment Share on other sites More sharing options...
GizmoBill Posted January 5, 2016 Share Posted January 5, 2016 its true, by jumping you're forcing the server to send through your positioning way quicker and -if- you are out of the circle/cross you won't get hit by it. ok cool. I know jumping decreases your movement speed, at least that's what it did in the past Link to comment Share on other sites More sharing options...
IslanderRebel Posted January 6, 2016 Share Posted January 6, 2016 Im just so confused with BW logic. At first they toned last boss adds down. Now they returned them to original state. I don't get it - what was the porpose of this? I'v already met a few.... who am i kidding? A whole bunch of PUG groups that cannot pass this last boss. Usually wipes happens becouse of the few reasons: 1. DPS cannot handle adds and they kill healer with crazy amount of dots. 2. As a tank im grab adds and die becouse healer cannot heal me through crazy amount of DOTS. 3. DPS somehow manage to grab adds and dies becouse healer cannot handle crazy amount of dots. More importantly those dots cannot be cleansed. And this kinda cheating from Bioware. Fix it, please. Remove those dots. Or make them available to cleanse. Becouse in addition to Orbital strikes jumping challenge (you ALL know what i mean) - healing or tanking under crazy damage is a bit too much. What server are you on? I want to see your madness and maybe help you get through it. Link to comment Share on other sites More sharing options...
GizmoBill Posted January 7, 2016 Share Posted January 7, 2016 I'm on Tomb of Freedon Nadd, help me Link to comment Share on other sites More sharing options...
John_Kar Posted January 10, 2016 Share Posted January 10, 2016 (edited) DoTs from adds on last boss are insane after patch 4.0. Edited January 10, 2016 by John_Kar Link to comment Share on other sites More sharing options...
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