Ivisti Posted June 20, 2015 Share Posted June 20, 2015 What the title says advice please. Link to comment Share on other sites More sharing options...
NUTMANIAC Posted June 20, 2015 Share Posted June 20, 2015 (edited) Yes but I feel it would be better to take one crafting skill and two of the appropriate gathering skills for it. Edited June 20, 2015 by NUTMANIAC Link to comment Share on other sites More sharing options...
ScarletBlaze Posted June 20, 2015 Share Posted June 20, 2015 We have two members in the guild that do this as they hate crafting and they do well on the mats they sell. Link to comment Share on other sites More sharing options...
Ivisti Posted June 20, 2015 Author Share Posted June 20, 2015 Thanks for the insight! Link to comment Share on other sites More sharing options...
psandak Posted June 21, 2015 Share Posted June 21, 2015 (edited) Yes but I feel it would be better to take one crafting skill and two of the appropriate gathering skills for it. That all depends on what you want to accomplish and/or do. If the OP NEVER wants to craft for ANY reason, what's the point of having a crafting skill My advice is to take two of the three gathering skills (archaeology, bioanalysis, scavenging) and slicing. Edited June 21, 2015 by psandak Link to comment Share on other sites More sharing options...
Argonloris Posted June 21, 2015 Share Posted June 21, 2015 I keep one master of each crafting skill and the characters after that all pick up gathering skills. Now that we can craft 30 items at a time on each character it doesn't make much sense to have multiple of any of the crafting skills as far as i can tell. Link to comment Share on other sites More sharing options...
Distracted Posted June 23, 2015 Share Posted June 23, 2015 It most definitely is viable, especially if only whilst leveling. If you also hold on to all of the materials you gather you can use them later to cheaply power-level a crafting skill if you choose. Or you can just sell them as you go. Link to comment Share on other sites More sharing options...
Distracted Posted June 23, 2015 Share Posted June 23, 2015 We have two members in the guild that do this as they hate crafting and they do well on the mats they sell. Yeah, I know a few people that also do this which supplies me with my enough stuff to reach my monthly Biochem quota for the guilds I in turn supply with stims. The gather makes a decent profit without losing money to GTN's cut. I make a decent profit without losing money to the same, the guilds get a better deal on the stuff I make. Link to comment Share on other sites More sharing options...
Nefczi Posted June 28, 2015 Share Posted June 28, 2015 What the title says advice please. Its perfectly viable. Before moving onto crafting, for a long time I was making my money this way since I hate grinding dailies. All my chars had slicing + scavenging and sometimes another gathering skill. Its great way to make a lot of money while leveling, well at least it was pre 12x XP. Now it may be dificult to keep up with fast leveling and "skipping" planets. Those skills can be also very profitable at endgame. You can farm Yavin or/and keep sendign companions on boutiful/rich missions. One tip, some lower grade mats sell as well or even better than endgame mats and the cost ant time of running those is much lower. So its often worth sendign companions on low level gatherign(scavenging,archeology) missions. Link to comment Share on other sites More sharing options...
asbalana Posted June 28, 2015 Share Posted June 28, 2015 I have one all gathering 60 (Scav, Bio, and Arch) and he is an asset in my crafting. Whenever I need mats to craft (don't sell them any more) a half hour on him in the appropriate mat rich area yields stacks of mats. One can argue efficiency, but running him at times is much better (faster and cheaper) than sending out companions on multiple missions. For example, just doing dailies on Yavin 4 has the side benefit of also giving stacks of grade 11 mats. I am not sure that I would start out with a pure gatherer or ignore the crafting mission guys (UT, Dip, and TH) at first, but such a character can have significant value to the 'team" somewhere along the line. Link to comment Share on other sites More sharing options...
Kulyok Posted June 29, 2015 Share Posted June 29, 2015 It's viable, just not as profitable. But viable, certainly, especially if the character is in an "active" role - i.e. doing dailies, playing and gathering, and is not just used for mission-running. Link to comment Share on other sites More sharing options...
Recommended Posts