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you keep altering the sent\marauder but you're going back and forth to no avail.....


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I've played Mara since the second month that the gave was alive. I have played annihilation just about 90 percent of the time so take into account my playtime. I didn't last long enough to see the changes in 2.0 up to the infamous 3.0 changes but I can tell you that from the time I have played marauder till I recently came back. I just feel like you barely spent any time with the classes. Now having a maxed level, smuggler, jugg, assassin, sorc............, I can see that maras have been the bastard child this entire time. Maras now are pathetic...... Class survivability is atrocious compared to hybrid classes who can out heal all the damage I put on them and still have enough damage to kill me whilst I use all my cooldowns. Mara utilities are a mess.......... Camo should be anti root anti slow as a baseline and not a utility..... Undying rage should heal maras for at least 20 percent of their max life. These are the minimalist of changes the class NEEDS. The damage output for carnage is decent while I still believe that massacre should be internal or elemental damage like it was on release. I dunno where to even begin about annihilation......

 

Deadly saber....... How in the world is this ability not revamped......? 12 sec CD with a three rage cost? The way it works , its helps very little with single target DPs..... If your lucky enough to get three consecutive attacks on a single target without interruption or the need to switch targets you have to wait for an additional 9 seconds before you can reaply and

If this is supposed to be our main damage single target dot it sucks in comparison to lethality spec operatives single target dots. It should be made into a buff lasting at least 6 seconds minimum with a max application of 3 stacks on any given target........ Its not spammable....... It still has a long cd and still has a big resource cost.

 

Force rend ............. It's actually a great ability, however I think it would be better as a passive. In order to procc a free force rend you have to go through 3 full uses of annihilation.......... In what world does that seem like a decent amount of time? In PvP a Mara would be globalled before they could get off two Annihilation's....... If its designed to wait till proc before use, then it has to have way more damage. If its designed to be used situationally, then it needs to be revamped..... Either lower the amount of stacks from annihilation needed to proc or increase the stacks per annihilation on use... My personal preference would be to make it a passive and take it out of the rotation altogether. I'd like to see it maintain its current damage but be applied off of a use of smash which would provide seamless application to multiple targets in the aoe of smash as well as spread the dot of impale. I'd even say take impale out of being able to be spread all together and make it just another single target dot with short application. This would make it on par with imperial agents corrosive grenade and their single target dots.

 

Please take these suggestions under advisement. I believe it would greatly help the class and spec.

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I've played Mara since the second month that the gave was alive. I have played annihilation just about 90 percent of the time so take into account my playtime. I didn't last long enough to see the changes in 2.0 up to the infamous 3.0 changes but I can tell you that from the time I have played marauder till I recently came back. I just feel like you barely spent any time with the classes. Now having a maxed level, smuggler, jugg, assassin, sorc............, I can see that maras have been the bastard child this entire time. Maras now are pathetic...... Class survivability is atrocious compared to hybrid classes who can out heal all the damage I put on them and still have enough damage to kill me whilst I use all my cooldowns. Mara utilities are a mess.......... Camo should be anti root anti slow as a baseline and not a utility..... Undying rage should heal maras for at least 20 percent of their max life. These are the minimalist of changes the class NEEDS. The damage output for carnage is decent while I still believe that massacre should be internal or elemental damage like it was on release. I dunno where to even begin about annihilation......

 

Deadly saber....... How in the world is this ability not revamped......? 12 sec CD with a three rage cost? The way it works , its helps very little with single target DPs..... If your lucky enough to get three consecutive attacks on a single target without interruption or the need to switch targets you have to wait for an additional 9 seconds before you can reaply and

If this is supposed to be our main damage single target dot it sucks in comparison to lethality spec operatives single target dots. It should be made into a buff lasting at least 6 seconds minimum with a max application of 3 stacks on any given target........ Its not spammable....... It still has a long cd and still has a big resource cost.

 

Force rend ............. It's actually a great ability, however I think it would be better as a passive. In order to procc a free force rend you have to go through 3 full uses of annihilation.......... In what world does that seem like a decent amount of time? In PvP a Mara would be globalled before they could get off two Annihilation's....... If its designed to wait till proc before use, then it has to have way more damage. If its designed to be used situationally, then it needs to be revamped..... Either lower the amount of stacks from annihilation needed to proc or increase the stacks per annihilation on use... My personal preference would be to make it a passive and take it out of the rotation altogether. I'd like to see it maintain its current damage but be applied off of a use of smash which would provide seamless application to multiple targets in the aoe of smash as well as spread the dot of impale. I'd even say take impale out of being able to be spread all together and make it just another single target dot with short application. This would make it on par with imperial agents corrosive grenade and their single target dots.

 

Please take these suggestions under advisement. I believe it would greatly help the class and spec.

 

How dare you! You think you are better than the all-mighty devs? Btw I believe the 3 Annihilation for Force Rend is designed for PvE, but it's incredibly hard to achieve that because of all the AoEs that hit or forces to break rotation for ONLY MELEE, so usually us, PvEers have only 2 stacks too. When I PvP I only have 3 stacks if I forget to use the ability at all...About DCDs: it's pretty clear by now, the Utility tree for 7 ACs is a tree where you can personalize your combat experience, full of equal choices. For maras/sents there is the Utility-tax, meaning that you MUST take some utilities to become VIABLE, not competent. It took them until 3.2.1 to merge Undying utilities and still didn't merge Crippling Slash utilities. We asked them to make Defensive Forms a baseline passive (just like Juggs, PTs, Mercs, Assa for similar form-depending bonus). Instead they removed it and put its effects in 3 utilities!!! They say this way all mara can get all defensive parts, BUT WE NEVER ASKED FOR THAT!!! This way Carnage and Annihilation needs to pay 2 Utility taxes instead of 1, to get the same defensive effect we had... Our DCDs... 3min CD on Saber Ward and Undying, Cloak of Pain is ridiculous, 20% dmg reduction? and it's usable under stun with utility, boy isn't 20% dmg reduction useful when stunlocked? Force Camo is OP as some Mercs say because it's anti-focus. Yeah, try it guys, especially trying to skip Utility tax for that.

Edited by jauvtus
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