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3.1.2 Merc/Mando buffs = Zero difference in arenas...


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80% of the matches are 4 dps vs. 4dps; 15% are 1 healer 3 dps vs 1 healer 3 dps

 

5 charges of force tech resist lasts about 1-2 seconds when 3 or 4 dps jump you

 

Then you're back to your normal state of quick death

 

Not that this is surprising; in fact it's pretty much as many of us predicted

 

It's a nice buff for 8v8 regs when you only get 1 or 2 focused on you...but really for regs who cares; it's not like it's that big of a difference

 

But it's so disappointing that the devs are so clueless on how to make improvements for ranked play...I have a full 174 merc that is just going to have to go on the shelf until 4.0 or whenever they get around to addressing mercs again

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