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Kaggath Battlegrounds Final: Republic Resistance vs Imperial Droid Division


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Then they must be... destroyed. :jawa_evil:

 

If the IDD have any hope of victory, they can't just bunker up on Corporation Island, this battle will extend beyond that.

 

Very true, hence the 3rd stage, Counter attack. :rolleyes:

 

On that note, something key to point out:

 

Clones can not be replaced.

 

At the very best, the RR might get some Corellian's to volunteer, but besides that they would only be receiving vehicular reinforcements, which could very well come to a halt at some point.

 

Possible ways to stop Kuat:

 

- Relations with Corellia

- Deal from IDD

- Sabotage from IG-88

- Repaired IDD fleet destroys portions of shipyards that build vehicles

- Kuat of Kuat orders shipyard destroyed so neither Republic nor Imperial could have it

- IDD Blockade of Corellia (after repairs, would put it around week 2-3)

- RR run bankrupt

 

There are other ways, but you get the gist of it...

 

Heck, I could very well see many clone deaths trying to find a weakness in the Corporation Islands, perhaps a few turbolaser tanks lost since they are the only vehicle that can go through the tunnels, and I predict morale to be iffy around 3 week point.

 

I would go into greater detail, but have to head out and I am sure others have things they want to say. :p

 

Side Note: As others may describe it, the IDD would be tiring out the RR while they wait for Trench, and when Trench returns with a surge of reinforcements that couldn't fit on drop pods, they sucker punch the RR. Rope-dope I think it is called, but then, I don't watch boxing... :rolleyes:

Edited by Silenceo
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I have a question would the IDD be able to convince some of the companies that are on incorporation Island to allow them the use of their personal security,all companies have them even if they can only be used for defense they will still give the IDD a extra layer they might need to hold the resistance back. Edited by Jarons
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Clone Trooper infantry typical wore the battle hardened Phase II Battle Armor that in some places was impervious to blaster fire, the standard weapons of Clones the DC-15A Blaster Rifle had a range of 10 kilometers when attached with a tripod, a fearsome advantage against melee orientated forces. A deadlier weapon in the GAR was the Z-6 Rotary Blaster Cannon, a gatling version of the DC-15 that could fire up to 166 blaster bolts per second at a target.

 

Other equipment used by the GAR included the Merr-Sonn*V-1 thermal detonator,*LXR-6*concussion grenades,*V-6 haywire grenades, and*electro magnetic pulse grenades. A defensive physical blast shield was often employed to remain protected whilst advancing against CIS positions.

 

The Clones also had specialised attachments to each regiment including:

 

-Flame Troopers, whom as the name suggests were anti-infantry flame thrower users.

-Blaze Troopers, heavily armed and armoured with wrist mounted flame throwers, very heavy armor and jet packs meant to burn alive entire squads.

-Jet Troopers, these troopers used jet packs and grenade launchers to rain grenades on passer-bys

-Anti-air Clone Troopers whom used specailised missiles to destroy air targets

-Clone Snipers whom targeted high profile opponents.

-Scout Troopers who went out on recon missions and sometimes deployed traps.

-Heavy Troopers whom specailised in heavy anti-vehicle weaponry.

 

The following is what I could dig up about the Third System Army specifically:

The Third Systems Army maintained a larger than average disposition towards specailised troopers as they were geared towards sieges both on the offensive and defensive, because they could not always rely on heavy armour to support them, heavy weapons such as grenade launchers, missile launchers and flamethrowers were typical weapons in each squad and much of the regular infantry were replaced with the highly trained paratroopers especially Cody's own 212, experts at long range with the DC-15A Blaster Rifle.

 

The most famous attachments in the Third Systems Army was Ghost Company of the 212th Attack Battalion, the company led by Marshall Commander Cody personally. A unit that performed exceptionally in special operations missions against specific targets.

Edited by LadyKulvax
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Where's this 10 kilometer thing for the DC-15A coming from? No source is listed and even then on the Wookiee, it says it's only possible on a tripod. Tbh most of the description seems to come from games n such, which I'm not buying. The only things concrete on it, are the 500 shots, scope and shoulder stock.

 

So the DC-15A is gonna be able to hit something 6 miles away?....

Edited by Wolfninjajedi
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Where's this 10 kilometer thing for the DC-15A coming from? No source is listed and even then on the Wookiee, it says it's only possible on a tripod. Tbh most of the description seems to come from games n such, which I'm not buying. The only things concrete on it, are the 500 shots, scope and shoulder stock.

 

So the DC-15A is gonna be able to hit something 6 miles away?....

Its from ICS, but as you said only on a tripod.

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Clone Trooper infantry typical wore the battle hardened Phase II Battle Armor that in some places was impervious to blaster fire, the standard weapons of Clones the DC-15A Blaster Rifle had a range of 10 kilometers when attached with a tripod, a fearsome advantage against melee orientated forces. A deadlier weapon in the GAR was the Z-6 Rotary Blaster Cannon, a gatling version of the DC-15 that could fire up to 166 blaster bolts per second at a target.

 

Other equipment used by the GAR included the Merr-Sonn*V-1 thermal detonator,*LXR-6*concussion grenades,*V-6 haywire grenades, and*electro magnetic pulse grenades. A defensive physical blast shield was often employed to remain protected whilst advancing against CIS positions.

 

The Clones also had specialised attachments to each regiment including:

 

-Flame Troopers, whom as the name suggests were anti-infantry flame thrower users.

-Blaze Troopers, heavily armed and armoured with wrist mounted flame throwers, very heavy armor and jet packs meant to burn alive entire squads.

-Jet Troopers, these troopers used jet packs and grenade launchers to rain grenades on passer-bys

-Anti-air Clone Troopers whom used specailised missiles to destroy air targets

-Clone Snipers whom targeted high profile opponents.

-Scout Troopers who went out on recon missions and sometimes deployed traps.

-Heavy Troopers whom specailised in heavy anti-vehicle weaponry.

 

The following is what I could dig up about the Third System Army specifically:

The Third Systems Army maintained a larger than average disposition towards specailised troopers as they were geared towards sieges both on the offensive and defensive, because they could not always rely on heavy armour to support them, heavy weapons such as grenade launchers, missile launchers and flamethrowers were typical weapons in each squad and much of the regular infantry were replaced with the highly trained paratroopers especially Cody's own 212, experts at long range with the DC-15A Blaster Rifle.

 

The most famous attachments in the Third Systems Army was Ghost Company of the 212th Attack Battalion, the company led by Marshall Commander Cody personally. A unit that performed exceptionally in special operations missions against specific targets.

 

So I updated my Clone Trooper review.

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Essentialy every scene in which we see clones fighting, contradicts this, unfortunatelly.

 

Both the Clones and Stormies drop like flies on-screen because if they were spartans there would be no drama. In actual sourcebooks we see otherwise however. It's the same with Jedi speed on-screen vs on-page.

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Its from ICS, but as you said only on a tripod.

 

?? The ICS are only about starships/vehicles, nothing about personal troop weapons or anything. There is literally no way that a blaster rifle has a range of 6 miles, it wouldn't be considered a blaster rifle then but a sniper rifle.

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Concerning the space battle I was considering Nek taking a purely defensive stance over Corellia, turning the system and it's many stations/shipyards into a plausible kill zone, this would be accomplished in this fashion:

 

-Place SPHAs on as many stations/satellites as possible, as well as UT-ATs.

-Resupply the fleet with gravity mines and place them across the system, making a hyperspace jump out impossible for Trench.

-Replenish Ioniser squadrons to disable enemy capital ships.

-Create multi-layered firing solutions between space stations and shipyards around the system.

-Use secret installments such as the Kiris Shipyards as staging areas for Nek's beloved ambushes.

-Nek employs the Thrawn Pincer Movement against Trench, this will be accomplished by using the gravity mines activated by Trench's fleet and use those gravity wells as the jump points. Said jump can be calculated by the advanced R7 Astromech droids which were designed for precisely these high-risk moves.

-Nek uses the 220-SIG jamming sensors among the minefield to disrupt enemy droid communications.

-Nek transforms stations into long-range weapons platforms.

 

One tactic I considered was that Nek could send an Acclamator, furnished with high grade explosives, colliding into the Praetor using the Thrawn Pincer Movement, this would almost certainly annihilate the flagship and massively shift space superiority. That at the loss of one support ship is a bargain deal.

 

He has around two to three weeks to prepare all of this and plan a very elaborate battle out here, by going on the defensive he can exploit his greater tactical and strategical ability to the maximum and finish Trench once and for all.

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To qoute the Kaggath Rulebook:

 

#9 Factions retain knowledge of prior battles and are therefore capable of learning from their mistakes, and acting on holes discovered in their armour.

 

 

In the battle against Star's Ascendancy this happened:

 

 

She spun round to face her nearest Neo-crusader captain so fast that her copper hair flicked over her shoulder, her stalwart emerald eyes unflinching as she gave the command. "Prepare the fleet for a micro jump on my command, stealth the Solo and move in"

 

From far across the void of space, Bwua'tu studied his enemies fleet, no time for delay, he ordered his fleet into a spearhead position, with the Bellator taking the lead to absorb any hits it could.*

"We do not need to push the attack, word has just come in from Intelligence, the Solo has stealthed and presumably is moving into position for an ambush, hold the fort. We will attack should Chancellor Sunrider need air support on the Dark lord's side of the planet, no sooner. Send word to Kuat, I want any stealth detectors they can muster now.

Prepare all cruisers, keep them on standby. I don't know who that commander is, but we must be ready for anything."

 

 

Meaning the RR fleet already has CGTs in the fleet and the IG-2000 will be unable to cloak and hide, the RR fleet will destroy it and it's pilot for good.

Edited by LadyKulvax
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Concerning the space battle I was considering Nek taking a purely defensive stance over Corellia, turning the system and it's many stations/shipyards into a plausible kill zone, this would be accomplished in this fashion:

 

-Place SPHAs on as many stations/satellites as possible, as well as UT-ATs.

-Resupply the fleet with gravity mines and place them across the system, making a hyperspace jump out impossible for Trench.

-Replenish Ioniser squadrons to disable enemy capital ships.

-Create multi-layered firing solutions between space stations and shipyards around the system.

-Use secret installments such as the Kiris Shipyards as staging areas for Nek's beloved ambushes.

-Nek employs the Thrawn Pincer Movement against Trench, this will be accomplished by using the gravity mines activated by Trench's fleet and use those gravity wells as the jump points. Said jump can be calculated by the advanced R7 Astromech droids which were designed for precisely these high-risk moves.

-Nek uses the 220-SIG jamming sensors among the minefield to disrupt enemy droid communications.

-Nek transforms stations into long-range weapons platforms.

 

One tactic I considered was that Nek could send an Acclamator, furnished with high grade explosives, colliding into the Praetor using the Thrawn Pincer Movement, this would almost certainly annihilate the flagship and massively shift space superiority. That at the loss of one support ship is a bargain deal.

 

He has around two to three weeks to prepare all of this and plan a very elaborate battle out here, by going on the defensive he can exploit his greater tactical and strategical ability to the maximum and finish Trench once and for all.

1. The space stations do not belong to you.

2. You dont have SPHAs.

3. UT-AT wont do much against the IDD's ships and you loose them on the ground.

4. Using a kamikaze Acclamator is a very good idea, still it is possible that the Praetor's overwhelming fire power will destroy it before it does too much damage.

5. Why cant IG-88 simply hack the stealth sensors?

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?? The ICS are only about starships/vehicles, nothing about personal troop weapons or anything. There is literally no way that a blaster rifle has a range of 6 miles, it wouldn't be considered a blaster rifle then but a sniper rifle.

Ill look it up again when I get home, but IIRC on the LAAT/I's page there is an arrow pointing to a DC-15 that says that about the range.

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1. The space stations do not belong to you.

2. You dont have SPHAs.

3. UT-AT wont do much against the IDD's ships and you loose them on the ground.

4. Using a kamikaze Acclamator is a very good idea, still it is possible that the Praetor's overwhelming fire power will destroy it before it does too much damage.

5. Why cant IG-88 simply hack the stealth sensors?

 

1.The RR can acquire them, read the rulebook.

2.KDY.

3.You clearly haven't watched TCW where the AT-TEs played a vital role in destroying a CIS fleet.

4.The Acclamator will be dropping out of hyperspace at maximum speed with all power to engines, there won't be nearly enough time for that firepower to make a difference

5.A:They don't work like droids.

5.B:He would have to broadcast a signal and give away his position in the first place to even attempt it.

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I would have simply included this in my Clone Trooper update but I decided this was worth it's own post due to the implications:

 

The Grand Army of the Reoublic regularly employed an array of EMP weaponry against CIS forces, something they had excessive experience with, main examples of these weapons included but are not limited to:

 

1.EMP Grenades: With a range of three meters these grenades could knock out groups of battle droids abd were standard issue weapons for the Grand Army of the Republic. Clone Jet Troopers used their jet packs to propel themselves above battle droid groups and disable them before their kin overran CIS positions.

 

2.EMP Launchers: The primary weapon of Clone Jet Troopers, these powerful weapons could not only disable droids but destroy internal circuitry and even csuse them to explode with the sheer intensity of the EMP itself.

 

3.Droid Buster: These powerful missiles were capable of knocking out every droid in a 50 meter radius, including even Hailfire vehicles. An extremely powerful EMP that can take out small formations of droids with each blast.

 

These weapons would be extremely effective in disabling and destroying Dark Troopers of all manner in short order, an excellent counter to the Dark Trooper's phrik armor and negates the main enemy ground advantage. Such weapons would become the primary weaponry of all Clones in this battle, within a day massive stocks of these weapons could be deployed and used against IDD forces.

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Ill look it up again when I get home, but IIRC on the LAAT/I's page there is an arrow pointing to a DC-15 that says that about the range.

 

Yeah I just found it....that is such a random *** thing for ICS to bring up. More to that point, 6 miles?.....Then there would be no point for the GAR to have the DC-15x sniper rifle. Hell there would be literally no point in ANY sniper rifle in Star Wars, just use the mechanics of the DC-15 if they can hit things at 6 miles.

 

Plus I don't recall any instance of a DC-15 rifle making a shot that long and far, they were always for more close to medium and sometimes long ranges, but hardly 6 miles. It doesn't help this quote comes from a guide about starships and vehicles and not stated anywhere else, I just find it something completely bizarre.

Edited by Wolfninjajedi
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1.The RR can acquire them, read the rulebook.

2.KDY.

3.You clearly haven't watched TCW where the AT-TEs played a vital role in destroying a CIS fleet.

4.The Acclamator will be dropping out of hyperspace at maximum speed with all power to engines, there won't be nearly enough time for that firepower to make a difference

5.A:They don't work like droids.

5.B:He would have to broadcast a signal and give away his position in the first place to even attempt it.

 

2.You realized KDY had nothing to do with the Creation of the SPHA.That was all Rothana with no help from KDY.So you wouldn't have SPHA.

 

3.Well I watched TCW and the main reason they used AT-TE and not SPHA which am pretty sure they had access to, was because the AT-TE have mass drover cannon that allowed them to bypass the CIS fleet shielding.The UT-AT or the SPHA have mass driver cannons so they won't do as much damage as you might think.

 

4.Even if the vengeance can use even a quarter of its firepower that would be enough to destroy that ship way before it gets close. It also has long range Ion cannons it can disable the ship before it gets in to close and just tire it apart.

 

5. That doesn't counter Sil plan to have IG-88 board each ship and take them out one by one.About 4 or 5 Nova troopers can take over one of your ships how do you plan to counter them.Heavy weapons and ships don't go well when your faction needs Air to breath.

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1.The RR can acquire them, read the rulebook.

2.KDY.

3.You clearly haven't watched TCW where the AT-TEs played a vital role in destroying a CIS fleet.

4.The Acclamator will be dropping out of hyperspace at maximum speed with all power to engines, there won't be nearly enough time for that firepower to make a difference

5.A:They don't work like droids.

5.B:He would have to broadcast a signal and give away his position in the first place to even attempt it.

1. I doubt that the RR has enough monetary assets or at least that the RR has enough monetary assets to outbid the IDD's offers.

2. Nope they are from Rothana.

3. I watched TWC, but you have to provide evidence that the UT-AT's main guns are as powerful as AT-TE mass dtivers. Fuurthermore, just because something works against Munificients, doesnt mean that it works against a ship with even semi-decent defences that wasnt designed by a 4-year old on drugs. Just look at a Munificient, these things dont have structural weaknesses, they are one large flying structural weakness.

4. Now that I think about it, seeing how the RR used an in-system micro-jump in the last space battle, Id assume that Trench who is known for analysing his opponents, would predict such a maneuver.

5A. Neither are computers, space stations, space ships, factories or other things that IG has hacked.

5B. Dont know.

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Wait couldn't IG-88 use a Trojan system like hackers use now where they use a ISP from their home but it says their in another country.He can just use other droids.OK for example let's say he hacks 25 driods and have each one of them try and back the RR systems.The RR won't know where he is at since they will be getting 26 different signals.It will allow IG-88

Hack into the system he needs without being tracked.

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2.You realized KDY had nothing to do with the Creation of the SPHA.That was all Rothana with no help from KDY.So you wouldn't have SPHA.

 

3.Well I watched TCW and the main reason they used AT-TE and not SPHA which am pretty sure they had access to, was because the AT-TE have mass drover cannon that allowed them to bypass the CIS fleet shielding.The UT-AT or the SPHA have mass driver cannons so they won't do as much damage as you might think.

 

4.Even if the vengeance can use even a quarter of its firepower that would be enough to destroy that ship way before it gets close. It also has long range Ion cannons it can disable the ship before it gets in to close and just tire it apart.

 

5. That doesn't counter Sil plan to have IG-88 board each ship and take them out one by one.About 4 or 5 Nova troopers can take over one of your ships how do you plan to counter them.Heavy weapons and ships don't go well when your faction needs Air to breath.

 

1.For the millionth time RHE is a KDY subsidiary and was subsequently conquered when I beat Star, SPHAs are definitely available.

2.The SPHA has a far greater main weapon than a mass drive cannon. Regardless UT-ATs can and will provide firepower here.

3.What part of dropping out of hyperspace right on top of it at full speed are you missing? When the Vengeance drops in it will trigger gravity mines which attach themselves to it's hull and create gravity wells, by Nek using the Thrawn Pincer Movement(which uses short-range precision jumps right on top of an enemy fleet) he can jump an Acclamator directly into the Vengeance and destroy it.

4.It does when the IG-2000 is destroyed and IG-88 is dusted, if he can't cloak Nek blows him into cosmic wind, that simple. Do remember they have to board first for any of this to work.

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1. I doubt that the RR has enough monetary assets or at least that the RR has enough monetary assets to outbid the IDD's offers.

2. Nope they are from Rothana.

3. I watched TWC, but you have to provide evidence that the UT-AT's main guns are as powerful as AT-TE mass dtivers. Fuurthermore, just because something works against Munificients, doesnt mean that it works against a ship with even semi-decent defences that wasnt designed by a 4-year old on drugs. Just look at a Munificient, these things dont have structural weaknesses, they are one large flying structural weakness.

4. Now that I think about it, seeing how the RR used an in-system micro-jump in the last space battle, Id assume that Trench who is known for analysing his opponents, would predict such a maneuver.

5A. Neither are computers, space stations, space ships, factories or other things that IG has hacked.

5B. Dont know.

1.Except Corellia is going to be largely loyal to the RR in the first place, which I will cover soon. Though this entire idea is based on the flawed assumption that the RR is bankrupt.

2.Which is a KDY subsidiary and was conquered in the RR's first match.

3.The UT-AT is an AT-TE with the legs replaced, prove they are an entirely different vehicle.

4.No they didn't, you need to re-read those scenarios. Furthermore Nek is the only one we know of that might be able to counter the tactic in the first place. Better yet Trench knows nothing about Nek except for their first encounter, neither faction knows the other's allies even exist.

5.A:Except it would be more like a system and better yet he'd have to figure it out first, in which time he has already revealed himself and the RR is already ontop of him. Game over. Simply put it wouldn't matter, as soon as he gets trapped it is already too late.

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1.The RR can acquire them, read the rulebook.

2.KDY.

3.You clearly haven't watched TCW where the AT-TEs played a vital role in destroying a CIS fleet.

4.The Acclamator will be dropping out of hyperspace at maximum speed with all power to engines, there won't be nearly enough time for that firepower to make a difference

5.A:They don't work like droids.

5.B:He would have to broadcast a signal and give away his position in the first place to even attempt it.

 

1. Acquire yes, effect here? Not really... Praetor II's armor alone is basically impervious to heavy star fighter weaponry, not to mention its massively powerful shields which the SPHA lasers would have to get through. Also, where would they go exactly? That isn't completely obvious or doesn't just make them another gun on a station?

 

2. The KDY does not have their schematic, and while it is true Rothana has it, it is questionable for you to have it since it has been questionable that Kuat even has factory's. Pushing for a heavy vehicle like that is... unlikely... to be successful in this situation since Nek has never used this sort of strategy. Only Anakin has to my early morning knowledge.

 

3. I watched it, and that is a SERIOUS low balling of Munificents besides, where in most other scenes even they are not that utterly terrible. That said, Munificents survivability is laughable compared to the IDD's vessels. Oh, also to note that when they were fired upon in that episode, shields were full front and were hit from behind, and the Munificent has no armor on its rear. Like, at all...

 

4. Except due to the previous battle he would be expecting a micro-jump when they returned. That and if I recall can't ships use tractor beams to immobilize ships without just drawing them to them? Could of sworn I read that some where... Otherwise I am sure such tactics would of been much more common. Tractor beams, finally finding a use other than catching pesky smugglers. :p

 

5. Except that they kind of do, they have to have logic circuits in order to operate as they do, and they obviously have to be aware of their surroundings which points to am opening since it obviously doesn't have eyes. Not saying he will hack them, since it is still unlikely for anti-stealth devices to be used. Essentially, they don't even know if the IDD has stealth tech unless IG-88 has already struck and gotten caught, which is itself a hard matter to achieve. Yet if even a single vessel is taken out by IG-88, the IDD has space in the bag.

 

6. He will find a way... I do not think like a hacker but I am sure there are things he could do. Though those ship yards are likely useless for attack/defense due to all the politics, and seizing them by force would be idiotic.

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1.Except Corellia is going to be largely loyal to the RR in the first place, which I will cover soon. Though this entire idea is based on the flawed assumption that the RR is bankrupt.

2.Which is a KDY subsidiary and was conquered in the RR's first match.

3.The UT-AT is an AT-TE with the legs replaced, prove they are an entirely different vehicle.

4.No they didn't, you need to re-read those scenarios. Furthermore Nek is the only one we know of that might be able to counter the tactic in the first place. Better yet Trench knows nothing about Nek except for their first encounter, neither faction knows the other's allies even exist.

5.A:Except it would be more like a system and better yet he'd have to figure it out first, in which time he has already revealed himself and the RR is already ontop of him. Game over. Simply put it wouldn't matter, as soon as he gets trapped it is already too late.

 

1. The rabble? Sure. The leadership? That will be extremely divided as previously discussed. Nor could one or two of its leadership give you the station, it would take tons of politics and such... As we have already discussed, Jerec is good at behind the scenes political maneuvering. :D As for the RR finances, they are in a precarious position with all of their funds have things that could knock them out from under them rapidly.

 

2. True, but the fact still remains that constructing SPHA is vastly different from constructing most ground vehicles since it is so much larger and its type of weapon is different as well. The shipyards may have been arbiter retrofitted to allow vehicles to be produced, but making AT-TE and a SPHA on limited factories, requires completely different setup that the RR simply does not have.

 

3. Well, they both get one shot by stray laser cannons... :p Joke aside, the only time we ever see them effective against star ships, is in mass, concentrated, against little to no armor, with no shields in the way. Extremely circumstantial and something that will NOT happen here, since at the very least both the Vengeance and the Vindicators have great armor (Vengeance more so ofc).

 

4. They saw capital ship cloaking, once, a long time ago. Did they have it on hand during the second match where there wasn't space cloaking? If not, they likely returned it to Kuat, which btw is astounding that they would just give the RR a CGT. I mean, do you know how RARE and EXPENSIVE those are?! Just handing them out willy nilly is insane!

 

5. Need to get check Kuats products for a bit, to verify a few things.

Edited by Silenceo
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