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Conquest: Galactic Scheme's


Silenceo

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You are a member of House Organa though. In these trying times the House needs to be united by one will. That will is the Inquisition.

 

And what if we assume that I won't make myself a slave of someone working for someone that I swore to destroy?

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OOC: Ya family..... maybe you should just contact OTHER members of house Organa.... see what the former members of the Imperial Senate think of all this, I will super surprised if this doesnt blow up in the Empires face HARD... this is way to much "muscle flexing" over a planet with some of the richest most powerful people in the galaxy.

 

This is nothing! I mean, the

time the Empire flexed its muscles over Alderaan...

 

Side Note: The GI has gone through a long process since basically the beginning of the game to earn back their trust.

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This is nothing! I mean, the
time the Empire flexed its muscles over Alderaan...

 

Side Note: The GI has gone through a long process since basically the beginning of the game to earn back their trust.

 

Ya look what it took to silence them.... death, and even that DIDNT silence these people..... you got hell coming to you.

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And what if we assume that I won't make myself a slave of someone working for someone that I swore to destroy?

 

You will be an ally to the Inquisition. If someone draws Inquisition blood you will pledge your aid against them.

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Excuse me but there is a war to be fought, specifically a battle to be won and if you've received the fleet numbers Sil, then...

 

"And it is a good thing you redirected the Ambassador's fleet to the defense of Gall, Farewell. Their tardiness will not hinder us any longer. Time to depart.

 

Helm! Take us out of orbit and set our destination for Cato Neimoidia. It is time to show them what we've learned, and the friends we've made. Ensign contact the rest of the fleet and ensure their ready status. Jump on my command."

 

*Admiral Endo Askar gives the command once the fleet is ready, the bridge of the Runi comes alive with activity as orders are barked and the engines wine before blasting the ship into hyperspace*

Edited by StarSquirrel
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Excuse me but there is a war to be fought, specifically a battle to be won and if you've received the fleet numbers Sil, then...

 

"And it is a good thing you redirected the Ambassador's fleet to the defense of Gall, Farewell. Their tardiness will not hinder us any longer. Time to depart.

 

Helm! Take us out of orbit and set our destination for Cato Neimoidia. It is time to show them what we've learned, and the friends we've made. Ensign contact the rest of the fleet and ensure their ready status. Jump on my command."

 

*Admiral Endo Askar gives the command once the fleet is ready, the bridge of the Runi comes alive with activity as orders are barked and the engines wine before blasting the ship into hyperspace*

OC: Admiral Tyrral will be leading the Coaltion Fleet.Adrian Adrian is still on Gall planning something to Bite Sil in the butt because somehow am about to be attacked right when I send my Fleet away like I knew he would but its impossible they knew that the Fleet was gone until they jumped into Hyperspace.So they Attacking Fleet wouldn't get here until Friday the next update.

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Tragedy

 

 

 

Unfortunately there has been a character death, and the scene reveals no immediate culprit's. All of the signs point to lack of oxygen, yet there is no bruising along is neck or anywhere on his body. It is thus believed that Admiral Tyrral choked to death in the solitude of his own chambers as he was enjoying his evening meal. He had intended to lead the Farewell Coalitions forces against the Galactic Empire for the first time at the battle of Cato Nemoidia, but alas, t'was not to be...

Edited by Silenceo
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Tragedy

 

Unfortunately there has been a character death, and the scene reveals no immediate culprit's. All of the signs point to lack of oxygen, yet there is no bruising along is neck or anywhere on his body. It is thus believed that Admiral Tyrral choked to death in the solitude of his own chambers as he was enjoying his evening meal. He had intended to lead the Farewell Coalitions forces against the Galactic Empire for the first time at the battle of Cato Nemoidia, but alas, t'was not to be...

OOC: No... hell no... oh god....

 

IC: "He... what? Alright, increase the security on the bridges and vital parts of each ship, have the Cabure lock down my bridge and quarters and send a detachment over to the Coalition flagship to secure it."

 

*an officer begins explaining the situation more thoroughly*

 

"I don't care if it has been labeled accidental. There are no accidents this far into an operation. We are operating under the assumption that this was a murder."

Edited by StarSquirrel
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Tragedy

 

Unfortunately there has been a character death, and the scene reveals no immediate culprit's. All of the signs point to lack of oxygen, yet there is no bruising along is neck or anywhere on his body. It is thus believed that Admiral Tyrral choked to death in the solitude of his own chambers as he was enjoying his evening meal. He had intended to lead the Farewell Coalitions forces against the GE for the first time at the battle of Cato Nemoidia, but alas, t'was not to be...

 

 

Sil am just going to say you know that wouldn't have happened.No one other then Adrian inner council Tyrral and Siri would have known that the Fleet was leaving when they were until they were already in hyperspace thus no one would have been able to infiltrate the ship unless they did it months before and the only way that would have been possible especially on the ship he was on the Coalition Flagship which is Adrian personal Flagship the only people on there would be loyal Coalition crewman who would have been screened beforehand,for a mission of this important tp the Coalition everyone would have been Hand pick by the Inner council for their loyalty and experience.Also most worked for the Suns before they all left for a reason they wouldn't just start working for them again out of the blue..No one would have been able to board that ship.Also as you said before I know the Black Suns playbook so Adrian would know that they would target his inner council no one in his inner council would be put in a position that something like this would happen,and am more then sure he would not have been alone at that time he would have invited Admiral Askar over to discuss the battle and swap war stories do I need to show you his traits and the third Coalition faction trait.

 

Faction Trait 3:Turn the other cheek:Most of faction consist of former criminals who have given up their old ways to make a better future for them and their families..Increases Morals and loyalty to the faction and its leaders.

 

1.Over-Analysis: At times he over examines a situation, which causes him to over-prepared or take too long to act. Though, at times it does pay to be prepared.

 

2.Story Teller: Able to captivate those around him in the tales he relates to them, which allows him to take advantage of certain situations.

 

Over-Analysis alone would say he would invite his Fellow Admiral over to his ship if not go over to the Runi himself to Analysis the battle and make a battle plan together this is the time when they would have made the Plan. He would not have been alone and he knows better he knows about the Suns he would have been prepared.

 

Sil Tyrral would not have died on this trip and you freaken know it.

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Sil am just going to say you know that wouldn't have happened.No one other then Adrian inner council Tyrral and Siri would have known that the Fleet was leaving when they were until they were already in hyperspace thus no one would have been able to infiltrate the ship unless they did it months before and the only way that would have been possible especially on the ship he was on the Coalition Flagship which is Adrian personal Flagship the only people on there would be loyal Coalition crewman who would have been screened beforehand,for a mission of this important tp the Coalition everyone would have been Hand pick by the Inner council for their loyalty and experience.Also most worked for the Suns before they all left for a reason they wouldn't just start working for them again out of the blue..No one would have been able to board that ship.Also as you said before I know the Black Suns playbook so Adrian would know that they would target his inner council no one in his inner council would be put in a position that something like this would happen,and am more then sure he would not have been alone at that time he would have invited Admiral Askar over to discuss the battle and swap war stories do I need to show you his traits and the third Coalition faction trait.

 

Faction Trait 3:Turn the other cheek:Most of faction consist of former criminals who have given up their old ways to make a better future for them and their families..Increases Morals and loyalty to the faction and its leaders.

 

1.Over-Analysis: At times he over examines a situation, which causes him to over-prepared or take too long to act. Though, at times it does pay to be prepared.

 

2.Story Teller: Able to captivate those around him in the tales he relates to them, which allows him to take advantage of certain situations.

 

Over-Analysis alone would say he would invite his Fellow Admiral over to his ship if not go over to the Runi himself to Analysis the battle and make a battle plan together this is the time when they would have made the Plan. He would not have been alone and he knows better he knows about the Suns he would have been prepared.

 

Sil Tyrral would not have died on this trip and you freaken know it.

 

Without breaking any oaths of Secrecy, there is no way for Tyrral to have survived this assailant Jarons. As I said, I really had wished you had him stay on Gall, he would of lived then... Nor am I always the one to blame. If Askar had been present, he merely would be dead as well.

 

While we don't have to kid ourselves... This was a murder, no hiding it. However, neither of these commanders have any combat feats which makes them vulnerable to this exact thing, as they also do not have much if anything in intel or other espionage skills.

 

All I can say without breaking any oaths of secrecy, is that the assailant is extremely well versed in the BS, infiltration, Assassinations, and everything else required for this job. That, and he has been embedded for well over a month.

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Battle of Cato Nemoidia

 

Galactic Empire:

 

- 1 Imperial star destroyer

- 4 Victory class

- 10 Vindicator

- 20 Tartan

-- 148 TIE Interceptors

-- 148 TIE Bombers

-- 592 TIE Fighters

 

Galactic Inquisition:

 

Vinen Tamara

- 4 Vindicator-class heavy cruiser

- 4 Imp II Frigates

- 1 Immobilizer 418 cruiser

- 3 Ardent

- 8 IC-1 Enigma-Class Corvettes

-15 DP20

- 13 Tartans

- 7 Stealth Ships

-- 200 Skiprays

-- 250 IF-11s

-- 200 TIE Phantoms

-- 200 TIE Defenders

-- 315 Nssis-class Clawcraft

--- 3000 Spacetroopers

 

Details:

 

 

Every ship that isn't a fighter/bomber has Troll shields and Jamming

 

Unique Design Specs

IF-11

Length: 10 meters

Width: 4 meters

Armament: 6 laser cannons

Shields: Weak

Speed: similar to Tie Interceptor

 

Visually a bit similar to the old V-wing.

 

Strengths:

Speed

Firepower

 

Weaknesses:

Heavy reliance on sensors

Terrible shields

 

Features:

Astromech

Ability to disable laser cannons for boosted shield strength (disabled in pairs)

 

IC-1 Enigma-Class Corvette

Length: 200 meters

Width: 25 meters

Armament: 16 laser cannons

Hyperdrive rating: Class 1 (Backup Class 12)

Crew: 50

Passengers: 20

Cargo Space: 200t

 

Similar in design to the Tartan, just smaller.

 

Features:

Sensor Jamming

Stealth

 

Chameleons (1600)

Imp II Frigates: On board the Imp II Frigates

1 Ardent: 1300

 

Commando Droids (975):

14 DP 20s: 25 each

5 Stealth Ships: 25 each

1 Ardent: 500

 

 

Special Guest:

- Grand Inquisitor Jerec

-- Vengeance

 

Details:

 

While he was originally going to ignore the entire battle, as trivial to him as it was, Aliria made him an offer he simply could not refuse. That being said, he is living up to his side of the deal by attending this battle, Flagship and all.

 

 

Vs.

 

Mando Werda:

 

Endo Askar

- Kandosii-Type: the Runi*

- Providence-class : the Reckless,and the Untamed

- Jehavey'ir-type: 30

- Action VI Transports: the Mando Ark

- Crusader-class: 22

-- Skipray Blastboats: 50

-- X-83's: 1500

-- Bes'uliik starfighters: 500

 

 

Details:

 

 

I'm also loading 10,000 Mando Cabure into the Action VI transport and 500 Mando Cabure each into 20 of the Jehavey'ir types. 2,500 Basilisks will be with the Action VI, 375 Basilisks into each of the 20 Jehavey'ir-types carrying troops

 

*denotes: Upgraded Sensors / Upgraded Communications /Upgraded Shields /Upgraded Armor (level 5 all)

 

 

The Farewell Coalition:

- 1 Keldabe-class battleship long range Turbolaser

- EF76 Nebulon-B escort frigate Heavy Quad Turbo lasers anti stealth tech long range Turbolaser

- 4 Terminus-class destroyer,Medium Quad long range Turbolasers and state of the art shielding

- 1 Ardent-class fast frigate

- 13 Crusader-class corvette,State of the art shielding and medium quad laser cannons and point defense cannons

- 1 YZ-2500 heavy transports Medium Quad with medium Quad turbolaser,(5,000 troops)

-- 354 Bes’uliik

-- 100 M12-LKimogila Heavy fighter

-- 180 Tra’kad

-- 160 Davaab-type starfighter

-- 100 skipray 24r blastboat

 

 

Mando Werda and Farewell Coalition Battle Plan:

 

 

OK so what I was think is we have some of my troops join yours on your Jehavey'ir-types which will Board the IMP 1,Victory with while were in Druckenwell.5,000 of my Coalition soldiers (There well trained).I think we should have Have our cap ship enter the system with the Davaab-type starfighter will accompany our Bes'uliik while our other fighters(twintails,skipray,M12-LKimogila Heavy fighter,Tra’kad) will go around Cato Nemoidia to commenor and come in behind the Imperial fleet and attack there engines so they can not escape that will make boarding them easier.The Coalitions Kelbabe,2 EF76 Nebulon-B and 4 Terminus class destroy are equipped with long range turbolaser so they will pressure the Imperial Fleet from a far until they are able to close the distance and by then most of their ships would be severely damaged if not crippled.Once the Imperial Fleet move into round the coalitions Kelbabe and Ardent will focus on the IMP 1 while the rest of the combine fleet will focus on mainly the tartans and the victories.After most of the Tartans are destroyed the rest of the fighters and bombers will come in from behind and take out the bigger ships engines but if it looks like the Capital ships will try to flee the battle field The fighters will come in early to stop their escape by targeting their engines.After we cripple their engines so they can't jump to hyperspace and spread word of what happened here the combine fleet with start with a ion cannons Bombardment to disable the opposing Faction system so our boarding parties can land with less difficulty.

 

Sounds good

 

Notes:

-the Jehavey'ir-types are equipped with heavy Ion cannons and they will be doing the boarding. That plays well into your plan. Your 5k will

-Just remember how obscenely skewed the fighter ratio is for us in this... we can use that especially since we have ships well enough designed to bring down Tartans.

 

 

Variables:

 

 

- The Galactic Empire and their allies knew of the assault before it arrived due to intel

- Agents were aboard your vessels for a long time now, and managed to transmit the battle plan

- The GI's Interdictor will need to be taken out if escape is to be made

- The Farewell Coalition's Keldabe has been infected with a virus, which if GI boarding ships get close, its shields will temporarily be lowered. (Another gift of the assassin)

- Surrender is a viable option, most likely to get the men to survive anyways...

- Intel and severe use of it, has allowed the Galactic Inquisition to have quite an advantage

- Due to Jammers, stealth tech, and their fast hyperdrives, they were able to destroy the Mando Werda scouts earlier on that would have alerted the MW&FC fleet to the approaching danger

- Jerec and the Vengeance will not be present at the start. He will arrive three tor four hours late to the engagement.

- Aliria is not the same as before, something very... Fundamental... Has changed about her.

- Due to this change, after this battle, Aliria will be trusting those within her council (her other characters) to take care of the GI until she returns.

Edited by Silenceo
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Without breaking any oaths of Secrecy, there is no way for Tyrral to have survived this assailant Jarons. As I said, I really had wished you had him stay on Gall, he would of lived then... Nor am I always the one to blame. If Askar had been present, he merely would be dead as well.

 

While we don't have to kid ourselves... This was a murder, no hiding it. However, neither of these commanders have any combat feats which makes them vulnerable to this exact thing, as they also do not have much if anything in intel or other espionage skills.

 

All I can say without breaking any oaths of secrecy, is that the assailant is extremely well versed in the BS, infiltration, Assassinations, and everything else required for this job. That, and he has been embedded for well over a month.

Sil this is really pissing me of am finding who this is and they are going to tell me everything.Star thinks for helping with the investigation.The fleet is under your command.If you find who did this get everything from them.I just know i should have sent Adrian I just knew it.

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*Curls up into a ball, preparing for Jarons and Star to hate endlessly*

 

:( :( :( :( :( :( :( :( :( :( :(

 

*Muttering* It wasn't me! I swear! Not me... No!...no....

 

what's the point of even Debating Sil both of our Fleet would be destroyed .what happened to Star scouts.

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what's the point of even Debating Sil both of our Fleet would be destroyed .what happened to Star scouts.

 

It is explained in the variables, and Star was aware well before the battle started that he had lost contact with the scouts that were covering the Commenor route to Cato Nemoidia.

 

Side Note: If you can destroy even just the Interdictor and perhaps some capital ships, you could still make it out with most of your capital ships. Or, battle it out with the GI and GE fleet and get out before Vengeance arrives, which is 3 hours into the battle.

 

After Thought: Other than the Vengeance which would act as a sort of enrage timer... The fleets are actually pretty evenly matched if you compare armaments, compliments, and might even tip in the MW&FC favor once boarding parties are considered.

Edited by Silenceo
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It is explained in the variables, and Star was aware well before the battle started that he had lost contact with the scouts that were covering the Commenor route to Cato Nemoidia.

 

Side Note: If you can destroy even just the Interdictor and perhaps some capital ships, you could still make it out with most of your capital ships. Or, battle it out with the GI and GE fleet and get out before Vengeance arrives, which is 3 hours into the battle.

 

After Thought: Other than the Vengeance which would act as a sort of enrage timer... The fleets are actually pretty evenly matched if you compare armaments, compliments, and might even tip in the MW&FC favor once boarding parties are considered.

When he was told his Scouts were destroyed I should have been notified as well.Its fine the long range Turbolasers on my big ships should be able to out the Interdictor and a few other cap ships before the Opposing factions can attack us.This will also keep the GI ships away from the Kelababe but it still has Mass driver missiles so I should be able to take out more then a few ships by itself aswell with its shield leecher should take out a lot of their smaler capital ships by their selves.

 

Sil we have tomorrow to debate the battle outcome as well correct.

Edited by Jarons
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That is correct.

If Tyrall was still alive our space skills would double the GI.Alright after calming down about we have a good chance of defeating one of these Fleets and maybe crippling the other before the Vengeance arrives.I would like to add that the Keldabe-class battleship ,EF76 Nebulon-B escort frigate , Terminus-class destroyer and Ardent each has anti stealth tech and state of the art shielding.The Stealth ship will not be a problem.Also my Crusaders have State of the art shielding and Medium quad laser cannons and Point defense cannons.So they should be able to take out more fighters then both the Tartan and IC-1 Enigma-Class Corvettes.

 

I will also like to add that 2 EF76 Nebulon-B escort frigate and 4 Terminus-class destroyer will be protecting the Keldabe and any ship that try to get within range or close enough to board the Keldabe with have to deal with its Escort first which each has state of the Art shielding with Long range turbolasers that will bombard the hell out of your ship before you even get close and anti stealth tech that will decloak any of your ships with Stealth tech.Also your troll shields are just going to help the Keldabe-class battleship become even stronger with its Shield leecher tech will lower your shields and make my weapon system even stronger.That would increase the strength of our long range turbolaser that are already pretty powerful.The Keldabe-class battleship will more then likely Target GI's Interdictor first so they can escape before the Vengeance arrives.

 

The 2 EF76 Nebulon-B escort frigate and 4 Terminus-class destroyer and Star Capital ships will focus on the Tartan and IC-1 Enigma-Class Corvettes.

 

Fighters Numbers for the GE is 2053

While the combine fleet fighter numbers are:2944

 

So we have 891 fighters advantage.

Edited by Jarons
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It is explained in the variables, and Star was aware well before the battle started that he had lost contact with the scouts that were covering the Commenor route to Cato Nemoidia.

 

Side Note: If you can destroy even just the Interdictor and perhaps some capital ships, you could still make it out with most of your capital ships. Or, battle it out with the GI and GE fleet and get out before Vengeance arrives, which is 3 hours into the battle.

 

After Thought: Other than the Vengeance which would act as a sort of enrage timer... The fleets are actually pretty evenly matched if you compare armaments, compliments, and might even tip in the MW&FC favor once boarding parties are considered.

 

Sorry Sil but I got to stop you right here.

 

It was explained to you repeatedly that if any Imperial fleet aside from the one already above Cato Neimoidia was present before the final jump in-system then the entire mission was to be called off. With the Kandosii's advanced comm systems they easily could make contact with their scouts (at least one of which would have been in-system)

 

So, yeah, Karadron's fleet physically can't be there (and won't) if the MW fleet is going to be there. They may jump in system after we've left or at the tail end of our operation (as that would fit with my scouting patterns)

 

Sil, my scouts, they would have been deployed just prior to the last jump into the system not a week earlier before the fleet arrived...

 

I've been patient up to now. I've tried to take things in stride and not react harshly to a lot of things that have gone wrong... but this is stupid and completely ignores logic and common sense.

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Hey guys remember when I told you if you dont have some form of "intel" in your title your intel is pretty much ****.... ya that.... welcome...

 

Sil Things that Rival IMPERIAL Intelligence

 

Imperial Security Berue

Rebel Intelligence

Black Sun Intelligence

Bothan Intelligence

 

 

Imperial Intelligence was so busy just trying to figure out WHO was IN the rebellion and THEN find out WHERE the hell they were that they didnt much bother with the whole Criminal side of things. Security was tight enough to usually that they didnt have to worry about it. I partially would consider the Rebels better then the Imperial on the INTEL front while I would consider the Empire slightly better on the counter-intel front. The Rebels had the huge advantage of KNOWING who their enemies were and mostly knowing where they were, so secrets uncovering was all they had to worry about. While the Empire had to worry about the whole shibang. Not saying they shouldnt have intel on them, or be able to stop SOME scouts.... but the level of Intel WE dont have that we should or the amount of scouts WE have been unable to stop simply because our names dont carry some form of "intel" in it is kind of absurd.....

 

 

Edit: most of the time Imperial Intel wasnt even all that interested in "secrets" they just needed to figure out where the hell the enemy was to send in the guns..... and that ALONE was challenging...

Edited by tunewalker
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