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Conquest: Galactic Scheme's


Silenceo

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OOC: Same train of thought contact wise. :o*Continues waiting*

 

OOC:Well I do need to wait for Cheat to come on but am sure he doesn't mind if I start it.

 

The Liberator arrives at Farstine.

 

Beeska sends 2 young Diplomats down to the surface of the planet to see if Beeska and Adrian could have a meeting with the Governor of Farstine.

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OOC:Well I do need to wait for Cheat to come on but am sure he doesn't mind if I start it.

 

The Liberator arrives at Farstine.

 

Beeska sends 2 young Diplomats down to the surface of the planet to see if Beeska and Adrian could have a meeting with the Governor of Farstine.

 

*They are met with open arms, and their superiors welcomed to meet them in the conference chamber.*

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*They are met with open arms, and their superiors welcomed to meet them in the conference chamber.*

Adrian and Beeska head down to attend the meeting.

 

OCC:I'll let cheat handle the Talks.

Edited by Jarons
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Adrian and Beeska head down to attend the meeting.

 

OCC:I'll let cheat handle the Talks.

First, consider bonuses of my char during the negotiations:

Innate Abilities:

  • Speech diversity
    Having travelled the whole galaxy and been present at hundreds of negotiations she has learned many different languages.
    -> Improves diplomatic skills and slightly increases trading proficiency
  • Diplomat's daughter
    She has been taught the most sophisticated diplomatic skills by a master of his trade.
    -> Increases the chance and improves the results of successful negotiations
  • Child of the Organa
    She has been born into the Organa family, although not the immediate family and raised in the capital city Aldera, home of the Organa family.
    -> Increases relations and diplomatic skills when dealing with aristocracies and slightly increases overall prestige

 

Character Skill Tree:

 

Diplomacy:

  • Tier 1:
    Reading Others: 10 + 10 * R2 = 30
    Doctrines: 10 + 10 * R2 = 30
  • Tier 2:
    Peace: 10 * T2 + 10 * T2*R2 = 60
    Agreements: 10 * T2 + 10 * T2*R2 = 60
  • Tier 3:
    Exchanges: 9 * Tier 3 = 27
  • Tier 4:
    Allies: 7 * Tier 4 = 28

 

Adrian, Beeska and her assisstants enter the conference chamber.

 

Edit: OOC: took longer that I expected, also had to spend 4 week's skill points... And yeas, that's over 80% spent in one skill tree :p

Edited by CheaterLL
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OCC: It's fine I was leveling my Agent.

 

Well as you might know Farstine is a sanctuary World its one of the few planets that can openly trade with the Republic and CIS and We want it.Its a Galactic trading HUB were we can run our goods through no extra tax and since its on a hyperspace lane we will receive a bonus.

 

That's just the first part of the Plan the second part is were we talk to the Republic this is where Ms.Beeska come in she will lead the negotiations since she already had dealings with the Republic and am sure a better Diplomat then both of us combine.She will hopefully convince the Republic to allow us use of one of there fleets to help in our case.As a reward for our help we can talk them into letting us protect a few of their system for them put the planets under our control but each planet is still apart of the Republic this way we get the resources and the Republic keep their aligned worlds and are able to relocate Fleets to the Front to help fight the Empire.

 

The third part of the Plan is were we put the hurt on the CIS. With the Republic fleet we will hopefully Liberate Multiple CIS systems and force the CIS to go on the Defensive we will start by taking Mon Gazza, Herdessa,Christophsis,Llanic. and Iskalon .Following that we will have Ms.Beeska to talk to Rodia about rejoing the Republic under our protection.After that we will have captured 9 planets from the CIS.In that one area it will create a arrowhead for the final part of the plan that will fatally wound the CIS.

 

The Republic will want to throw a lot of their support behind this we are going to take Genosis.The CIS biggest droid manufacturing World.This will cripple the CIS war machine and will give the Republic the opening they need to take back a few CIS system.

 

If we do this the Republic is going to be eating out of our hands.We could asked them for anything and they will be give it to us without a second thought.

 

So this is my Plan what do you think?

Impressive, I believe that our co-operation will be very lucrative.

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Impressive, I believe that our co-operation will be very lucrative.

OOC:Hey I was thinking since Admiral Tyrral has more points in Capital ships he should lead the combine forces capital ships while Ayan Ordo leads the Starfighters do you think that is fair?

 

IC:I would agree glad to have you on board Mr.Ordo.

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OOC:Hey I was thinking since Admiral Tyrral has more points in Capital ships he should lead the combine forces capital ships while Ayan Ordo leads the Starfighters do you think that is fair?

 

IC:I would agree glad to have you on board Mr.Ordo.

OOC: would be fine. However, I had forgotten to add a few weeks worth of skill points to my character. I edited the new points, so take a look if Tyrral still has more points.

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*Week 21*

 

Results of Week 20:

 

"Salty's" Freighter's and Soldiers Co.: Taking on new jobs. Holy intel Batman!

 

The Galactic Inquisition: Construction, plotting, and the usual. Wedding in 2 weeks.

 

Mando Werda: Construction and training.

 

The Farewell Coalition: Arrived over Farstine to meet with the Governor.

 

Rising Republic: Has gained Arbiter protection, due to inactivity.

 

Ordo Kote: Arrived over Farstine to meet with the Governor.

 

Independent Republic Ambassadors: Arrived over Farstine to meet with the Governor.

 

 

Skill points Earned:

 

"Salty's" Freighter's and Soldiers Co.: + 20

 

The Galactic Inquisition: + 25

 

Mando Werda: + 15

 

The Farewell Coalition: + 10

 

Rising Republic:

 

Ordo Kote: + 15

 

Independent Republic Ambassadors: + 20

 

(Sorry for the delay on the responses of the Governor, the Republic, and such... Been swamped by Homework)

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Oh cheat... I have a ship to pick you up to take you to Alderaan for a big wedding of one of your relatives...

 

The ship shall pick Beeska, Leynn and Niiyl up at Farstine along with an escort of 20 IG-100 MagnaGuars and 20 YVH-1 Battle Droids.

 

4 Delta-7B Aethersprite starfighters piloted by IG-100 MagnaGuards travel to Alderaan to scout the area.

 

Btw. Leynn and Niiyl are adopted children of Beeska and chose to bear her last name, Organa. Just for the formality.

Commander Risthe will watch over the Liberator during the wedding.

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The ship shall pick Beeska, Leynn and Niiyl up at Farstine along with an escort of 20 IG-100 MagnaGuars and 20 YVH-1 Battle Droids.

 

4 Delta-7B Aethersprite starfighters piloted by IG-100 MagnaGuards travel to Alderaan to scout the area.

 

Btw. Leynn and Niiyl are adopted children of Beeska and chose to bear her last name, Organa. Just for the formality.

Commander Risthe will watch over the Liberator during the wedding.

 

That's fine just note the ship that came to pick you up is small but fast, that many droids will be VERY cramped.... most are going to need to be held in the Cargo.. but then again so are the "troops" that are my men also acting as gaurds... since the usual Passenger size is only about 5 people.

 

(Edit: what I am trying to say is with the speed of the ship and the Time table I was given to get you there, its likely it will out pace and leave your fighter escorts in the dust, that should be fine though since the ship is a stealth ship, so you are flying in relative safety)

 

 

Edit 2: the way the Passenger cab should look is the 3 primary passengers... 1 of your droid escorts and 1 of my men acting as escort (my guys dont trust droids much since one incident so leaving precious cargo with 2 droids as the ONLY means of defense is a no go) the rest of the droids will be in the cargo area with 4 more of my men.

Edited by tunewalker
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That's fine just note the ship that came to pick you up is small but fast, that many droids will be VERY cramped.... most are going to need to be held in the Cargo.. but then again so are the "troops" that are my men also acting as gaurds... since the usual Passenger size is only about 5 people.

 

(Edit: what I am trying to say is with the speed of the ship and the Time table I was given to get you there, its likely it will out pace and leave your fighter escorts in the dust, that should be fine though since the ship is a stealth ship, so you are flying in relative safety)

 

 

Edit 2: the way the Passenger cab should look is the 3 primary passengers... 1 of your droid escorts and 1 of my men acting as escort (my guys dont trust droids much since one incident so leaving precious cargo with 2 droids as the ONLY means of defense is a no go) the rest of the droids will be in the cargo area with 4 more of my men.

 

The droids are deactivated until they are unloaded on Alderaan (think of the B1 inside a MTT).

And how fast is your ship exactly?

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The droids are deactivated until they are unloaded on Alderaan (think of the B1 inside a MTT).

And how fast is your ship exactly?

 

.9 class Hyperdrive.. though TECHNICALLY I could argue that its faster given my Hyperdrive tech and the likelyness that when it was at dock some of my company would have been MORE then capable of just doing some rewiring to make ALL of my ships faster then their standard Hyperdrives SHOULD allow.... with out crystals... since obviously it didnt require a new hyperdrive being put in, just tech level and for my people some "basic level" re-calibration.

Edited by tunewalker
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OOC:Cheat what about the talks with the Republic?

 

"I am very sorry, but urgent family matters force me to suspend the negotiations for a few days. I will continue via holocom as soon as I arrive at Alderaan."

 

OOC: I intended to add an edit to my first post this 'week' to clarify that but meh

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That doesnt really take a week. That will be done "retro" or basically my pick up and send will be done AFTER the Republic conversation is done....

Well OK and hey Cheat if you like you can take some of my Elite troops there more then well equip to protect you and your escort.Also there not Droids and they worked with Tune troops before.

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"I am very sorry, but urgent family matters force me to suspend the negotiations for a few days. I will continue via holocom as soon as I arrive at Alderaan."

 

OOC: I intended to add an edit to my first post this 'week' to clarify that but meh

 

You should be able to continue on my ship, it has a shotgun transiever to ensure secure and untraceable calls.

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Well OK and hey Cheat if you like you can take some of my Elite troops there more then well equip to protect you and your escort.Also there not Droids and they worked with Tune troops before.

 

It should be fine as is. And we really dont need things to become even more crowded. Even though I have worked with you before and do trust your guys its just one of those times when the crew is looking at Space of the thing and expedience, The more people coming along the longer it takes to get every one on board and ready to go... And the Time line is TIGHT...

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.9 class Hyperdrive.. though TECHNICALLY I could argue that its faster given my Hyperdrive tech and the likelyness that when it was at dock some of my company would have been MORE then capable of just doing some rewiring to make ALL of my ships faster then their standard Hyperdrives SHOULD allow....

 

My fighters have the advantage of distance (you have to travel to Farstine first). And those fighters had their hyperdrives upgaded to class 1.

 

Damn.. Just noticed I hadn't sent you that pm sil... wanted to do that last week...

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My fighters have the advantage of distance (you have to travel to Farstine first). And those fighters had their hyperdrives upgaded to class 1.

 

Damn.. Just noticed I hadn't sent you that pm sil... wanted to do that last week...

 

Right, that is true... so technically they could reach there a day ahead of time, since it should only take a couple days to reach you....

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  • 3 weeks later...

*Week 22*

 

Results of Week 21:

 

"Salty's" Freighter's and Soldiers Co.: Back from R&R.

 

The Galactic Inquisition: Back from R&R.

 

Mando Werda: Back from R&R.

 

The Farewell Coalition: Back from R&R.

 

Rising Republic: Has gained Arbiter protection, due to inactivity.

 

Ordo Kote: Back from R&R.

 

Independent Republic Ambassadors: Back from R&R.

 

 

Skill points Earned:

 

"Salty's" Freighter's and Soldiers Co.: + 50

 

The Galactic Inquisition: + 50

 

Mando Werda: + 50

 

The Farewell Coalition: + 50

 

Rising Republic:

 

Ordo Kote: + 50

 

Independent Republic Ambassadors: + 50

 

(So many points awarded since such a long break, though less than would have been earned. That said, going to be busy today so not sure how much we can get into the wedding...)

Edited by Silenceo
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