Silenceo Posted March 27, 2015 Author Share Posted March 27, 2015 (edited) You guys are really underestimating the Juggernaughts. Not underestimating, so much as there are quite a few vital points where it is simply too large to traverse due to choke points in the Canyon. Edited March 27, 2015 by Silenceo Link to comment Share on other sites More sharing options...
raandomname Posted March 27, 2015 Share Posted March 27, 2015 Not underestimating, so much as there are quite a few vital points where it is simply too large to traverse due to choke points in the Canyon. Fair point. Link to comment Share on other sites More sharing options...
Jarons Posted March 27, 2015 Share Posted March 27, 2015 So Sil what's my chances? Link to comment Share on other sites More sharing options...
Silenceo Posted March 27, 2015 Author Share Posted March 27, 2015 So Sil what's my chances? With the current plan? Now, that would be telling... Though, I will say this. It looks like it will last more than one in-game week so far. This is where the extra ammunition and such come in handy. Link to comment Share on other sites More sharing options...
Jarons Posted March 27, 2015 Share Posted March 27, 2015 With the current plan? Now, that would be telling... Though, I will say this. It looks like it will last more than one in-game week so far. This is where the extra ammunition and such come in handy. It's ok am fine with you telling . Your going to force a siege aren't you? Link to comment Share on other sites More sharing options...
Silenceo Posted March 27, 2015 Author Share Posted March 27, 2015 It's ok am fine with you telling . Your going to force a siege aren't you? I am forcing nothing. I have no faction, I merely animate the will of the Factions... This was their decision, not mine. (Ok, I added a few dasterdly twists... But hey! You know I tend to make things interesting!) For the most part, be VERY glad you contacted the Mando Werda... Their troops notice quite a few things that your own forces over looked. Link to comment Share on other sites More sharing options...
Jarons Posted March 27, 2015 Share Posted March 27, 2015 I am forcing nothing. I have no faction, I merely animate the will of the Factions... This was their decision, not mine. (Ok, I added a few dastardly twists... But hey! You know I tend to make things interesting!) For the most part, be VERY glad you contacted the Mando Werda... Their troops notice quite a few things that your own forces over looked. Its going to be a sad but interesting update tomorrow isn't it.That's not true you do have a faction its on the first page we all read it mannnn . Yes their decision rightttttt but can I have my factory build ammunition for my vehicles? Yea I kinda feel bad about offering the Job to tune before you star now my apologies Star am picking you guys next time. Side note:How did my scouting mission go sil. Link to comment Share on other sites More sharing options...
Silenceo Posted March 27, 2015 Author Share Posted March 27, 2015 Its going to be a sad but interesting update tomorrow isn't it.That's not true you do have a faction its on the first page we all read it mannnn . Yes their decision rightttttt but can I have my factory build ammunition for my vehicles? Yea I kinda feel bad about offering the Job to tune before you star now my apologies Star am picking you guys next time. Side note:How did my scouting mission go sil. To Sororro? They found... Rocks! And... Smugglers!... And...And... I believe it is also a Zann Consortium planet. They have not yet looked deep enough to find what I know you are looking for, and it might not even be operational. Link to comment Share on other sites More sharing options...
Silenceo Posted March 27, 2015 Author Share Posted March 27, 2015 (edited) Its going to be a sad but interesting update tomorrow isn't it. In Star's own words, and I hope he doesn't mind I am quoting him... Dang, he's screwed. Cutting out of course, all the spoilers. Edited March 27, 2015 by Silenceo Link to comment Share on other sites More sharing options...
Jarons Posted March 27, 2015 Share Posted March 27, 2015 In Star's own words, and I hope he doesn't mind I am quoting him... Cutting out of course, all the spoilers. Well This sucks you know that Sil I'll see what happens tomorrow am going to bed. Link to comment Share on other sites More sharing options...
Silenceo Posted March 27, 2015 Author Share Posted March 27, 2015 Well This sucks you know that Sil I'll see what happens tomorrow am going to bed. I only give to those the challenge I believe they have a way of overcoming. So for what may come Jarons, I have faith in your ability to defeat it in some way. Despite the fact I am the one who orchestrates the NPC's, I really am not out to get any of you. Regardless of what you may soon think. (Star...Tune...Jarons...) Oddly, Karadron is enjoying SO MUCH peace... As an Imperial it must be sickening! Luckily, he has rebel cells on his worlds. :p Link to comment Share on other sites More sharing options...
StarSquirrel Posted March 27, 2015 Share Posted March 27, 2015 Well This sucks you know that Sil I'll see what happens tomorrow am going to bed. To be fair, your plan actually addresses some of the concerns that caused me to say you where screwed. That convo happened before you posted your plan so you'll do better than I thought... I think. Or we'll all die. 50-50 really. Link to comment Share on other sites More sharing options...
Silenceo Posted March 27, 2015 Author Share Posted March 27, 2015 Or we'll all die. 50-50 really. Perhaps on Week 2, I have one last twist to throw in... (Confirmed, survived the first week) Link to comment Share on other sites More sharing options...
Jarons Posted March 27, 2015 Share Posted March 27, 2015 To be fair, your plan actually addresses some of the concerns that caused me to say you where screwed. That convo happened before you posted your plan so you'll do better than I thought... I think. Or we'll all die. 50-50 really. Well 50/50 is OK odds but Is there are ways I think it can become 60/40 ..Their nothing I can think of that I haven't address's.well well my speeder bikes can do hit&run attacks on the enemy line aswell and can take out a few of their guards .Then I can use AT-ST as scouts and bait I could send them ahead of my main force to make sure the way clear and can cost them to attack preemptively and I can counter attack. My Nemesis can cost rock slide on the CIS position as well. But am ready for whatever happens I can bounce back from it. Link to comment Share on other sites More sharing options...
Silenceo Posted March 27, 2015 Author Share Posted March 27, 2015 (edited) *Week 8* Results of Week 7: "Salty's" Freighter's and Soldiers Co.: Odd jobs in progress. The Galactic Inquisition: Diplomacy accross the GE territory continues to progress. Mando Werda: Hired by the Farewell Coalition. The Farewell Coalition: Attempting to retake Gall. Rising Republic: Continues to repair ships and fleet remains over Naboo. Ordo Kote: Combated Hutt Fleet over Iotra Skill points Earned: "Salty's" Freighter's and Soldiers Co.: + 3 (odd jobs) The Galactic Inquisition: +15 (Extensive intel gathering, new character, tech upgrades, and Faction expansion) Mando Werda: + 5 (Participating in the battle on Gall) The Farewell Coalition: + 10 (Committed to retaking Gall) Rising Republic: + 3 (Maintenance) Ordo Kote: + 7 (Continued invasion of Hutt Space) Outcomes: Gall, the things the Mando Werda noticed - Troops are reacting intelligently, much faster than CIS forces tend to do - CIS troops are taking full advantage of the environment this time - Around the ideal locations for direct fire artillery, their men will notice right before they blow, that the area is laced with explosives. Due to this, they will escape. - When aircraft approach the CIS position, since the FC used gunships and such to such effect last time, the AA guns will be acting in combination with 50 Predator Gunships. Their pilots are skilled enough to escape, but to press forward would mean casualties. - Their men will take different routes than the FC, due to noting the firing arcs of the enemy artillery, which acts as a meat grinder. (nor are the vehicles safe as the FC suspects...) - Artillery will seem just a bit too accurate... Gall, Casualties CIS: 20,000 B1's 5,000 B2's 10 AAT 200 STAAP 20 Commando Droids FC: Ground force 2 AT-AT 10 AT-ST 30 TX-130T Fighter Tank 10 2-M Saber-Class Tank 15 Canderous-class assault tank 5,000 Droideka Mark II- 10,000 soldiers 20 SPMA 5 AAC-2 Hovertank 10 T4-B Heavy tank 1,000 Nightfalcon speeder bike 20 Amphibious interstellar Assault Transport/Infantry 5 HAVw A6 Juggernaut 50 Nemesis-class gunship Mando Werda: -10 Mandalorian soldiers -3 Canderous Tanks -1 AT-AAs -2 AT-MPs -10 CK-6 swoops -50 Basilisk War Droids Gall, Forces Remaining CIS: 30,000 B1's 5,000 B2's 90 AAT 10 MTT 800 STAAP 80 Commando Droids 20 Magnaguards 1 Super Tactical Droid 20 HAG 10 Anti-Aircraft emplacements FC: 8 AT-AT 10 AT-ST 135 TX-130T Fighter Tank 155 2-M Saber-Class Tank 135 Canderous-class assault tank 32,900 Droideka Mark II- 67,350 soldiers 10 SPMA 40 AAC-2 Hovertank 10 T4-B Heavy tank 1,450 Nightfalcon speeder bike 130 Amphibious interstellar Assault Transport/Infantry 10 HAVw A6 Juggernaut 140 Nemesis-class gunship Mando Werda: -50 X-83's -670 Mandalorian soldiers -11 Canderous Tanks -19 AT-AAs -12 AT-MPs -490 CK-6 swoops -630 Basilisk War Droids Gall, Week 1 of Siege Summery The Farewell Coalition marched in expecting to retake the planet from the CIS as easily as they had the first time. However, this time the CIS had dug its heels in and sent a much more formidable force. Not only were they being commanded by a Super Tactical Droid, but the FC was marching through the Canyon again, using nearly the same tactics. The CIS abused this knowledge with well placed explosions, raids by Magnaguards, sabotage by Commando Droids, and newly placed mines. When the FC attempted to counter the CIS artillery and gain ground by setting up their own artillery, they were surprised that the land all around erupted into flame. Luckily, the Mando Werda suffered little casualties due to their vast experience in war. Due to the choke points in the canyon however, many more of the FC vehicles were destroyed than expected due to their forced slowing of pace and funneling. The CIS HAG were able to bombard with strange amounts of accuracy and managed to keep the FC from reaching their base. The Magnaguards engaged and killed a good deal of good men, and were always able to escape unscathed. The battle continues. Battle over Iotra Crushing Ordo Kote victory, with only 20 skipray casualties. This is main due to the Acclamators severe durability over the Hutt Vessels as well as size. With the combined fighter strength, they were able to tear apart the opposing force, with the surviving Freighters fleeing into hyperspace. Edited March 27, 2015 by Silenceo Link to comment Share on other sites More sharing options...
Aurbere Posted March 27, 2015 Share Posted March 27, 2015 IC: Tayrn dispatches a lone X-Wing fighter to Bannistar to see what the situation is. Link to comment Share on other sites More sharing options...
Silenceo Posted March 27, 2015 Author Share Posted March 27, 2015 IC: Tayrn dispatches a lone X-Wing fighter to Bannistar to see what the situation is. OOC: You never recalled the one that was already at Bannistar... Link to comment Share on other sites More sharing options...
Aurbere Posted March 27, 2015 Share Posted March 27, 2015 OOC: You never recalled the one that was already at Bannistar... OOC: Then let's send another one. Scouts are always good in pairs! Link to comment Share on other sites More sharing options...
raandomname Posted March 27, 2015 Share Posted March 27, 2015 Well the Space Battle went just as well as anticipated. Ordo Kote begin their invasion of Iotra. Link to comment Share on other sites More sharing options...
raandomname Posted March 27, 2015 Share Posted March 27, 2015 What opposition awaits me on Iotra? Link to comment Share on other sites More sharing options...
Silenceo Posted March 27, 2015 Author Share Posted March 27, 2015 What opposition awaits me on Iotra? Light resistance. Unless you scouted, gotta just send me battle plan and troops going to the surface initially. (Can be reinforced after ofc) Link to comment Share on other sites More sharing options...
raandomname Posted March 27, 2015 Share Posted March 27, 2015 Light resistance. Unless you scouted, gotta just send me battle plan and troops going to the surface initially. (Can be reinforced after ofc) Ill try to scout for anti-air emplacements. Link to comment Share on other sites More sharing options...
Silenceo Posted March 27, 2015 Author Share Posted March 27, 2015 Invasion of Iotra Hutt Forces 1,000 Mercenaries 2,000 old war droids 100 Pirate tanks 1,000 Speeder Bikes 20 Swamp Speeders 10 AT-PT (protecting weapons cache) Reach storehouse to retrieve disintigration tech (such as Disruptor weaponry) Use stims to enhance soldier performance Stay as mobile as possible War droids protecting the storehouse Ordo Kote 160 Turbostorms 293 Canderous Tanks 640 CK-6 Swoops 2420 Basilisk War Droids 52960 TOR-era Mandos 6000 Mandos w. rocket launchers 4760 SD-6s Battle Plan Encircle the enemy if possible. Try everything to bring overwhelming firepower to bear. Bombard from the air with Basilisks, Bes'uliiks and Skipreys. Skirmish with CK-6s. Have Turbostorms insert tropps in the heart of the enemy. Use superior troops and vehicles to overrun and overwhelm the enemy. Subject to change depending on presence of anti-air emplacements. Variables - The weapons cache would essentially allow the Mercs to penetrate the Mandalorian armor easily - Stimmed soldiers have increased speed, strength, and durability. But reduced cognitive function. - Ordo Kote does not know the location of the hidden base at the start, but the storehouse is spotted upon landing, as only being north of them a few clicks. - Ordo Kote and Mercs start same distance from store house - Storehouse is quite defensible, and already has Hutt forces present Debate! Link to comment Share on other sites More sharing options...
raandomname Posted March 27, 2015 Share Posted March 27, 2015 Of all the advantages I have air superiority is perhaps the most crucial. I have lots of fighters, bombers and aerial vehicles that will bomb the poorly equipped and disciplined mercs to pieces. Without the disruptor weapons that I honestly dont think theyll reach, (its difficult to run while being bombed and shot at from all directions after all) they really dont have away of harming my troops and vehicles. Also whats stopping me from just bombing the whole area? Link to comment Share on other sites More sharing options...
Silenceo Posted March 27, 2015 Author Share Posted March 27, 2015 Also whats stopping me from just bombing the whole area? Power of arbitration! Bombing runs, sure. But just using bombers and nothing but? Eeeeeeh... Besides, a key ingredient here is that your forces have no clue where the mercs are coming from when they head towards that storehouse. Link to comment Share on other sites More sharing options...
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