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Why?


son_of_man

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Hello everyone, I normally don't post on the threads but i do read them to stay updated. I felt a need to ask a couples of questions about pvp which im sure many has raised similar questions to. I recently came back from almost a two year hiatus when i heard 3.0 was coming. Been a constant Pvp'er since the release but I still don't understand the matching after lvl 30. Maybe someone can answer these questions that a dev might have responded to in the past.

 

Why cant I have access to all the powers and utilities that lvl 59 have? As fun as pvp is its somewhat lopsided to try to compete with players u have the majority of skills at their disposable.

 

Why not have more gear options for those 30-45 with expertise increases? Even with bolster fighting a lvl 55 with pvp gear while im lvl 30 seems more than one sided?

 

Are there system or tech issues that limit how much the matchmaking system can be tweaked? The grind from 30-55 is somewhat tasking. Pvp serves as an escape for me at least to take a break from missions and enjoy my new abilities but with the current matching, you only get an idea of how effective they will be.

 

Is there is something in the works to possibly address the "lowbe zone" or is just the end all be all? Either way its fine I just thought i would ask. Overall though i still enjoy pvp even if im like chum thrown to the sharks till lvl 55

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I would create a temporary bracket every time new PvP gear is released, so this time it would be 55-59 bracket. Make it last 2-3 months. During this period there will be enough people to populate it, before going back to set brackets.

 

With the current level cap, I would reorganize the brackets into the following three:

 

10-40

41-59

60

 

41 is a milestone for all disciplines and grants a new ability, which usually happens to be a game changer. Keep this in the mid bracket.

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Hello everyone, I normally don't post on the threads but i do read them to stay updated. I felt a need to ask a couples of questions about pvp which im sure many has raised similar questions to. I recently came back from almost a two year hiatus when i heard 3.0 was coming. Been a constant Pvp'er since the release but I still don't understand the matching after lvl 30. Maybe someone can answer these questions that a dev might have responded to in the past.

 

Why cant I have access to all the powers and utilities that lvl 59 have? As fun as pvp is its somewhat lopsided to try to compete with players u have the majority of skills at their disposable.

 

Why not have more gear options for those 30-45 with expertise increases? Even with bolster fighting a lvl 55 with pvp gear while im lvl 30 seems more than one sided?

 

Are there system or tech issues that limit how much the matchmaking system can be tweaked? The grind from 30-55 is somewhat tasking. Pvp serves as an escape for me at least to take a break from missions and enjoy my new abilities but with the current matching, you only get an idea of how effective they will be.

 

Is there is something in the works to possibly address the "lowbe zone" or is just the end all be all? Either way its fine I just thought i would ask. Overall though i still enjoy pvp even if im like chum thrown to the sharks till lvl 55

 

It's really lopsided, and the problem is that bolster in mids bracket works as follows: Every level after 30, you gain additional hps and mainstats (basically killing power).

 

Obviously by the time you are 55-59, you are enjoying a substantial stat advantage over the lower lvls in the same bracket.

 

Couple that with the additional abilities a class gets in the higher levels and you have what we are dealing with in mids. 55-59s demolishing the lower levels.

 

The way to fix it is to grant lowbies with a bigger buff of stats/hps and as you go up in level this buff should decrease not increase. As for abilities, that will always be an advantage that higher lvls will have.

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