KTap Posted January 8, 2015 Share Posted January 8, 2015 (edited) I did not discover this, but I saw no post in these forums about it so here we go! There appears to be a pretty big bug with gaining Alacrity during a dot or hot. I've confirmed it and had a fellow Operative in my guild confirm it as well, so I'm just going to assume it's a game wide problem. It doesn't appear to effect Alacrity that is on your gear, only gained Alacrity through cooldowns/adrenals/etc. Here's my results: 4 piece = 5% Alacrity Polarity Shift = 20% Alacrity Affliction first hit procs 4 piece - 7 hits (normal) Affliction tick procs 4 piece - 6 hits Affliction tick procs 4 piece + Polarity Shift - 5 hits Affliction with Polarity Shift already up - 7 hits Affliction with Polarity Shift used after - 5 hits Affliction first 4 hits, then Polarity Shift - 5 hits Affliction first 5 hits, then Polarity Shift - 5 hits (lolwat) Crushing Darkness - 7 hits Crushing Darkness with Polarity Shift used after - 6 hits Resurgence - 4 hits Resurgence with Polarity Shift used after - 3 hits Appears to depend on how much Alacrity is gained during the dot or hot. This is obviously a rather large bug that could affect people's rotations / dps / hps / resource management negatively, please look into it Edited January 8, 2015 by KTap Link to comment Share on other sites More sharing options...
Diachi Posted January 8, 2015 Share Posted January 8, 2015 (edited) Baseline 6.66% Stim Boost 10% I noticed if you applied Stim Boost at the beginning of a HoT/DoT it didn't affect it as much but when you apply it mid way (say 3-4 ticks) you'll lose a tick. Kolto Probe (SB at 4 ticks) - 6 ticks (Normally it's 7 ticks with 2 stacks) Recuperative Nanotech (SB at 4 ticks) - 9 ticks (10 ticks is normal) Corrosive Dart (SB at 3 ticks) - 6 ticks (7 ticks is normal) Kolto Infusion (SB at 3 ticks of HoT) - 8 ticks (9 ticks is normal) Edited January 8, 2015 by Diachi Link to comment Share on other sites More sharing options...
Gardimuer Posted January 8, 2015 Share Posted January 8, 2015 (edited) Cross posting from the thread in the Sage / Sorceror forum. These are some tests done on a Madness Sorc with alacrity rating in gear but no set bonus. Baseline: 7.29% Polarity Shift: +20% It looks like any type of DOT/Hot will be affected: The critical factor is whether the DOT expires during the time that the alacrity buff is active. For instance: Test 1: Applied Affliction, Creeping Terror and Demolish. Activated Polarity Shift immediately after Demolish starts. Demolish ends 4 seconds before the end of Polarity Shift; loses 2 ticks. Affliction and Creeping Terror end 1-3 seconds after Polarity Shift; they lose no ticks. Test 2: Applied Affliction, Creeping Terror and Demolish. Activated Polarity Shift half way through the Demolish DOT ticking. Demolish ends 9 seconds before the end of Polarity Shift; loses 2 ticks. Affliction and Creeping Terror end 3-5 seconds before the end of Polarity Shift; both lose 1 tick each. Test 3: Activated Polarity Shift first. Applied Affliction, Creeping Terror and Demolish. Demolish ends 2 seconds after Polarity Shift; loses no ticks. Affliction and Creeping Terror end 5-7 seconds after Polarity Shift; they lose no ticks. Notice that in the first 2 examples Affliction and Creeping Terror were always activated before Polarity Shift, but they only lost ticks if they expired during the buff. In test 3 Polarity Shift ended before any of the DOTs expired, so no ticks were lost. Combat logs for reference: [Test1] [Test2] [Test3] Edited January 8, 2015 by Gardimuer Link to comment Share on other sites More sharing options...
itsmymillertime Posted January 9, 2015 Share Posted January 9, 2015 here us my log: affliction does 7 ticks normal but if i apply polarity shift after the 3rd one, i only get 6 ticks. [20:40:40.462] [@Sekhemkhet] [@Sekhemkhet] [unnatural Preservation {3031100154707968}] [Event {836045448945472}: AbilityActivate {836045448945479}] () [20:40:40.663] [@Sekhemkhet] [@Sekhemkhet] [unnatural Preservation {3031100154707968}] [ApplyEffect {836045448945477}: Heal {836045448945500}] (4569) [20:40:45.665] [@Sekhemkhet] [@Sekhemkhet] [] [Event {836045448945472}: EnterCombat {836045448945489}] () [20:40:45.705] [@Sekhemkhet] [@Sekhemkhet] [Affliction {808192586022912}] [Event {836045448945472}: AbilityActivate {836045448945479}] () [20:40:45.705] [@Sekhemkhet] [@Sekhemkhet] [] [spend {836045448945473}: Force {836045448938502}] (31) [20:40:45.705] [@Sekhemkhet] [@Sekhemkhet] [sprint {810670782152704}] [RemoveEffect {836045448945478}: Sprint {810670782152704}] () [20:40:45.705] [@Sekhemkhet] [Operations Training Target MK-5 {2816265890562048}:165000008153] [Affliction {808192586022912}] [ApplyEffect {836045448945477}: Affliction {808192586022912}] () [20:40:45.955] [@Sekhemkhet] [Operations Training Target MK-5 {2816265890562048}:165000008153] [Affliction {808192586022912}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (480 internal {836045448940876}) <480> [20:40:49.598] [@Sekhemkhet] [Operations Training Target MK-5 {2816265890562048}:165000008153] [Affliction {808192586022912}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (480 internal {836045448940876}) <480> [20:40:51.537] [@Sekhemkhet] [Operations Training Target MK-5 {2816265890562048}:165000008153] [Affliction {808192586022912}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (480 internal {836045448940876}) <480> [20:40:54.543] [@Sekhemkhet] [Operations Training Target MK-5 {2816265890562048}:165000008153] [Affliction {808192586022912}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (480 internal {836045448940876}) <480> [20:40:57.827] [@Sekhemkhet] [Operations Training Target MK-5 {2816265890562048}:165000008153] [Affliction {808192586022912}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (480 internal {836045448940876}) <480> [20:41:00.283] [@Sekhemkhet] [Operations Training Target MK-5 {2816265890562048}:165000008153] [Affliction {808192586022912}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (480 internal {836045448940876}) <480> [20:41:03.173] [@Sekhemkhet] [Operations Training Target MK-5 {2816265890562048}:165000008153] [Affliction {808192586022912}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (480 internal {836045448940876}) <480> [20:41:03.173] [@Sekhemkhet] [Operations Training Target MK-5 {2816265890562048}:165000008153] [Affliction {808192586022912}] [RemoveEffect {836045448945478}: Affliction {808192586022912}] () [20:41:10.522] [@Sekhemkhet] [@Sekhemkhet] [] [Event {836045448945472}: ExitCombat {836045448945490}] () [20:41:10.532] [@Sekhemkhet] [@Sekhemkhet] [sprint {810670782152704}] [ApplyEffect {836045448945477}: Sprint {810670782152704}] () [20:41:11.298] [@Sekhemkhet] [@Sekhemkhet] [unnatural Preservation {3031100154707968}] [Event {836045448945472}: AbilityActivate {836045448945479}] () [20:41:11.301] [@Sekhemkhet] [@Sekhemkhet] [unnatural Preservation {3031100154707968}] [ApplyEffect {836045448945477}: Heal {836045448945500}] (4555) [20:41:13.241] [@Sekhemkhet] [@Sekhemkhet] [] [Event {836045448945472}: EnterCombat {836045448945489}] () [20:41:13.248] [@Sekhemkhet] [@Sekhemkhet] [Affliction {808192586022912}] [Event {836045448945472}: AbilityActivate {836045448945479}] () [20:41:13.248] [@Sekhemkhet] [@Sekhemkhet] [] [spend {836045448945473}: Force {836045448938502}] (31) [20:41:13.249] [@Sekhemkhet] [@Sekhemkhet] [sprint {810670782152704}] [RemoveEffect {836045448945478}: Sprint {810670782152704}] () [20:41:13.249] [@Sekhemkhet] [Operations Training Target MK-5 {2816265890562048}:165000008153] [Affliction {808192586022912}] [ApplyEffect {836045448945477}: Affliction {808192586022912}] () [20:41:13.492] [@Sekhemkhet] [Operations Training Target MK-5 {2816265890562048}:165000008153] [Affliction {808192586022912}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (480 internal {836045448940876}) <480> [20:41:16.338] [@Sekhemkhet] [Operations Training Target MK-5 {2816265890562048}:165000008153] [Affliction {808192586022912}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (839* internal {836045448940876}) <839> [20:41:19.105] [@Sekhemkhet] [Operations Training Target MK-5 {2816265890562048}:165000008153] [Affliction {808192586022912}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (0 -resist {836045448945507}) <1> [20:41:20.558] [@Sekhemkhet] [@Sekhemkhet] [Polarity Shift {961325349994496}] [Event {836045448945472}: AbilityActivate {836045448945479}] () [20:41:20.558] [@Sekhemkhet] [@Sekhemkhet] [Polarity Shift {961325349994496}] [ApplyEffect {836045448945477}: Polarity Shift {961325349994496}] () [20:41:20.559] [@Sekhemkhet] [@Sekhemkhet] [Polarity Shift {961325349994496}] [ApplyEffect {836045448945477}: Unshakable {961325349994753}] () [20:41:22.070] [@Sekhemkhet] [Operations Training Target MK-5 {2816265890562048}:165000008153] [Affliction {808192586022912}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (480 internal {836045448940876}) <480> [20:41:25.328] [@Sekhemkhet] [Operations Training Target MK-5 {2816265890562048}:165000008153] [Affliction {808192586022912}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (839* internal {836045448940876}) <839> [20:41:27.900] [@Sekhemkhet] [Operations Training Target MK-5 {2816265890562048}:165000008153] [Affliction {808192586022912}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (480 internal {836045448940876}) <480> [20:41:30.885] [@Sekhemkhet] [Operations Training Target MK-5 {2816265890562048}:165000008153] [Affliction {808192586022912}] [RemoveEffect {836045448945478}: Affliction {808192586022912}] () [20:41:33.928] [@Sekhemkhet] [@Sekhemkhet] [] [Event {836045448945472}: ExitCombat {836045448945490}] () [20:41:33.932] [@Sekhemkhet] [@Sekhemkhet] [sprint {810670782152704}] [ApplyEffect {836045448945477}: Sprint {810670782152704}] () [20:41:36.323] [@Sekhemkhet] [@Sekhemkhet] [Polarity Shift {961325349994496}] [RemoveEffect {836045448945478}: Unshakable {961325349994753}] () [20:41:36.323] [@Sekhemkhet] [@Sekhemkhet] [Polarity Shift {961325349994496}] [RemoveEffect {836045448945478}: Polarity Shift {961325349994496}] () [20:41:42.422] [@Sekhemkhet] [@Sekhemkhet] [unnatural Preservation {3031100154707968}] [Event {836045448945472}: AbilityActivate {836045448945479}] () [20:41:42.424] [@Sekhemkhet] [@Sekhemkhet] [unnatural Preservation {3031100154707968}] [ApplyEffect {836045448945477}: Heal {836045448945500}] (4775) Link to comment Share on other sites More sharing options...
Monterone Posted January 9, 2015 Share Posted January 9, 2015 Chances are the two ticks lost on Vanquish/MC are the two you get from the discipline that extend the duration by 2 sec. Perhaps in a bug of sorts, hitting Polarity messes with that talent and cancels it. Link to comment Share on other sites More sharing options...
Gardimuer Posted January 9, 2015 Share Posted January 9, 2015 (edited) Chances are the two ticks lost on Vanquish/MC are the two you get from the discipline that extend the duration by 2 sec. Perhaps in a bug of sorts, hitting Polarity messes with that talent and cancels it. Good guess, but no. This problem affects every HOT and DOT by every class in the game in combination with any temporary alacrity buff. So it's not a problem related to the discipline. To make this clearer, I did some testing with Revivification. (I tested each case 5 times to average out the effect of server lag.) Base alacrity from gear: 0% Polarity Shift: +20% Without Polarity Shift: Average duration of Revivification HOT (mean): 10.1 seconds Average interval between each HOT tick (mean): 1.01 seconds Total HOT ticks each time: 11 (this is normal) With Polarity Shift activated 2 seconds before Revivification (so the first tick of Revivification is inside, but the last is outside): Average duration of Revivification HOT (mean): 8.43 seconds Average interval between each HOT tick (mean): 0.843 seconds Total HOT ticks each time: 11 (still normal) With Polarity Shift activated immediately after Revivification is activated (so the first tick of Revivification is outside, but the last is inside): Average duration of Revivification HOT (mean): 7.99 seconds Average interval between each HOT tick (mean): 0.999 seconds Total HOT ticks each time: 9 (BAD!) Notice that when the last tick of Revivification happens after Polarity Shift is ended the interval between each HOT tick matches the duration. But when the last tick happens during Polarity Shift the interval between each HOT is the same as if Polarity Shift was never activated! My guess at what causes this: The game calculates the duration of the HOT/DOT in real time and updates it according to the player's alacrity. But the game only calculates the interval between each tick once: at the time that the first tick occurs. If your alacrity changes after that, it doesn't make a lick of difference on the tick rate. Edited January 9, 2015 by Gardimuer Link to comment Share on other sites More sharing options...
captpickles Posted January 9, 2015 Share Posted January 9, 2015 Crap, that means I need to ditch my alacrity relic.... awesome. BUT also explains the tiny dps gain..there's some clipping of my dots. Link to comment Share on other sites More sharing options...
werldmgn Posted January 12, 2015 Share Posted January 12, 2015 This is a very serious bug and it should be fixed as soon as possible Link to comment Share on other sites More sharing options...
BoboHut Posted January 14, 2015 Share Posted January 14, 2015 My guess at what causes this: The game calculates the duration of the HOT/DOT in real time and updates it according to the player's alacrity. But the game only calculates the interval between each tick once: at the time that the first tick occurs. If your alacrity changes after that, it doesn't make a lick of difference on the tick rate. Sounds like it to me as well. I did another test today just to see if there was a limit to when you can apply the alacrity boost and still lose a tick. I tried it with Kolto probe before and after the 5th tick. In both cases, using stim boost removed the sixth tick of the hot. Link to comment Share on other sites More sharing options...
werldmgn Posted January 23, 2015 Share Posted January 23, 2015 /BUMP I really hope that you are preparing a fix for this in 3.1:rak_02: This is not just some visual bug or something, it is a problem that actually affecting our dps and hps. it's weird to ask you fix game which we are paying for, but PLEASE fix this Link to comment Share on other sites More sharing options...
KTap Posted January 27, 2015 Author Share Posted January 27, 2015 /BUMP I really hope that you are preparing a fix for this in 3.1:rak_02: Let's hope so! Link to comment Share on other sites More sharing options...
GrandLordMenace Posted February 3, 2015 Share Posted February 3, 2015 Bump cause bug is annoying. Link to comment Share on other sites More sharing options...
werldmgn Posted February 12, 2015 Share Posted February 12, 2015 I tried to reproduce the bug after 3.1 patch and it seems bug is gone. Didn't seen any word about this in patch note, so stealth fix? Link to comment Share on other sites More sharing options...
Jerba Posted February 12, 2015 Share Posted February 12, 2015 I tried to reproduce the bug after 3.1 patch and it seems bug is gone. Didn't seen any word about this in patch note, so stealth fix? Actually, it was mentioned in the patch notes: Incremental healing and damage from already-applied effects no longer get inadvertently cut off when Alacrity buffs are activated. Link to comment Share on other sites More sharing options...
werldmgn Posted February 12, 2015 Share Posted February 12, 2015 Thanks. Don't know how i missed it in notes:D Link to comment Share on other sites More sharing options...
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