Midnight_Malice Posted December 25, 2011 Share Posted December 25, 2011 (edited) A better version how? Orange gear is purely cosmetic, especially crafted orange gear, since they are crafted with no mods. You put mods into them to make them better..... after they are crafted... orange with no mods in them look like crap of course because they arent equipped with anything. What makes them sought after and usually better is they are highly customizable by swapping out mods, making them last longer than other gear while leveling. I keep upgrading my 23 or whatever orange body with epic mods at my level and it constantly beats all other gear I come across. Edited December 25, 2011 by Midnight_Malice Link to comment Share on other sites More sharing options...
bboudreaux Posted December 25, 2011 Share Posted December 25, 2011 Im not sure on this but I believe Synthweave is for Force Sensitive classes such as the Assassin or Sorc.. Not 100% on that though. You do know that there are force sensitive tanks that wear heavy armor right? or do I need to list the classes for you? Link to comment Share on other sites More sharing options...
bboudreaux Posted December 25, 2011 Share Posted December 25, 2011 I haven't tried it since beta pre-orange gear but can you still RE custom gear and learn a better version of it? It might have been removed since my char in the last beta weekend crashed if I clicked on the RE'd recipe, either that or I just had an irritating bug No, you can't RE orange gear .. even if you could, what would be the point? there are no stats anyway. the stats come from strictly the mods yo put in it Link to comment Share on other sites More sharing options...
Corlantis Posted December 25, 2011 Share Posted December 25, 2011 No, you can't RE orange gear .. even if you could, what would be the point? there are no stats anyway. the stats come from strictly the mods yo put in it Wrong. You can RE orange gear and get components from it. Just don't expect to get any schematics. Link to comment Share on other sites More sharing options...
Rainu Posted December 25, 2011 Share Posted December 25, 2011 I suspected it had been removed. In the stress test weekend beta I got an Overkill version of an orange synthweavinge schematic from RE'inf but everytimr I tried to click on it my client crashed. Link to comment Share on other sites More sharing options...
Xermalk Posted December 25, 2011 Share Posted December 25, 2011 I have yet to see a single proof of that you can crit on oranges, only "yes you can" without any from of proof. and No Torhead isnt acceptable as proof as that datamined information can easily be wrong (just because their listed as having a slot in tha data files will not magically change the 0% chanse to craft them to 1%). Link to comment Share on other sites More sharing options...
Schneidend Posted December 25, 2011 Share Posted December 25, 2011 You could also just...not worry too much about Augment slots? They're not as significant as the other mod slots, from what I've seen. A fully slotted orange without an augment is going to kick the crap out of pretty much anything short of a fully slotted orange with an augment slot, which will be so exceedingly rare as to not be at all reliable, and therefore negligible. What I want to know is, can you turn a purple schematic into an orange schematic with reverse-engineering? Link to comment Share on other sites More sharing options...
Letsplayrift Posted December 25, 2011 Author Share Posted December 25, 2011 like 5 people in another thread say orange cant have augment slot, without even a debate Link to comment Share on other sites More sharing options...
Kunovega Posted January 19, 2012 Share Posted January 19, 2012 like 5 people in another thread say orange cant have augment slot, without even a debate the problem with this arguement is: 1. in beta orange customs could be crit to produce augment slots (rare chance) 2. orange customs could be reverse engineered AND a new schematic learned: oranges with BASE STAT BONUS built in, which could than still have 3 mods put in them 3. These "reverse engineered" recipes could than be crit to include an augment slot So yes, it was possible to have a rare crit reverse engineered orange item with both bonus stats (dependent on the RE'd name appendage) + the 3 normal mod slots + an augment slot Items on torhead reflect this as the data was mined during beta, and I can confirm the existance of at least the augmented versions myself from beta experience (though i never did see in game a reverse engineered version) HOWEVER, having said all of that: to date no one has shown proof of existance of any of these things post launch. It currently appears that it is no longer possible to crit an augment slot onto an orange, and all attempts at reverse engineering have only produced components with no recipes So, end of debate until someone supplies proof post launch, it is appearing more and more likely that these pieces were removed after beta There has been quite a bit removed, I wont even go into how broken RE'd pvp and pve raid gear is, or the complete lack of value armormech has at lvl 50, its been quite disapointing, my beta experience led me to believe I was going to be valuable with armormech after release, the reality is they nerfed it into worthlessness While Im on a ***** fest it also appears the speeder I wanted was removed, the manta which you would get in beta is no longer in the game, best looking speeder, removed. So many things are missing that were in beta it almost feels like half a game, wheres the boba fett looking armor? oh yea, taken out a week after launch, this used to be on a vendor in dromund kass for lvl 50s, hes not there anymore, poof, more nerfs to this game for no real reason ill shut up now before i list 100 other things they removed... Link to comment Share on other sites More sharing options...
Kunovega Posted January 19, 2012 Share Posted January 19, 2012 You could also just...not worry too much about Augment slots? They're not as significant as the other mod slots, from what I've seen. A fully slotted orange without an augment is going to kick the crap out of pretty much anything short of a fully slotted orange with an augment slot, which will be so exceedingly rare as to not be at all reliable, and therefore negligible. What I want to know is, can you turn a purple schematic into an orange schematic with reverse-engineering? no... oranges are not above purples, oranges are on the same tier as blues, purple is higher RE produces higher tier recipes, not lower Link to comment Share on other sites More sharing options...
GnatB Posted January 20, 2012 Share Posted January 20, 2012 no... oranges are not above purples, oranges are on the same tier as blues, purple is higher RE produces higher tier recipes, not lower Well, the answer is no in that you can't learn oranges from reverse engineering. However oranges themselves are tierless. They are empty shells that take on the tier of whatever is slotted into them, be that purples, blues, or greens. Link to comment Share on other sites More sharing options...
Rynak Posted January 22, 2012 Share Posted January 22, 2012 Actually, orange can be as high as purple - it all depends on the mods you put in. Link to comment Share on other sites More sharing options...
Randomness Posted January 22, 2012 Share Posted January 22, 2012 Actually, orange can be as high as purple - it all depends on the mods you put in. This. It's not remotely cheap to kit out an orange with full purple mods though. Link to comment Share on other sites More sharing options...
Leilei Posted January 22, 2012 Share Posted January 22, 2012 You can craft orange weapon with augment. Not orange armor. Ive made upwards of 200 dreallied jackets and no augment. Link to comment Share on other sites More sharing options...
Recommended Posts