Aurbere Posted January 12, 2015 Share Posted January 12, 2015 Any further thoughts on the proposed change to the skill system? Dom'Rahn? Star? Warren? Aurbere? LK? Tune? Karadron? Sel? TELL ME!!! Well, so long as the leader is better than his followers, I'm fine with however you do it. Link to comment Share on other sites More sharing options...
karadron Posted January 12, 2015 Share Posted January 12, 2015 Here's my opinion on the other tier names: Adept Journeyman Cut-above Skilled Accomplished Well-known Respected/Feared ect ect Short Version: Just move Journeyman up to after Adept and shift the rest down. Link to comment Share on other sites More sharing options...
Aurbere Posted January 12, 2015 Share Posted January 12, 2015 Doesn't seem like much of a change to me, Karadron. I suppose Journeyman shouldn't be very high, though. Link to comment Share on other sites More sharing options...
karadron Posted January 12, 2015 Share Posted January 12, 2015 Doesn't seem like much of a change to me, Karadron. I suppose Journeyman shouldn't be very high, though. I know. It's just me being picky. Link to comment Share on other sites More sharing options...
Aurbere Posted January 12, 2015 Share Posted January 12, 2015 I know. It's just me being picky. Ah, it's fine. Though, to be honest, the names are semantics in my opinion. Link to comment Share on other sites More sharing options...
karadron Posted January 13, 2015 Share Posted January 13, 2015 Ah, it's fine. Though, to be honest, the names are semantics in my opinion. It's just nice to know we'll be starting with Adept Skill instead of Poor/Average Skill. Link to comment Share on other sites More sharing options...
tunewalker Posted January 13, 2015 Share Posted January 13, 2015 (edited) Any further thoughts on the proposed change to the skill system? Dom'Rahn? Star? Warren? Aurbere? LK? Tune? Karadron? Sel? TELL ME!!! My thoughts are this... you have 2 extremes right now. To many points, force users become to powerful. General max out being high, non force users are to weak as each point spent on force powers is exponentially better then each point spent on general. What ever it takes to solve it while keeping flavor do it. Edit: what ever solution you come up with let me know and let me know when I need to add stuff to my character sheet. Soon will be adding Troops, equipment and how much cargo space will be kept for goods aquired from... "High risk trading" and other things like rearming Starships... I shouldnt have more then 4-5 vehicles when all is said and done.... Edited January 13, 2015 by tunewalker Link to comment Share on other sites More sharing options...
raandomname Posted January 13, 2015 Share Posted January 13, 2015 (edited) Then, at the 11'th point, they would move up a 'tier', for a rough outline the tiers could be... Adept Cut-above Skilled Journeyman Accomplished Well-known Respected/Feared ect ect I know you guys probably don't like it, just thought I would share the idea. Side Note: To make every point matter more, perhaps make it so each tier advanced, is the multiplier for points cost for that level? So it isn't as easy at high levels as it was at low I mean. So if you are on the 4th tier, it would take the tier of abilities standard cost, lest say Deception for 3, at the 4th tier a level would then cost 12 points. Could you maybe elaborate on this? When you think balancing force users will be a problem with more points then a) dont increase their points b) make their abilities more expensive Edited January 13, 2015 by raandomname Link to comment Share on other sites More sharing options...
Silenceo Posted January 13, 2015 Author Share Posted January 13, 2015 (edited) Could you maybe elaborate on this? When you think balancing force users will be a problem with more points then a) dont increase their points b) make their abilities more expensive Elaborate on the quoted tiers of abilities? Or force users? Though, for A, that would serve as a severe nerf against them, and make them basically useless as a leader unless they neglected their powers, and then they are a weaker version of a none-forcer user. For B, their abilities are already much more expensive, with many pre-req's and such. Just to get some of the pricier pieces cost more than 40 points a pop due to pre-req's and high tier costs, and compounding costs. As for the proposed new tiered skills, I mean say you are at the first tier, Adept, and are say, level 6 for the skill Deception. That would mean in that about you are Superior Adept at Deception. But, if you were to gain enough points to get 5 levels *achieving 11th level* you would graduate from an Adept, to a Poor Journeyman at Deception. While it does say poor, that is more semantics than anything else to show without numbers how good they are at something. However, a Poor Journeyman at Deception would still be better than any Adept at deception. If that makes any sense... Edited January 13, 2015 by Silenceo Link to comment Share on other sites More sharing options...
tunewalker Posted January 13, 2015 Share Posted January 13, 2015 Elaborate on the quoted tiers of abilities? Or force users? Though, for A, that would serve as a severe nerf against them, and make them basically useless as a leader unless they neglected their powers, and then they are a weaker version of a none-forcer user. For B, their abilities are already much more expensive, with many pre-req's and such. Just to get some of the pricier pieces cost more than 50 points a pop due to pre-req's and high tier costs, and compounding costs. As for the proposed new tiered skills, I mean say you are at the first tier, Adept, and are say, level 6 for the skill Deception. That would mean in that about you are Superior Adept at Deception. But, if you were to gain enough points to get 5 levels *achieving 11th level* you would graduate from an Adept, to a Poor Journeyman at Deception. While it does say poor, that is more semantics than anything else to show without numbers how good they are at something. However, a Poor Journeyman at Deception would still be better than any Adept at deception. If that makes any sense... which basically means the system is no different, all that has changed is symantics... Link to comment Share on other sites More sharing options...
Silenceo Posted January 13, 2015 Author Share Posted January 13, 2015 which basically means the system is no different, all that has changed is symantics... Actually, things did change in this new proposed system, which is the whole reason for the semantical names. That being that on the 11th point the cost would increase a multiplier of 1. So Journeyman would have a multiplier of 2, meaning it would cost twice as much to level it further. Point semantics indeed. Link to comment Share on other sites More sharing options...
tunewalker Posted January 13, 2015 Share Posted January 13, 2015 Actually, things did change in this new proposed system, which is the whole reason for the semantical names. That being that on the 11th point the cost would increase a multiplier of 1. So Journeyman would have a multiplier of 2, meaning it would cost twice as much to level it further. Point semantics indeed. does this mean that all current "Tiers" would be eliminated and I could get a bunch more points to put into things like... trade??? or what have you so I can actually get general stuff needed while actually specialized towards certain things like I want... because if that's the case I am all in. Link to comment Share on other sites More sharing options...
StarSquirrel Posted January 13, 2015 Share Posted January 13, 2015 does this mean that all current "Tiers" would be eliminated and I could get a bunch more points to put into things like... trade??? or what have you so I can actually get general stuff needed while actually specialized towards certain things like I want... because if that's the case I am all in. I feel the same way as Tune here... Link to comment Share on other sites More sharing options...
CheaterLL Posted January 13, 2015 Share Posted January 13, 2015 Just another short question about fleet. If I would get myself a Lucrehulk, would I be able to seperate the core ship for landing it? Link to comment Share on other sites More sharing options...
Aurbere Posted January 13, 2015 Share Posted January 13, 2015 Just another short question about fleet. If I would get myself a Lucrehulk, would I be able to seperate the core ship for landing it? I wouldn't disagree. It is a functionality of the Lucrehulk, so it should be able to. Link to comment Share on other sites More sharing options...
karadron Posted January 13, 2015 Share Posted January 13, 2015 It looks like a modification to the original design so just add a 10% cost increase to the original total. Link to comment Share on other sites More sharing options...
CheaterLL Posted January 13, 2015 Share Posted January 13, 2015 It looks like a modification to the original design so just add a 10% cost increase to the original total. The Core Ship is a modification, being armed and equipped with hyperdrive. The standard Modular Core is also detachable and able to land. So if I would use hyperdrives and additional armor/weapons I would have to take the 10% increase. (Found out about the difference after asking) Link to comment Share on other sites More sharing options...
raandomname Posted January 13, 2015 Share Posted January 13, 2015 Elaborate on the quoted tiers of abilities? Or force users? Though, for A, that would serve as a severe nerf against them, and make them basically useless as a leader unless they neglected their powers, and then they are a weaker version of a none-forcer user. For B, their abilities are already much more expensive, with many pre-req's and such. Just to get some of the pricier pieces cost more than 40 points a pop due to pre-req's and high tier costs, and compounding costs. As for the proposed new tiered skills, I mean say you are at the first tier, Adept, and are say, level 6 for the skill Deception. That would mean in that about you are Superior Adept at Deception. But, if you were to gain enough points to get 5 levels *achieving 11th level* you would graduate from an Adept, to a Poor Journeyman at Deception. While it does say poor, that is more semantics than anything else to show without numbers how good they are at something. However, a Poor Journeyman at Deception would still be better than any Adept at deception. If that makes any sense... I was indeed asking for clarification abou the tiers. The force user thing was in response to something you posted a few pages back about how increasing the number of starting points, which Im still in favor of, would lead to balance issues with force users. It was meant as suggestion to balance them with more starting points. Sorry if that wasnt clear. To conclude my thoughts about leaders I would prefer to start of with a strong character and then turn him into a very strong character, instead of starting with a rather weak character and turning him into an extremely strong character. I personally would prefer if we would mostly evolve our technology and faction as a whole instead of our characters. Just my opinion of course. Link to comment Share on other sites More sharing options...
raandomname Posted January 13, 2015 Share Posted January 13, 2015 (edited) Another thing Id like to propose is a system of personal goals we could set for our leaders to pursue. I personally think that conquering the galaxy, although it is of course the name of this series:p, is a bit unrealistic and would kind of lead to lets call it unnecesary conflict. For example, we have two Mando factions, if the end goal is to eventually conquer the galaxy, then those two will eventually have to go to war with each over, even when they usually would not. This is at least hoe I understand it, sorry if it is completely wrong. But going of the way I understand this, I also think it would be unrealistic for for example a pirate faction to even want to conquer the galaxy. Then obviously this would also mean that there will in the end be only one winner and every body else loses. Leading to 100 page heated debates about whose faction is best, like in the Kaggath (not that the Kaggath isnt cool), but I would still prefer another system in this series. So to finally get to the point, I propose a system of personal goals for each faction's creator to propose and then try to achieve. Essentially we would all try to achieve our goals, sometimes in co-operation and sometimes in conflict with others, with the possibility of multiple winners existing much like in the nerdiest series. Of course our goals would have to be balanced to asure that one faction doesnt win a lot more easilly then all others. Btw I apologise for seemingly always having different opinion than you Sil, but I am sure that you know that Im only trying to give constructive criticism. Edited January 13, 2015 by raandomname Link to comment Share on other sites More sharing options...
raandomname Posted January 13, 2015 Share Posted January 13, 2015 does this mean that all current "Tiers" would be eliminated and I could get a bunch more points to put into things like... trade??? or what have you so I can actually get general stuff needed while actually specialized towards certain things like I want... because if that's the case I am all in. Id like to know that too. Link to comment Share on other sites More sharing options...
CheaterLL Posted January 13, 2015 Share Posted January 13, 2015 (edited) First off comes fleet with calculations of troops and cargo space. Ships used that were not listed on page 1: Syluire-31 hyperspace docking ring: Approx. average thickness of 0.5m, so that is: Outer span of 8m, 4m radius Inner span of 7m, 3.5m radius Applying that to annulus calculations: A=r*r*pi-r2*r2*pi 4m * 4m * pi - 3.5m * 3.5m * pi = 50.265482 sq m - 38.484510 sq m = 11.780972 sq m Add to that the docking (thing) in the middle, which would be inner span of ring times thickness of approx. 30cm in average: A=l*w 7m * 0.3m = 2.1 sq m Delta-7 and -7B Aethersprite: A=l*w/2 8m * 3.92m / 2 = 15.680 sq m total area used: 11.780972 sq m + 15.680 sq m = 27.460972 using 27.461 for further calculations. The Delta-7 being State of the Art adds +20% 27.461 sq m * 1.2 = 32.953 sq m The Delta-7B being the advanced version gives +10% on top 32.953 sq m * 1.1 = 36.248 Vulture Droid Starfighter: 3.5m * 3.5m = 12.25 Archaic: -10% = 11.025 TIE/ad Avenger length*width*advanced 9.8*5.5*1.1=59.29 EF76 Nebulon-B length*width*advanced 300*72*1.1=23,760 Fleet: 1 Lucrehulk Core Ship (342,413.490 * 1) = 342,413.490 3 Acclamator (172,960.000 * 3) = 518,880.000 3 EF76 Nebulon-B (23,760.000 * 3) = 71,280.000 6 Tartan Cruiser (7,500.000 * 6) = 45,000.000 55 Skipray Blaster Boat (230.000 * 55) = 12,650.000 52 TIE/ad Avenger (59.290 * 58) = 3,083.080 52 B-28 Extinction-class bomber (60.000 * 52) = 3,120.000 48 Delta-7 Aethersprite with Syluire-31 hyperspace docking ring (32.953 * 50) = 1,581.740 141 Vulture Droid Starfighter (11.025 * 140) = 1,554.530 12 Delta-7B Aethersprite with Syluire-31 hyperspace docking ring (36.248 * 10) = 434.980 -remaining- 2.18 Troops: Lucrehulk Core Ship: 229,000 Battledroids (1 * 229,000) (220,000 B1 and 9,000 B2) 60,000 Passengers (1 * 60,000) (Standard Troops) 60 Crew (1 * 60) (various crew members) 203,000 Droid Crew (unarmed) Acclamator: 48,000 Troops (3 * 16,000) (Standard Troops) 2,100 Crew (3 * 700) (various crew members) Nebulon-B 225 Troops (3 * 75) (Standard Troops) 2,760 Crew (3 * 920) (various crew members) Tartans: 300 Troops (6 * 50) (Standard Troops) 420 Crew (6 * 70) (various crew members) Fighters: Skipray: 220 Crew (55 * 4) TIE/ad Avenger: 58 Crew (58 * 1) Scimitar: 116 Crew (58 * 2) Delta-7: 50 Crew (48 * 1) + 50 R2-Astromechs (48 * 1) Delta-7B: (unmanned here) + 10 R7-Astromechs (12 * 1) Cargo usage of total fleet: (Values in () after suadron names is number of fighters in the squadron) Ambassador Lucrehulk Core Ship 229,000 Droid Troops220,000 B1 Battle Droids9,000 B2 Battle Droids 60,000 Troops35,000 Standard Clones10,000 Clones with Rocket Launchers10,000 Clones with Mini-guns5,000 Clone Snipers 203,000 Droid Crew 60 Crew 100 Multi Troop Transports 200 Armoured Assault Tanks 150 PAC 141 Vulture Droids Squadrons Alfa(12), Bravo(12), Charlie(12), Delta(12), Echo(12), Foxtrot(12), Golf(12), Hotel(12), India(12), Juliet(12), Kilo(12), Lima(9) Cargo: 66,000,000m³ cargo = 330,000t270,000 B1 Battle Droids: Light Battle Droid (0.5) * Ancient (-50%) * 270,000 = 67,500t 330,000t - 67,500t = 262,500t1,000 B2 Battle Droids: Battle Droid (2) * Archaic (-30%) * 1000 = 1400t 262,500t - 1400 t = 261,100t100 PAC: Medium Transport Vehicle (200) * Ancient (-50%) * 100 = 10,000t 261,100t - 10,000t = 251,100t100 AAT: Heavy Combat Vehicle (600) * Ancient (-50%) * 100 = 30,000t 251,100t - 30,000t = 221,100t100 MTT: Heavy Transport-Vehicle (400) * 100 = 40,000t 221,100t - 40,000t = 181,100tSpare Parts (703,000 Droids): 0.2t * 703,000 = 140.600t 181,100t - 140.600t = 40,500tVehicle Ordnance(200 MTT -heavy-, 300 AAT -heavy-, 250 PAC -light-): 500 * 3t + 250 * 1t = 1750t (double ordnance) => 3500t 40,500t - 3,500t = 37,000t8,000 Droidekas + Spare parts: 8,000 * 4t * Archaic (-30%) + 8000 * 0.2 = 24,000t 37,000t - 24,000t = 13,000t-1 year of supplies for whole crew: 60,060 * 365 * 0.01 * (-1)= -219,219 13,000t - (-219,219t) = 232,219t510,000 B1 Battle Droids: Light Droid (0.5t) * 510,000 * Ancient (-50%) = 127,500tSpare Parts for 510,000 B1: 0.2t * 510,000 = 102,000t 232,219t - (127,500t + 102,000t) = 2,719tRemaining Cargo: 2,719t Benevolence Acclamator-class assault ship 16,000 Troops10,000 Standard Clones & Pilot Clones2,250 Clones with Rocket Launchers2,250 Clones with Mini-guns1,000 Clone Snipers500 Scout Clone Troopers 700 Crew 50 Low Altitude Assault Transport/infantry 30 Low Altitude Assault Transport/carrier 50 All Terrain-Tactical Enforcer 40 Self Propelled Heavy Artillery 320 Biker Advanced Recon Commando Speeder Cargo: 50,000t70 All Terrain Tactical Enforcers: Heavy Transport Vehicle (400t) * 70 = 28,000t (includes 140 All Terrain Recon Transports)38 Soldiers + 2 AT-RT Pilots + 7 Crew per AT-TE: Normal Soldier (1t) * 47 * 70 = 3,290tExtra Ordnance: Heavy Vehicle (3t) * 70 + Light Vehicle (1t) * 140 = 350t (double ordnance) => 700tAdditional Supplies: 47 * 0.01 * 365 * 70 = 12,008.5t 50,000t - (28,000t + 3,290t + 700t + 12,008.5t) = 5,141.5tRemaining Cargo: 5,141.5t Deliverance Acclamator-class assault ship 16,000 Troops10,000 Standard Clones & Pilot Clones2,250 Clones with Rocket Launchers2,250 Clones with Mini-guns1,000 Clone Snipers500 Scout Clone Troopers 700 Crew 50 Low Altitude Assault Transport/infantry 30 Low Altitude Assault Transport/carrier 50 All Terrain-Tactical Enforcer 40 Self Propelled Heavy Artillery 320 Biker Advanced Recon Commando Speeder Cargo: 50,000t70 All Terrain Tactical Enforcers: Heavy Transport Vehicle (400t) * 70 = 28,000t (includes 140 All Terrain Recon Transports)38 Soldiers + 2 AT-RT Pilots + 7 Crew per AT-TE: Normal Soldier (1t) * 47 * 70 = 3,290tExtra Ordnance: Heavy Vehicle (3t) * 70 + Light Vehicle (1t) * 140 = 350t (double ordnance) => 700tAdditional Supplies: 47 * 0.01 * 365 * 70 = 12,008.5t 50,000t - (28,000t + 3,290t + 700t + 12,008.5t) = 5,141.5tRemaining Cargo: 5,141.5t Liberator Acclamator-class assault ship 16,000 Troops10,000 Standard Clones & Pilot Clones2,250 Clones with Rocket Launchers2,250 Clones with Mini-guns1,000 Clone Snipers500 Scout Clone Troopers 700 Crew 50 Low Altitude Assault Transport/infantry 30 Low Altitude Assault Transport/carrier 50 All Terrain-Tactical Enforcer 40 Self Propelled Heavy Artillery 320 Biker Advanced Recon Commando Speeder 48 Delta-7 Aethersprite + Syluire-31 hyperspace docking ring Squadrons Quesh(12), Rak(12), Sel(12), Tyt(12) 12 Delta-7B Aethersprite Squadrons Plan(12) Cargo: 50,000t100 HK-50 series assassin droids: Battle Droid(2t) * 100 * Advanced (+30%) = 260t (replace with 85 YVH-1 => 255t)260 IG-100 MagnaGuard droids: Battle Droid (2t) * 260 * State of the Art (+50%) = 780t2000 YVH-1 : Battle Droid (2t) * 2000 * State of the Art (+50%) = 6000t 50,000t - (6000t + 780t + 260t) = 42,960tTriple spare parts for 2360 droids: 2,360 * 0.2t * 3 = 1,416t 42,960t - 1,416t = 41,544t25 Canderous-class Assault Tanks: Heavy Combat Vehicle (600t) * 25 * State of the Art (+50%) = 22,500t 41,544t - 22,500t = 19,044tDouble extra ordnance for standard vehicles (320 BARC speeder -speeder-, 50 AT-TE -heavy-, 40 SPHA -heavy-): 320 * 0.5t + (50 + 40) * 3t = 430t (double ordnance) => 860tTriple extra ordnance for Canderous: 25t * 3t = 75 t (triple ordnance) => 225t 19,044t - 1,085t = 17,959t3 Crew for each Canderous: Light Soldier (0.5t) * 3 * 25 * Extremely well trained/State of the Art (+50%) = 56.25t1 Year of supplies for Canderous crew: 365 * 0.01 * 75 = 273.75t 17,959t - (56.25 + 273.75)t = 17,629t25 HAVw A6 Juggernaut: Heavy Transport-Vehicle (400) * State of the Art (+50%) * 25 = 15,000tTriple extra ordnance for Juggernaut: 25t * 3t = 75 t (triple ordnance) => 225t20 Crew per Juggernaut: 25 * 20 * 0.5t * Extremely well trained/State of the Art (+50%) = 375t1 year of supplies for Juggernaut crew: 500 * 365 * 0.01t = 1,825t 17,629t - (15,000t + 225t + 375t + 1,825t) = 204tRemaining Cargo: 204t + 5t (replacing HK's) = 209t Cure EF76 Nebulon-B frigate 75 Troops75 Republic Militia 920 Crew 4 TIE Avenger Squadrons Jab(4) 4 B-28 Extinction Bomber Squadrons Ord(4) Cargo: 6,000t150 Medical personnel (calculated as light soldiers): 150 * 0.5t = 75t 6,000t - 75t = 5,925t24 months of supplies for 150 medical personnel: 365 * 2 * 150 * 0.01 = 1,095t 5,925t - 1095t = 4,830tState of the art medical station, including medical supplies for 1 year: (remaining cargo) 4,830t 4,830t - 4,830t = 0t Alderaan EF76 Nebulon-B frigate 75 Troops [*]75 Republic Militia 920 Crew 24 TIE Avenger Squadrons Fon(12), Geo(12) 24 B-28 Extinction Bomber Squadrons Kash(12), Lev(12) Cargo: 6,000t1,250 Clone Troopers: Normal Soldier (1t) * 1,250 = 1,250t1 year of supplies: 365 * 0.01t * 1,250 = 4,562.5t 6,000t - (1,250t + 4,562.5t) = 187.5t Remedy EF76 Nebulon-B frigate 75 Troops75 Republic Militia 920 Crew 24 TIE Avenger Squadrons Hap(12), Ilum(12) 24 B-28 Extinction Bomber Squadrons Mak(12), Nar(12) Cargo: 6,000t1,250 Clone Troopers: Normal Soldier (1t) * 1,250 = 1,250t1 year of supplies: 365 * 0.01t * 1,250 = 4,562.5t 6,000t - (1,250t + 4,562.5t) = 187.5t Sentinel, Guardian, Watchman, Striker, Chevalier, Paladin Tartan-class Patrol Cruiser (Values calculated per Ship, so for totals multiply with *6) 50 Troops50 Scout Troopers 70 Crew Cargo: 1,000t100 Clone Commandos: Heavy Soldier (2t) * 100 = 200t 1,000t - 200t = 800tExtra Supplies (100 Soldiers, 1 year + 3 months for whole crew (70 crew + 150 troops)): 100 * 365 * 0.01t + 220 * 90 * 0.01t = 563t 800t - 563t = 237t1 Biker Advanced Recon Commando Speeder per soldier = 150 BARC: Speeder (1t) * 150t = 150t 237t - 150t = 87tExtra ordnance for 150 BARC: Speeder (0.5t) * 150 = 75t 87t - 75t = 12tRemaining Cargo: 12t Squadrons: Skipray (Values calculated per Fighter, so for totals multiply with *55) 4 Crew Cargo: 20t2 Republic Militia: Normal Soldier (1t) * 2 = 2t10 months of supplies: (4 * 270 + 2 * 300) * 0.01 = 16.8t (Crew already has 1 month) 20t - (2t + 16.8t) = 1.2tRemaining Cargo: 1.2t B-28 Extinction Bomber (Values calculated per Fighter, so for totals multiply with *52) 2 Crew Cargo: 0.02t = 1 Day of supplies Delta-7 Aethersprite (Values calculated per Fighter, so for totals multiply with *48) 1 Crew Cargo: 0.06t = 6 Day of supplies Delta-7B Aethersprite (Values calculated per Fighter, so for totals multiply with *12) 1 Crew Cargo: 0.06t = 6 Day of supplies TIE Avenger (Values calculated per Fighter, so for totals multiply with *52) 1 Crew Cargo: 0t Vulture Droid (Values calculated per Fighter, so for totals multiply with *141) 1 Droid Brain Cargo: 0t Total troops and vehicles: Troops: 1,148,345 B1: 220,000 + 270,000 + 510,000 = 1,000,000B2: 9,000 + 1,000 = 10,000Droideka: 8,000 = 8,000IG-100: 260 = 260YVH-1: 2,085 = 2,085Clone Trooper: 35,000 + 10,000*3 + 38*70*2 +1,250*2 = 81,570Clone with Rocket Launcher: 10,000 + 2,250*3 = 17,750Clone with Mini-gun: 10,000 + 2,250*3 = 17,750Scout Trooper: 500*3 + 50*6 = 1,800Clone Sniper: 5,000 + 1,000*3 = 8,000Clone Commando: 100*6 = 600Republic Militia: 75*3 + 2*55 = 335 Vehicles: 3,850 PAC: 150 + 100 = 250AAT: 200 + 100 = 300MTT: 100 + 100 = 200AT-TE: 50*3 + 70*2 = 290AT-RT: 50*2*3 + 140*2 = 540SPHA: 40*3 = 120BARC: 320*3 + 150*6 = 1,860HAVw A6: 25 = 25Canderous: 25 = 25LAAT/i: 50*3 = 150LAAT/c: 30*3 = 90 Edited March 22, 2015 by CheaterLL Link to comment Share on other sites More sharing options...
Silenceo Posted January 13, 2015 Author Share Posted January 13, 2015 (edited) So I have finally decided to join. First off comes fleet with calculations of troops and cargo space. Details for troops/vehicles etc. will follow this week. Haven't started my hero yet. Ships used that were not listed on page 1: Delta-7 Aethersprite: Length 8m Hyperdrive ring has approx. same diameter. area of hyperdrive ring: r*r*pi = 4m * 4m * 3.14 = 50.24 +10%: 50.24 * 1.1 = 55.264 Delta-7B: +20%: 50.24 * 1.2 = 60.288 Vulture Droid Starfighter: 3.5m * 3.5m = 12.25 Archaic: -10% = 11.025 Fleet: 1 Lucrehulk (444,441.160 * 1) = 444,441.160 2 Acclamators (172,960.000 * 2) = 345,920.000 3 Nebulon-B2 (37,397.000 * 3) = 112,191.000 8 Tartan (7,500.000 * 8) = 60,000.000 80 Skipray Blaster Boat (230.000 * 80) = 18,400.000 150 Tie Phantom (61.200 * 150) = 9,180.000 100 Scimitar Assault Bomber (48.000 * 100) = 4,800.000 50 Delta-7 Aethersprite w. Hyperdrive (55.264 * 50) = 2,763.200 154 Vulture Droid Starfighter (11.025 * 154) = 1,697.850 10 Delta-7B Aethersprite w. Hyperdr. (60.288 * 10) = 602.880 -remaining- 3.910 (not even an escape pod has <4sq m) Troops: Lucrehulk: 329,600 Battledroids (1 * 329,000) (320,000 B1 and 9,000 B2) 100,000 Passengers (1 * 100,000) (Standard Troops) 350 Crew (1 * 250) (various crew members) Core 203,000 additional Droid Crew (unarmed) 60,000 Passengers (included in the 100,000 of the main ship) Acclamators: 32,000 Troops (2 * 16,000) (Standard Troops) 1,400 Crew (2 * 700) (various crew members) Nebulon-B2s: 450 Troops (3 * 150) (Standard Troops) 3,360 Crew (3 * 1,120) (various crew members) Tartans: 400 Troops (8 * 50) (Standard Troops) 560 Crew (8 * 70) (various crew members) Fighters: Skipray: 320 Crew (80 * 4) Tie Phantom: 300 Crew (150 * 2) Scimitar: 200 Crew (100 * 2) Delta-7: 50 Crew (50 * 1) + 50 R2-Astromechs (50 * 1) Delta-7B: (unmanned here) + 10 R7-Astromechs (10 * 1) Makes a total of: 329,000 Battledroids 203,000 Droid Crew 132,850 Troops 5,670 Ship Crew 870 Fighter Crew 60 Astromechs 154 Vulture Droids Cargo: Lucrehulk: 5,000,000.00t (1 * 5,000,000.00t ) Core Ship 66,000,000.00m³ (1 * 66,000,000.00m³) Acclamators: Acclamator II has 10,000t, so I'll say 8,000t each 16,000.00t (2 * 8,000.00t) Nebulon-B2s: Nebulon-B has 6,000t, so I'll say 7,000 each 21,000.00t (3 * 7,000.00t ) Tartans: 8,000.00t (8 * 1,000.00t ) Skipray: 1,600.00t (80 * 20.00t ) TIE Phantom: 13.50t (150 * 0.09t ) Scimitar: 20.00t (100 * 0.20t ) Delta-7: 3.00t (50 * 0.06t ) =1.50m³ (50 * 0.03m³) Delta-7B: 0.60t (10 * 0.06t ) =0.30m³ (50 * 0.03m³) Everything looks in order, I will be checking math of course some time today. Other than that, updating the OP and verifying the new calculations. As for the rest of ya, currently trying to brainstorm a solution to all these problems so don't go crazy waiting! Might take me a while though, so... Side Note: I see you rounded up for the calculations on the circle from 3.92 to 4. While small, that is a cost of about 2 difference. Minor, I know, but must remain accurate! Though, I would say the ring and the star fighter should be found independently since the Star Fighter itself is only 31.36. Nor does the ring fill the entire area, which would be 2πr, or 2 pi times radius, or merely diameter times pie. Nor would you need to find the area of the circle, since the majority of the circle is empty and the part that is filled, is already calculable. So if we went on the basis that the ring is just about as wide as the star fighter, it would be 3.92 x 3.14 since the width of the ship is essentially the diameter. So 3.92 x 3.14 = 12.3088. For both it would then be 31.36 + 12.3088 = 43.6688. At the end it is rounded, so it would end up being 44, a 6 cost different. Meaning for every 2 of these, with the new numbers you would gain a Vulture. If I am coming off like a Jerk I apologize, merely trying to help. The Vulture calcs though look spot on. After Thought: Then again, the Delta-7b is a Triangle... A complicated star fighter to calculate given its hyperdrive ring and all that. So really it would be lower, more like 31.36 / 2 = 15.68 which then + 12.3088 = 27.988 before any bonus's/penalties. Due to its features, such as 4 laser cannons, which for its size is impressive, as well as the astromech, AND the grade 1 hyperdrive... it would either be advanced or state of the art however... Update: State of the Art would bring it to 34 once rounded up. Which is still phenomenal for a star fighter with its capabilities, mind you. Heck, X-wings are much *bulkier* and they tend to be 45. Edited January 13, 2015 by Silenceo Link to comment Share on other sites More sharing options...
Aurbere Posted January 13, 2015 Share Posted January 13, 2015 So I have finally decided to join. First off comes fleet with calculations of troops and cargo space. Details for troops/vehicles etc. will follow this week. Haven't started my hero yet. Ships used that were not listed on page 1: Delta-7 Aethersprite: Length 8m Hyperdrive ring has approx. same diameter. area of hyperdrive ring: r*r*pi = 4m * 4m * 3.14 = 50.24 +10%: 50.24 * 1.1 = 55.264 Delta-7B: +20%: 50.24 * 1.2 = 60.288 Vulture Droid Starfighter: 3.5m * 3.5m = 12.25 Archaic: -10% = 11.025 Fleet: 1 Lucrehulk (444,441.160 * 1) = 444,441.160 2 Acclamators (172,960.000 * 2) = 345,920.000 3 Nebulon-B2 (37,397.000 * 3) = 112,191.000 8 Tartan (7,500.000 * 8) = 60,000.000 80 Skipray Blaster Boat (230.000 * 80) = 18,400.000 150 Tie Phantom (61.200 * 150) = 9,180.000 100 Scimitar Assault Bomber (48.000 * 100) = 4,800.000 50 Delta-7 Aethersprite w. Hyperdrive (55.264 * 50) = 2,763.200 154 Vulture Droid Starfighter (11.025 * 154) = 1,697.850 10 Delta-7B Aethersprite w. Hyperdr. (60.288 * 10) = 602.880 -remaining- 3.910 (not even an escape pod has <4sq m) Troops: Lucrehulk: 329,600 Battledroids (1 * 329,000) (320,000 B1 and 9,000 B2) 100,000 Passengers (1 * 100,000) (Standard Troops) 350 Crew (1 * 250) (various crew members) Core 203,000 additional Droid Crew (unarmed) 60,000 Passengers (included in the 100,000 of the main ship) Acclamators: 32,000 Troops (2 * 16,000) (Standard Troops) 1,400 Crew (2 * 700) (various crew members) Nebulon-B2s: 450 Troops (3 * 150) (Standard Troops) 3,360 Crew (3 * 1,120) (various crew members) Tartans: 400 Troops (8 * 50) (Standard Troops) 560 Crew (8 * 70) (various crew members) Fighters: Skipray: 320 Crew (80 * 4) Tie Phantom: 300 Crew (150 * 2) Scimitar: 200 Crew (100 * 2) Delta-7: 50 Crew (50 * 1) + 50 R2-Astromechs (50 * 1) Delta-7B: (unmanned here) + 10 R7-Astromechs (10 * 1) Makes a total of: 329,000 Battledroids 203,000 Droid Crew 132,850 Troops 5,670 Ship Crew 870 Fighter Crew 60 Astromechs 154 Vulture Droids Cargo: Lucrehulk: 5,000,000.00t (1 * 5,000,000.00t ) Core Ship 66,000,000.00m³ (1 * 66,000,000.00m³) Acclamators: Acclamator II has 10,000t, so I'll say 8,000t each 16,000.00t (2 * 8,000.00t) Nebulon-B2s: Nebulon-B has 6,000t, so I'll say 7,000 each 21,000.00t (3 * 7,000.00t ) Tartans: 8,000.00t (8 * 1,000.00t ) Skipray: 1,600.00t (80 * 20.00t ) TIE Phantom: 13.50t (150 * 0.09t ) Scimitar: 20.00t (100 * 0.20t ) Delta-7: 3.00t (50 * 0.06t ) =1.50m³ (50 * 0.03m³) Delta-7B: 0.60t (10 * 0.06t ) =0.30m³ (50 * 0.03m³) Well, I was hoping there would be another good guy, but this doesn't exactly make me confident. Hopefully your leader will change that. Link to comment Share on other sites More sharing options...
Silenceo Posted January 13, 2015 Author Share Posted January 13, 2015 Well, I was hoping there would be another good guy, but this doesn't exactly make me confident. Hopefully your leader will change that. Link to comment Share on other sites More sharing options...
CheaterLL Posted January 13, 2015 Share Posted January 13, 2015 Everything looks in order, I will be checking math of course some time today. Other than that, updating the OP and verifying the new calculations. As for the rest of ya, currently trying to brainstorm a solution to all these problems so don't go crazy waiting! Might take me a while though, so... Side Note: I see you rounded up for the calculations on the circle from 3.92 to 4. While small, that is a cost of about 2 difference. Minor, I know, but must remain accurate! Though, I would say the ring and the star fighter should be found independently since the Star Fighter itself is only 31.36. Nor does the ring fill the entire area, which would be 2πr, or 2 pi times radius, or merely diameter times pie. Nor would you need to find the area of the circle, since the majority of the circle is empty and the part that is filled, is already calculable. So if we went on the basis that the ring is just about as wide as the star fighter, it would be 3.92 x 3.14 since the width of the ship is essentially the diameter. So 3.92 x 3.14 = 12.3088. For both it would then be 31.36 + 12.3088 = 43.6688. At the end it is rounded, so it would end up being 44, a 6 cost different. Meaning for every 2 of these, with the new numbers you would gain a Vulture. If I am coming off like a Jerk I apologize, merely trying to help. The Vulture calcs though look spot on. After Thought: Then again, the Delta-7b is a Triangle... A complicated star fighter to calculate given its hyperdrive ring and all that. So really it would be lower, more like 31.36 / 2 = 15.68 which then + 12.3088 = 27.988 before any bonus's/penalties. Due to its features, such as 4 laser cannons, which for its size is impressive, as well as the astromech, AND the grade 1 hyperdrive... it would either be advanced or state of the art however... Update: State of the Art would bring it to 34 once rounded up. Which is still phenomenal for a star fighter with its capabilities, mind you. Heck, X-wings are much *bulkier* and they tend to be 45. I triple-checked everything (Brain, calc.exe and Excel). I'm going to look into the Delta calculations tomorrow. (It's 23:03 in germany) Link to comment Share on other sites More sharing options...
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