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Silenceo

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Any further thoughts on the proposed change to the skill system? Dom'Rahn? Star? Warren? Aurbere? LK? Tune? Karadron? Sel? TELL ME!!! :p

 

My thoughts are this... you have 2 extremes right now. To many points, force users become to powerful. General max out being high, non force users are to weak as each point spent on force powers is exponentially better then each point spent on general. What ever it takes to solve it while keeping flavor do it.

 

 

Edit: what ever solution you come up with let me know and let me know when I need to add stuff to my character sheet.

 

Soon will be adding Troops, equipment and how much cargo space will be kept for goods aquired from... "High risk trading" and other things like rearming Starships... I shouldnt have more then 4-5 vehicles when all is said and done....

Edited by tunewalker
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Then, at the 11'th point, they would move up a 'tier', for a rough outline the tiers could be...

 

Adept

Cut-above

Skilled

Journeyman

Accomplished

Well-known

Respected/Feared

ect ect

 

I know you guys probably don't like it, just thought I would share the idea. :rolleyes:

 

Side Note: To make every point matter more, perhaps make it so each tier advanced, is the multiplier for points cost for that level? So it isn't as easy at high levels as it was at low I mean. :p So if you are on the 4th tier, it would take the tier of abilities standard cost, lest say Deception for 3, at the 4th tier a level would then cost 12 points.

 

 

Could you maybe elaborate on this?

 

When you think balancing force users will be a problem with more points then

a) dont increase their points

b) make their abilities more expensive

 

Edited by raandomname
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Could you maybe elaborate on this?

 

When you think balancing force users will be a problem with more points then

a) dont increase their points

b) make their abilities more expensive

 

 

Elaborate on the quoted tiers of abilities? Or force users? Though, for A, that would serve as a severe nerf against them, and make them basically useless as a leader unless they neglected their powers, and then they are a weaker version of a none-forcer user. For B, their abilities are already much more expensive, with many pre-req's and such. Just to get some of the pricier pieces cost more than 40 points a pop due to pre-req's and high tier costs, and compounding costs.

 

As for the proposed new tiered skills, I mean say you are at the first tier, Adept, and are say, level 6 for the skill Deception. That would mean in that about you are Superior Adept at Deception. But, if you were to gain enough points to get 5 levels *achieving 11th level* you would graduate from an Adept, to a Poor Journeyman at Deception. While it does say poor, that is more semantics than anything else to show without numbers how good they are at something. However, a Poor Journeyman at Deception would still be better than any Adept at deception. If that makes any sense...

Edited by Silenceo
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Elaborate on the quoted tiers of abilities? Or force users? Though, for A, that would serve as a severe nerf against them, and make them basically useless as a leader unless they neglected their powers, and then they are a weaker version of a none-forcer user. For B, their abilities are already much more expensive, with many pre-req's and such. Just to get some of the pricier pieces cost more than 50 points a pop due to pre-req's and high tier costs, and compounding costs.

 

As for the proposed new tiered skills, I mean say you are at the first tier, Adept, and are say, level 6 for the skill Deception. That would mean in that about you are Superior Adept at Deception. But, if you were to gain enough points to get 5 levels *achieving 11th level* you would graduate from an Adept, to a Poor Journeyman at Deception. While it does say poor, that is more semantics than anything else to show without numbers how good they are at something. However, a Poor Journeyman at Deception would still be better than any Adept at deception. If that makes any sense...

 

which basically means the system is no different, all that has changed is symantics... :p

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which basically means the system is no different, all that has changed is symantics... :p

 

Actually, things did change in this new proposed system, which is the whole reason for the semantical names. :p

 

That being that on the 11th point the cost would increase a multiplier of 1. So Journeyman would have a multiplier of 2, meaning it would cost twice as much to level it further. Point semantics indeed. :rolleyes::p

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Actually, things did change in this new proposed system, which is the whole reason for the semantical names. :p

 

That being that on the 11th point the cost would increase a multiplier of 1. So Journeyman would have a multiplier of 2, meaning it would cost twice as much to level it further. Point semantics indeed. :rolleyes::p

 

does this mean that all current "Tiers" would be eliminated and I could get a bunch more points to put into things like... trade??? or what have you so I can actually get general stuff needed while actually specialized towards certain things like I want... because if that's the case I am all in.

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does this mean that all current "Tiers" would be eliminated and I could get a bunch more points to put into things like... trade??? or what have you so I can actually get general stuff needed while actually specialized towards certain things like I want... because if that's the case I am all in.

I feel the same way as Tune here...

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It looks like a modification to the original design so just add a 10% cost increase to the original total.

 

The Core Ship is a modification, being armed and equipped with hyperdrive.

The standard Modular Core is also detachable and able to land.

 

So if I would use hyperdrives and additional armor/weapons I would have to take the 10% increase.

(Found out about the difference after asking)

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Elaborate on the quoted tiers of abilities? Or force users? Though, for A, that would serve as a severe nerf against them, and make them basically useless as a leader unless they neglected their powers, and then they are a weaker version of a none-forcer user. For B, their abilities are already much more expensive, with many pre-req's and such. Just to get some of the pricier pieces cost more than 40 points a pop due to pre-req's and high tier costs, and compounding costs.

 

As for the proposed new tiered skills, I mean say you are at the first tier, Adept, and are say, level 6 for the skill Deception. That would mean in that about you are Superior Adept at Deception. But, if you were to gain enough points to get 5 levels *achieving 11th level* you would graduate from an Adept, to a Poor Journeyman at Deception. While it does say poor, that is more semantics than anything else to show without numbers how good they are at something. However, a Poor Journeyman at Deception would still be better than any Adept at deception. If that makes any sense...

I was indeed asking for clarification abou the tiers.

The force user thing was in response to something you posted a few pages back about how increasing the number of starting points, which Im still in favor of, would lead to balance issues with force users. It was meant as suggestion to balance them with more starting points. Sorry if that wasnt clear.

To conclude my thoughts about leaders I would prefer to start of with a strong character and then turn him into a very strong character, instead of starting with a rather weak character and turning him into an extremely strong character. I personally would prefer if we would mostly evolve our technology and faction as a whole instead of our characters. Just my opinion of course.

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Another thing Id like to propose is a system of personal goals we could set for our leaders to pursue. I personally think that conquering the galaxy, although it is of course the name of this series:p, is a bit unrealistic and would kind of lead to lets call it unnecesary conflict. For example, we have two Mando factions, if the end goal is to eventually conquer the galaxy, then those two will eventually have to go to war with each over, even when they usually would not. This is at least hoe I understand it, sorry if it is completely wrong. But going of the way I understand this, I also think it would be unrealistic for for example a pirate faction to even want to conquer the galaxy. Then obviously this would also mean that there will in the end be only one winner and every body else loses. Leading to 100 page heated debates about whose faction is best, like in the Kaggath (not that the Kaggath isnt cool), but I would still prefer another system in this series.

So to finally get to the point, I propose a system of personal goals for each faction's creator to propose and then try to achieve. Essentially we would all try to achieve our goals, sometimes in co-operation and sometimes in conflict with others, with the possibility of multiple winners existing much like in the nerdiest series. Of course our goals would have to be balanced to asure that one faction doesnt win a lot more easilly then all others.

Btw I apologise for seemingly always having different opinion than you Sil, but I am sure that you know that Im only trying to give constructive criticism.

Edited by raandomname
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does this mean that all current "Tiers" would be eliminated and I could get a bunch more points to put into things like... trade??? or what have you so I can actually get general stuff needed while actually specialized towards certain things like I want... because if that's the case I am all in.

 

Id like to know that too.

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First off comes fleet with calculations of troops and cargo space.

Ships used that were not listed on page 1:

 

 

Syluire-31 hyperspace docking ring:

Approx. average thickness of 0.5m, so that is:

Outer span of 8m, 4m radius

Inner span of 7m, 3.5m radius

Applying that to annulus calculations:

A=r*r*pi-r2*r2*pi

4m * 4m * pi - 3.5m * 3.5m * pi = 50.265482 sq m - 38.484510 sq m = 11.780972 sq m

Add to that the docking (thing) in the middle, which would be inner span of ring times thickness of approx. 30cm in average:

A=l*w

7m * 0.3m = 2.1 sq m

 

Delta-7 and -7B Aethersprite:

A=l*w/2

8m * 3.92m / 2 = 15.680 sq m

total area used:

11.780972 sq m + 15.680 sq m = 27.460972

using 27.461 for further calculations.

The Delta-7 being State of the Art adds +20%

27.461 sq m * 1.2 = 32.953 sq m

The Delta-7B being the advanced version gives +10% on top

32.953 sq m * 1.1 = 36.248

 

 

Vulture Droid Starfighter:

3.5m * 3.5m = 12.25

Archaic: -10% = 11.025

 

 

TIE/ad Avenger

length*width*advanced

9.8*5.5*1.1=59.29

 

EF76 Nebulon-B

length*width*advanced

300*72*1.1=23,760

 

 

Fleet:

 

 

1 Lucrehulk Core Ship (342,413.490 * 1) = 342,413.490

3 Acclamator (172,960.000 * 3) = 518,880.000

3 EF76 Nebulon-B (23,760.000 * 3) = 71,280.000

6 Tartan Cruiser (7,500.000 * 6) = 45,000.000

55 Skipray Blaster Boat (230.000 * 55) = 12,650.000

52 TIE/ad Avenger (59.290 * 58) = 3,083.080

52 B-28 Extinction-class bomber (60.000 * 52) = 3,120.000

48 Delta-7 Aethersprite with Syluire-31 hyperspace docking ring (32.953 * 50) = 1,581.740

141 Vulture Droid Starfighter (11.025 * 140) = 1,554.530

12 Delta-7B Aethersprite with Syluire-31 hyperspace docking ring (36.248 * 10) = 434.980

-remaining- 2.18

 

 

Troops:

 

 

Lucrehulk Core Ship:

229,000 Battledroids (1 * 229,000) (220,000 B1 and 9,000 B2)

60,000 Passengers (1 * 60,000) (Standard Troops)

60 Crew (1 * 60) (various crew members)

203,000 Droid Crew (unarmed)

 

Acclamator:

48,000 Troops (3 * 16,000) (Standard Troops)

2,100 Crew (3 * 700) (various crew members)

 

Nebulon-B

225 Troops (3 * 75) (Standard Troops)

2,760 Crew (3 * 920) (various crew members)

 

Tartans:

300 Troops (6 * 50) (Standard Troops)

420 Crew (6 * 70) (various crew members)

 

Fighters:

Skipray: 220 Crew (55 * 4)

TIE/ad Avenger: 58 Crew (58 * 1)

Scimitar: 116 Crew (58 * 2)

Delta-7: 50 Crew (48 * 1) + 50 R2-Astromechs (48 * 1)

Delta-7B: (unmanned here) + 10 R7-Astromechs (12 * 1)

 

 

 

 

Cargo usage of total fleet: (Values in () after suadron names is number of fighters in the squadron)

Ambassador

Lucrehulk Core Ship

 

 

229,000 Droid Troops

  • 220,000 B1 Battle Droids
  • 9,000 B2 Battle Droids

60,000 Troops

  • 35,000 Standard Clones
  • 10,000 Clones with Rocket Launchers
  • 10,000 Clones with Mini-guns
  • 5,000 Clone Snipers

203,000 Droid Crew

60 Crew

100 Multi Troop Transports

200 Armoured Assault Tanks

150 PAC

 

141 Vulture Droids

Squadrons Alfa(12), Bravo(12), Charlie(12), Delta(12), Echo(12), Foxtrot(12), Golf(12), Hotel(12), India(12), Juliet(12), Kilo(12), Lima(9)

 

Cargo: 66,000,000m³ cargo = 330,000t

  • 270,000 B1 Battle Droids: Light Battle Droid (0.5) * Ancient (-50%) * 270,000 = 67,500t
    330,000t - 67,500t = 262,500t
  • 1,000 B2 Battle Droids: Battle Droid (2) * Archaic (-30%) * 1000 = 1400t
    262,500t - 1400 t = 261,100t
  • 100 PAC: Medium Transport Vehicle (200) * Ancient (-50%) * 100 = 10,000t
    261,100t - 10,000t = 251,100t
  • 100 AAT: Heavy Combat Vehicle (600) * Ancient (-50%) * 100 = 30,000t
    251,100t - 30,000t = 221,100t
  • 100 MTT: Heavy Transport-Vehicle (400) * 100 = 40,000t
    221,100t - 40,000t = 181,100t
  • Spare Parts (703,000 Droids): 0.2t * 703,000 = 140.600t
    181,100t - 140.600t = 40,500t
  • Vehicle Ordnance(200 MTT -heavy-, 300 AAT -heavy-, 250 PAC -light-): 500 * 3t + 250 * 1t = 1750t (double ordnance) => 3500t
    40,500t - 3,500t = 37,000t
  • 8,000 Droidekas + Spare parts: 8,000 * 4t * Archaic (-30%) + 8000 * 0.2 = 24,000t
    37,000t - 24,000t = 13,000t
  • -1 year of supplies for whole crew: 60,060 * 365 * 0.01 * (-1)= -219,219
    13,000t - (-219,219t) = 232,219t
  • 510,000 B1 Battle Droids: Light Droid (0.5t) * 510,000 * Ancient (-50%) = 127,500t
  • Spare Parts for 510,000 B1: 0.2t * 510,000 = 102,000t
    232,219t - (127,500t + 102,000t) = 2,719t
  • Remaining Cargo: 2,719t

 

 

Benevolence

Acclamator-class assault ship

 

 

16,000 Troops

  • 10,000 Standard Clones & Pilot Clones
  • 2,250 Clones with Rocket Launchers
  • 2,250 Clones with Mini-guns
  • 1,000 Clone Snipers
  • 500 Scout Clone Troopers

700 Crew

50 Low Altitude Assault Transport/infantry

30 Low Altitude Assault Transport/carrier

50 All Terrain-Tactical Enforcer

40 Self Propelled Heavy Artillery

320 Biker Advanced Recon Commando Speeder

 

Cargo: 50,000t

  • 70 All Terrain Tactical Enforcers: Heavy Transport Vehicle (400t) * 70 = 28,000t (includes 140 All Terrain Recon Transports)
  • 38 Soldiers + 2 AT-RT Pilots + 7 Crew per AT-TE: Normal Soldier (1t) * 47 * 70 = 3,290t
  • Extra Ordnance: Heavy Vehicle (3t) * 70 + Light Vehicle (1t) * 140 = 350t (double ordnance) => 700t
  • Additional Supplies: 47 * 0.01 * 365 * 70 = 12,008.5t
    50,000t - (28,000t + 3,290t + 700t + 12,008.5t) = 5,141.5t
  • Remaining Cargo: 5,141.5t

 

 

Deliverance

Acclamator-class assault ship

 

 

16,000 Troops

  • 10,000 Standard Clones & Pilot Clones
  • 2,250 Clones with Rocket Launchers
  • 2,250 Clones with Mini-guns
  • 1,000 Clone Snipers
  • 500 Scout Clone Troopers

700 Crew

50 Low Altitude Assault Transport/infantry

30 Low Altitude Assault Transport/carrier

50 All Terrain-Tactical Enforcer

40 Self Propelled Heavy Artillery

320 Biker Advanced Recon Commando Speeder

 

Cargo: 50,000t

  • 70 All Terrain Tactical Enforcers: Heavy Transport Vehicle (400t) * 70 = 28,000t (includes 140 All Terrain Recon Transports)
  • 38 Soldiers + 2 AT-RT Pilots + 7 Crew per AT-TE: Normal Soldier (1t) * 47 * 70 = 3,290t
  • Extra Ordnance: Heavy Vehicle (3t) * 70 + Light Vehicle (1t) * 140 = 350t (double ordnance) => 700t
  • Additional Supplies: 47 * 0.01 * 365 * 70 = 12,008.5t
    50,000t - (28,000t + 3,290t + 700t + 12,008.5t) = 5,141.5t
  • Remaining Cargo: 5,141.5t

 

 

Liberator

Acclamator-class assault ship

 

 

16,000 Troops

  • 10,000 Standard Clones & Pilot Clones
  • 2,250 Clones with Rocket Launchers
  • 2,250 Clones with Mini-guns
  • 1,000 Clone Snipers
  • 500 Scout Clone Troopers

700 Crew

50 Low Altitude Assault Transport/infantry

30 Low Altitude Assault Transport/carrier

50 All Terrain-Tactical Enforcer

40 Self Propelled Heavy Artillery

320 Biker Advanced Recon Commando Speeder

 

48 Delta-7 Aethersprite + Syluire-31 hyperspace docking ring

Squadrons Quesh(12), Rak(12), Sel(12), Tyt(12)

12 Delta-7B Aethersprite

Squadrons Plan(12)

 

Cargo: 50,000t

  • 100 HK-50 series assassin droids: Battle Droid(2t) * 100 * Advanced (+30%) = 260t (replace with 85 YVH-1 => 255t)
  • 260 IG-100 MagnaGuard droids: Battle Droid (2t) * 260 * State of the Art (+50%) = 780t
  • 2000 YVH-1 : Battle Droid (2t) * 2000 * State of the Art (+50%) = 6000t
    50,000t - (6000t + 780t + 260t) = 42,960t
  • Triple spare parts for 2360 droids: 2,360 * 0.2t * 3 = 1,416t
    42,960t - 1,416t = 41,544t
  • 25 Canderous-class Assault Tanks: Heavy Combat Vehicle (600t) * 25 * State of the Art (+50%) = 22,500t
    41,544t - 22,500t = 19,044t
  • Double extra ordnance for standard vehicles (320 BARC speeder -speeder-, 50 AT-TE -heavy-, 40 SPHA -heavy-): 320 * 0.5t + (50 + 40) * 3t = 430t (double ordnance) => 860t
  • Triple extra ordnance for Canderous: 25t * 3t = 75 t (triple ordnance) => 225t
    19,044t - 1,085t = 17,959t
  • 3 Crew for each Canderous: Light Soldier (0.5t) * 3 * 25 * Extremely well trained/State of the Art (+50%) = 56.25t
  • 1 Year of supplies for Canderous crew: 365 * 0.01 * 75 = 273.75t
    17,959t - (56.25 + 273.75)t = 17,629t
  • 25 HAVw A6 Juggernaut: Heavy Transport-Vehicle (400) * State of the Art (+50%) * 25 = 15,000t
  • Triple extra ordnance for Juggernaut: 25t * 3t = 75 t (triple ordnance) => 225t
  • 20 Crew per Juggernaut: 25 * 20 * 0.5t * Extremely well trained/State of the Art (+50%) = 375t
  • 1 year of supplies for Juggernaut crew: 500 * 365 * 0.01t = 1,825t
    17,629t - (15,000t + 225t + 375t + 1,825t) = 204t
  • Remaining Cargo: 204t + 5t (replacing HK's) = 209t

 

 

Cure

EF76 Nebulon-B frigate

 

 

75 Troops

  • 75 Republic Militia

920 Crew

 

4 TIE Avenger

Squadrons Jab(4)

4 B-28 Extinction Bomber

Squadrons Ord(4)

 

Cargo: 6,000t

  • 150 Medical personnel (calculated as light soldiers): 150 * 0.5t = 75t
    6,000t - 75t = 5,925t
  • 24 months of supplies for 150 medical personnel: 365 * 2 * 150 * 0.01 = 1,095t
    5,925t - 1095t = 4,830t
  • State of the art medical station, including medical supplies for 1 year: (remaining cargo) 4,830t
    4,830t - 4,830t = 0t

 

 

Alderaan

EF76 Nebulon-B frigate

 

 

75 Troops

[*]75 Republic Militia

920 Crew

 

24 TIE Avenger

Squadrons Fon(12), Geo(12)

24 B-28 Extinction Bomber

Squadrons Kash(12), Lev(12)

 

Cargo: 6,000t

  • 1,250 Clone Troopers: Normal Soldier (1t) * 1,250 = 1,250t
  • 1 year of supplies: 365 * 0.01t * 1,250 = 4,562.5t
    6,000t - (1,250t + 4,562.5t) = 187.5t

 

 

Remedy

EF76 Nebulon-B frigate

 

 

75 Troops

  • 75 Republic Militia

920 Crew

 

24 TIE Avenger

Squadrons Hap(12), Ilum(12)

24 B-28 Extinction Bomber

Squadrons Mak(12), Nar(12)

 

Cargo: 6,000t

  • 1,250 Clone Troopers: Normal Soldier (1t) * 1,250 = 1,250t
  • 1 year of supplies: 365 * 0.01t * 1,250 = 4,562.5t
    6,000t - (1,250t + 4,562.5t) = 187.5t

 

 

Sentinel, Guardian, Watchman, Striker, Chevalier, Paladin

Tartan-class Patrol Cruiser

 

 

(Values calculated per Ship, so for totals multiply with *6)

 

50 Troops

  • 50 Scout Troopers

70 Crew

 

Cargo: 1,000t

  • 100 Clone Commandos: Heavy Soldier (2t) * 100 = 200t
    1,000t - 200t = 800t
  • Extra Supplies (100 Soldiers, 1 year + 3 months for whole crew (70 crew + 150 troops)): 100 * 365 * 0.01t + 220 * 90 * 0.01t = 563t
    800t - 563t = 237t
  • 1 Biker Advanced Recon Commando Speeder per soldier = 150 BARC: Speeder (1t) * 150t = 150t
    237t - 150t = 87t
  • Extra ordnance for 150 BARC: Speeder (0.5t) * 150 = 75t
    87t - 75t = 12t
  • Remaining Cargo: 12t

 

 

Squadrons:

Skipray

 

 

(Values calculated per Fighter, so for totals multiply with *55)

 

4 Crew

 

Cargo: 20t

  • 2 Republic Militia: Normal Soldier (1t) * 2 = 2t
  • 10 months of supplies: (4 * 270 + 2 * 300) * 0.01 = 16.8t (Crew already has 1 month)
    20t - (2t + 16.8t) = 1.2t
  • Remaining Cargo: 1.2t

 

 

B-28 Extinction Bomber

 

 

(Values calculated per Fighter, so for totals multiply with *52)

 

2 Crew

 

Cargo: 0.02t = 1 Day of supplies

 

 

Delta-7 Aethersprite

 

 

(Values calculated per Fighter, so for totals multiply with *48)

 

1 Crew

 

Cargo: 0.06t = 6 Day of supplies

 

 

Delta-7B Aethersprite

 

 

(Values calculated per Fighter, so for totals multiply with *12)

 

1 Crew

 

Cargo: 0.06t = 6 Day of supplies

 

 

TIE Avenger

 

 

(Values calculated per Fighter, so for totals multiply with *52)

 

1 Crew

 

Cargo: 0t

 

 

Vulture Droid

 

 

(Values calculated per Fighter, so for totals multiply with *141)

 

1 Droid Brain

 

Cargo: 0t

 

 

 

 

Total troops and vehicles:

Troops: 1,148,345

  • B1: 220,000 + 270,000 + 510,000 = 1,000,000
  • B2: 9,000 + 1,000 = 10,000
  • Droideka: 8,000 = 8,000
  • IG-100: 260 = 260
  • YVH-1: 2,085 = 2,085
  • Clone Trooper: 35,000 + 10,000*3 + 38*70*2 +1,250*2 = 81,570
  • Clone with Rocket Launcher: 10,000 + 2,250*3 = 17,750
  • Clone with Mini-gun: 10,000 + 2,250*3 = 17,750
  • Scout Trooper: 500*3 + 50*6 = 1,800
  • Clone Sniper: 5,000 + 1,000*3 = 8,000
  • Clone Commando: 100*6 = 600
  • Republic Militia: 75*3 + 2*55 = 335

Vehicles: 3,850

  • PAC: 150 + 100 = 250
  • AAT: 200 + 100 = 300
  • MTT: 100 + 100 = 200
  • AT-TE: 50*3 + 70*2 = 290
  • AT-RT: 50*2*3 + 140*2 = 540
  • SPHA: 40*3 = 120
  • BARC: 320*3 + 150*6 = 1,860
  • HAVw A6: 25 = 25
  • Canderous: 25 = 25
  • LAAT/i: 50*3 = 150
  • LAAT/c: 30*3 = 90

Edited by CheaterLL
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So I have finally decided to join.

First off comes fleet with calculations of troops and cargo space.

Details for troops/vehicles etc. will follow this week. Haven't started my hero yet.

Ships used that were not listed on page 1:

 

 

Delta-7 Aethersprite:

Length 8m

Hyperdrive ring has approx. same diameter.

area of hyperdrive ring: r*r*pi = 4m * 4m * 3.14 = 50.24

+10%: 50.24 * 1.1 = 55.264

Delta-7B:

+20%: 50.24 * 1.2 = 60.288

 

Vulture Droid Starfighter:

3.5m * 3.5m = 12.25

Archaic: -10% = 11.025

 

 

Fleet:

 

 

1 Lucrehulk (444,441.160 * 1) = 444,441.160

2 Acclamators (172,960.000 * 2) = 345,920.000

3 Nebulon-B2 (37,397.000 * 3) = 112,191.000

8 Tartan (7,500.000 * 8) = 60,000.000

80 Skipray Blaster Boat (230.000 * 80) = 18,400.000

150 Tie Phantom (61.200 * 150) = 9,180.000

100 Scimitar Assault Bomber (48.000 * 100) = 4,800.000

50 Delta-7 Aethersprite w. Hyperdrive (55.264 * 50) = 2,763.200

154 Vulture Droid Starfighter (11.025 * 154) = 1,697.850

10 Delta-7B Aethersprite w. Hyperdr. (60.288 * 10) = 602.880

-remaining- 3.910 (not even an escape pod has <4sq m)

 

 

Troops:

 

 

Lucrehulk:

329,600 Battledroids (1 * 329,000) (320,000 B1 and 9,000 B2)

100,000 Passengers (1 * 100,000) (Standard Troops)

350 Crew (1 * 250) (various crew members)

Core

203,000 additional Droid Crew (unarmed)

60,000 Passengers (included in the 100,000 of the main ship)

 

Acclamators:

32,000 Troops (2 * 16,000) (Standard Troops)

1,400 Crew (2 * 700) (various crew members)

 

Nebulon-B2s:

450 Troops (3 * 150) (Standard Troops)

3,360 Crew (3 * 1,120) (various crew members)

 

Tartans:

400 Troops (8 * 50) (Standard Troops)

560 Crew (8 * 70) (various crew members)

 

Fighters:

Skipray: 320 Crew (80 * 4)

Tie Phantom: 300 Crew (150 * 2)

Scimitar: 200 Crew (100 * 2)

Delta-7: 50 Crew (50 * 1) + 50 R2-Astromechs (50 * 1)

Delta-7B: (unmanned here) + 10 R7-Astromechs (10 * 1)

 

Makes a total of:

329,000 Battledroids

203,000 Droid Crew

132,850 Troops

5,670 Ship Crew

870 Fighter Crew

60 Astromechs

154 Vulture Droids

 

 

 

Cargo:

 

 

Lucrehulk:

5,000,000.00t (1 * 5,000,000.00t )

Core Ship

66,000,000.00m³ (1 * 66,000,000.00m³)

 

Acclamators:

Acclamator II has 10,000t, so I'll say 8,000t each

16,000.00t (2 * 8,000.00t)

 

Nebulon-B2s:

Nebulon-B has 6,000t, so I'll say 7,000 each

21,000.00t (3 * 7,000.00t )

 

Tartans:

8,000.00t (8 * 1,000.00t )

 

Skipray:

1,600.00t (80 * 20.00t )

 

TIE Phantom:

13.50t (150 * 0.09t )

 

Scimitar:

20.00t (100 * 0.20t )

 

Delta-7:

3.00t (50 * 0.06t )

=1.50m³ (50 * 0.03m³)

 

Delta-7B:

0.60t (10 * 0.06t )

=0.30m³ (50 * 0.03m³)

 

 

Everything looks in order, I will be checking math of course some time today. Other than that, updating the OP and verifying the new calculations. :D

 

As for the rest of ya, currently trying to brainstorm a solution to all these problems so don't go crazy waiting! :rolleyes: Might take me a while though, so... :o:p

 

Side Note: I see you rounded up for the calculations on the circle from 3.92 to 4. While small, that is a cost of about 2 difference. Minor, I know, but must remain accurate! :eek::cool: Though, I would say the ring and the star fighter should be found independently since the Star Fighter itself is only 31.36. Nor does the ring fill the entire area, which would be 2πr, or 2 pi times radius, or merely diameter times pie. Nor would you need to find the area of the circle, since the majority of the circle is empty and the part that is filled, is already calculable. So if we went on the basis that the ring is just about as wide as the star fighter, it would be 3.92 x 3.14 since the width of the ship is essentially the diameter. So 3.92 x 3.14 = 12.3088. For both it would then be 31.36 + 12.3088 = 43.6688. At the end it is rounded, so it would end up being 44, a 6 cost different. Meaning for every 2 of these, with the new numbers you would gain a Vulture. If I am coming off like a Jerk I apologize, merely trying to help. :o:( The Vulture calcs though look spot on.

 

After Thought: Then again, the Delta-7b is a Triangle... A complicated star fighter to calculate given its hyperdrive ring and all that. :p So really it would be lower, more like 31.36 / 2 = 15.68 which then + 12.3088 = 27.988 before any bonus's/penalties. Due to its features, such as 4 laser cannons, which for its size is impressive, as well as the astromech, AND the grade 1 hyperdrive... it would either be advanced or state of the art however...

 

Update: State of the Art would bring it to 34 once rounded up. Which is still phenomenal for a star fighter with its capabilities, mind you. Heck, X-wings are much *bulkier* and they tend to be 45.

Edited by Silenceo
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So I have finally decided to join.

First off comes fleet with calculations of troops and cargo space.

Details for troops/vehicles etc. will follow this week. Haven't started my hero yet.

Ships used that were not listed on page 1:

 

 

Delta-7 Aethersprite:

Length 8m

Hyperdrive ring has approx. same diameter.

area of hyperdrive ring: r*r*pi = 4m * 4m * 3.14 = 50.24

+10%: 50.24 * 1.1 = 55.264

Delta-7B:

+20%: 50.24 * 1.2 = 60.288

 

Vulture Droid Starfighter:

3.5m * 3.5m = 12.25

Archaic: -10% = 11.025

 

 

Fleet:

 

 

1 Lucrehulk (444,441.160 * 1) = 444,441.160

2 Acclamators (172,960.000 * 2) = 345,920.000

3 Nebulon-B2 (37,397.000 * 3) = 112,191.000

8 Tartan (7,500.000 * 8) = 60,000.000

80 Skipray Blaster Boat (230.000 * 80) = 18,400.000

150 Tie Phantom (61.200 * 150) = 9,180.000

100 Scimitar Assault Bomber (48.000 * 100) = 4,800.000

50 Delta-7 Aethersprite w. Hyperdrive (55.264 * 50) = 2,763.200

154 Vulture Droid Starfighter (11.025 * 154) = 1,697.850

10 Delta-7B Aethersprite w. Hyperdr. (60.288 * 10) = 602.880

-remaining- 3.910 (not even an escape pod has <4sq m)

 

 

Troops:

 

 

Lucrehulk:

329,600 Battledroids (1 * 329,000) (320,000 B1 and 9,000 B2)

100,000 Passengers (1 * 100,000) (Standard Troops)

350 Crew (1 * 250) (various crew members)

Core

203,000 additional Droid Crew (unarmed)

60,000 Passengers (included in the 100,000 of the main ship)

 

Acclamators:

32,000 Troops (2 * 16,000) (Standard Troops)

1,400 Crew (2 * 700) (various crew members)

 

Nebulon-B2s:

450 Troops (3 * 150) (Standard Troops)

3,360 Crew (3 * 1,120) (various crew members)

 

Tartans:

400 Troops (8 * 50) (Standard Troops)

560 Crew (8 * 70) (various crew members)

 

Fighters:

Skipray: 320 Crew (80 * 4)

Tie Phantom: 300 Crew (150 * 2)

Scimitar: 200 Crew (100 * 2)

Delta-7: 50 Crew (50 * 1) + 50 R2-Astromechs (50 * 1)

Delta-7B: (unmanned here) + 10 R7-Astromechs (10 * 1)

 

Makes a total of:

329,000 Battledroids

203,000 Droid Crew

132,850 Troops

5,670 Ship Crew

870 Fighter Crew

60 Astromechs

154 Vulture Droids

 

 

 

Cargo:

 

 

Lucrehulk:

5,000,000.00t (1 * 5,000,000.00t )

Core Ship

66,000,000.00m³ (1 * 66,000,000.00m³)

 

Acclamators:

Acclamator II has 10,000t, so I'll say 8,000t each

16,000.00t (2 * 8,000.00t)

 

Nebulon-B2s:

Nebulon-B has 6,000t, so I'll say 7,000 each

21,000.00t (3 * 7,000.00t )

 

Tartans:

8,000.00t (8 * 1,000.00t )

 

Skipray:

1,600.00t (80 * 20.00t )

 

TIE Phantom:

13.50t (150 * 0.09t )

 

Scimitar:

20.00t (100 * 0.20t )

 

Delta-7:

3.00t (50 * 0.06t )

=1.50m³ (50 * 0.03m³)

 

Delta-7B:

0.60t (10 * 0.06t )

=0.30m³ (50 * 0.03m³)

 

 

Well, I was hoping there would be another good guy, but this doesn't exactly make me confident. Hopefully your leader will change that. :p

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Everything looks in order, I will be checking math of course some time today. Other than that, updating the OP and verifying the new calculations. :D

 

As for the rest of ya, currently trying to brainstorm a solution to all these problems so don't go crazy waiting! :rolleyes: Might take me a while though, so... :o:p

 

Side Note: I see you rounded up for the calculations on the circle from 3.92 to 4. While small, that is a cost of about 2 difference. Minor, I know, but must remain accurate! :eek::cool: Though, I would say the ring and the star fighter should be found independently since the Star Fighter itself is only 31.36. Nor does the ring fill the entire area, which would be 2πr, or 2 pi times radius, or merely diameter times pie. Nor would you need to find the area of the circle, since the majority of the circle is empty and the part that is filled, is already calculable. So if we went on the basis that the ring is just about as wide as the star fighter, it would be 3.92 x 3.14 since the width of the ship is essentially the diameter. So 3.92 x 3.14 = 12.3088. For both it would then be 31.36 + 12.3088 = 43.6688. At the end it is rounded, so it would end up being 44, a 6 cost different. Meaning for every 2 of these, with the new numbers you would gain a Vulture. If I am coming off like a Jerk I apologize, merely trying to help. :o:( The Vulture calcs though look spot on.

 

After Thought: Then again, the Delta-7b is a Triangle... A complicated star fighter to calculate given its hyperdrive ring and all that. :p So really it would be lower, more like 31.36 / 2 = 15.68 which then + 12.3088 = 27.988 before any bonus's/penalties. Due to its features, such as 4 laser cannons, which for its size is impressive, as well as the astromech, AND the grade 1 hyperdrive... it would either be advanced or state of the art however...

 

Update: State of the Art would bring it to 34 once rounded up. Which is still phenomenal for a star fighter with its capabilities, mind you. Heck, X-wings are much *bulkier* and they tend to be 45.

 

I triple-checked everything (Brain, calc.exe and Excel).

I'm going to look into the Delta calculations tomorrow.

(It's 23:03 in germany)

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