Okugi Posted December 13, 2014 Share Posted December 13, 2014 (edited) With the release of 3.0, Bioware has changed to a template format. What this means, is that when you RE from green to blue to purple, you don't just keep adding stats, you get a certain set bonus added to the base green depending on what the active prefix is. When you RE from blue to purple, it removes the template that was added from the blue prefix, and applies a new one based on the purple prefix. These templates are added to the base green item to give you your final product. Now here's where it gets interesting. For whatever reason, Bioware made wrist and waist pieces different. The way they work is that when you RE to Blue, you get an old prefix template, (Critical, Overkill and Rebound), while the rest of the armor pieces follows the new pattern. As my RE chance has been abyssmal for armormech, 160+ REs and only 10 upgrades learned, I'm am going to to rely heavily on information uncovered by others for these numbers until I can confirm them. For now, only the Blue is posted while I work on the purple numbers and system. For wrist/waist pieces, Green RE's to Blue: Critical +21 Endurance +27 Primary Stat +6 Critical Overkill +21 Endurance +27 Primary Stat +6 Power Redoubt +21 Endurance +27 Primary Stat +6 Defense For all others, Green RE's to Blue: The following stat bonus is applied to the base Green regardless of the prefix: +28 Endurance +27 Primary Stat +80 Tech/Force Power The following stat template is then applied to the base Green depending on the prefix: Expert +14 Power +12 Surge Fervor +14 Critical +12 Accuracy Veracity +14 Defense +12 Shield Blue RE's to Purple The following stat bonus is applied to the base Green regardless of the prefix: +54 Endurance +50 Primary Stat +148 Tech/Force Power The following stat template is then applied to the base Green depending on the prefix: From Expert: Expert +27 Power +23 Surge Hawkeye +27 Power +23 Accuracy Vehemence +27 Power +23 Alacrity From Fervor: Fervor +27 Critical +23 Accuracy Endowment +27 Critical +23 Surge Supremacy +27 Critical +23 Alacrity From Veracity: Veracity +27 Defense +23 Shield Shielded +27 Absorb +23 Shield What does all this mean in application? I'll use the Ruusan Dynamic Defense Shield MK-1 as an example. In it's base green form, it has the following stats: 177 Endurance 172 Willpower 79 Shield 675 Force Power 84 Defense Now, RE this to the Blue Veracity Ruusan Dynamic Defense Shield MK-1 and we get: 205 Endurance 199 Willpower 91 Shield 755 Force Power 98 Defense For our final step, we RE this to the Purple Veracity Ruusan Dynamic Defense Shield MK-1 and we get: 231 Endurance 222 Willpower 102 Shield 823 Force Power 111 Defense Happy Crafting! If anyone find's discrepancies, or more information, please post so I can edit to keep this up-to-date and correct. Edited December 14, 2014 by Okugi Link to comment Share on other sites More sharing options...
MotorCityMan Posted December 14, 2014 Share Posted December 14, 2014 (edited) As I mentioned in the other thread, armormech does not seem to be following this paradigm. I have gotten Overkill, Absorb and Redoubt , Fervor, Critical, among others as prefixes. I don't have a complete picture yet. For armormech, when I RE a green, I can get an Absorb, Redoubt, Critical, Overkill blue. RE'ing those gives a purple of the same prefix. Edited December 17, 2014 by MotorCityMan Link to comment Share on other sites More sharing options...
Okugi Posted December 14, 2014 Author Share Posted December 14, 2014 From what I've seen, armormech seems to be the only one not following, though I have yet to test out droid parts, but i suspect they will follow the new hybrid that armormech has. I'm waiting to get full info on those before updating. Link to comment Share on other sites More sharing options...
DataBeaver Posted December 14, 2014 Share Posted December 14, 2014 Now here's where it gets interesting. For whatever reason, Bioware made wrist and waist pieces different. The way they work is that when you RE to Blue, you get an old prefix template, (Critical, Overkill and Rebound), while the rest of the armor pieces follows the new pattern. I bet this is because wrist and waist pieces don't have an enhancement slot, and as a result can't get tertiary stats. As for other crafting skills, I'd expect synthweaved wrist and waist pieces to follow the same pattern, as well as droid parts (which are analogous to wrists and waist). Link to comment Share on other sites More sharing options...
Okugi Posted December 14, 2014 Author Share Posted December 14, 2014 Yes, synth and the droid equivalents follow it. I'll update to make that clear. Link to comment Share on other sites More sharing options...
PavSalco Posted December 16, 2014 Share Posted December 16, 2014 Thank you for making this guide. Now I know that the purples that I got could have been better. I will keep reversing until I get the most optimal stats. Link to comment Share on other sites More sharing options...
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