Ivy_Blackrose Posted December 12, 2014 Share Posted December 12, 2014 (edited) when in all actuality they are not, there are subtle differences but they are in fact different, the build may be the same etc but when it comes down to it they are in fact different when it comes to playstyles and mechanics Edited December 12, 2014 by Ivy_Blackrose Link to comment Share on other sites More sharing options...
jojomortale Posted December 12, 2014 Share Posted December 12, 2014 i would say they have different animations but are the same for the most part. Link to comment Share on other sites More sharing options...
Aarchaelen Posted December 12, 2014 Share Posted December 12, 2014 i would say they have different animations but are the same for the most part. This is in fact 100% accurate. I for every pub toon I have, I have the equivalent Imp toon. Outside of animations the play style is EXACTLY the same. My Assassin plays exactly the same as my shadow My Merc plays exactly the same as my commando My Powertech plays exactly the same as my vanguard My Jugg plays exactly the same as my Guardian and the list goes on. Link to comment Share on other sites More sharing options...
Ryannnnnnn Posted December 12, 2014 Share Posted December 12, 2014 Commando knock back is instant, mercs is delayed Link to comment Share on other sites More sharing options...
Cernow Posted December 12, 2014 Share Posted December 12, 2014 The abilities are all mirrored, It's just the animations which make it seem like there's differences. They've fixed quite a few of them. For example Trooper Mortar Strike used to take lot longer to activate and start dealing damage than the Bounty Hunter's Death From Above. But there's still discrepancies and there might be more now they've added new animations with 3.0. Link to comment Share on other sites More sharing options...
AdamLKvist Posted December 12, 2014 Share Posted December 12, 2014 (edited) Commando knock back is instant, mercs is delayed Commandos have been made delayed. They're now the same, unfortunately to the way merc knockback worked before. (Edit: The change came with 3.0) Edited December 12, 2014 by AdamLKvist Link to comment Share on other sites More sharing options...
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