Malphayden Posted December 7, 2014 Share Posted December 7, 2014 (edited) After playing Arsenal for quite a while I've decided to try out Innovative Ordnance. However, I feel like my action bars are jammed packed. What abilities can I remove/ignore that won't be needed as Innovative Ordnance (pyro)? Some examples: should I be using Flame Thrower? Missile Blast? Edited December 7, 2014 by Malphayden Link to comment Share on other sites More sharing options...
TACeMossie Posted December 7, 2014 Share Posted December 7, 2014 After playing Arsenal for quite a while I've decided to try out Innovative Ordnance. However, I feel like my action bars are jammed packed. What abilities can I remove/ignore that won't be needed as Innovative Ordnance (pyro)? IA Uses: Unload Power Shot Mag shot (Remove Rail Shot) Serrated Shot Incendiary Round Thermal Detonator Missile Blast (execute range) Rapid Shot Fusion Missile/Sticky Grenade (AoE, for DoT spread) Sweeping Blasters (or whatever the channeled AoE attack is, for AoE, cut channel after 1 GCD, use to proc) Link to comment Share on other sites More sharing options...
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