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Suggestions on abilities I can ditch?


Malphayden

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After playing Arsenal for quite a while I've decided to try out Innovative Ordnance. However, I feel like my action bars are jammed packed. What abilities can I remove/ignore that won't be needed as Innovative Ordnance (pyro)? Some examples: should I be using Flame Thrower? Missile Blast? Edited by Malphayden
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After playing Arsenal for quite a while I've decided to try out Innovative Ordnance. However, I feel like my action bars are jammed packed. What abilities can I remove/ignore that won't be needed as Innovative Ordnance (pyro)?

 

IA Uses:

 

Unload

Power Shot

Mag shot (Remove Rail Shot)

Serrated Shot

Incendiary Round

Thermal Detonator

Missile Blast (execute range)

Rapid Shot

Fusion Missile/Sticky Grenade (AoE, for DoT spread)

Sweeping Blasters (or whatever the channeled AoE attack is, for AoE, cut channel after 1 GCD, use to proc)

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