CrazyOldMystic Posted December 4, 2014 Share Posted December 4, 2014 Mandalorian warheads This ability unlike its counter part on the trooper was unique, and had a mandalorian touch to it. It allowed the user to shoot two missiles with each missile blast at the target, it also sped up shoot time for missile blasts. When I played my merc it served as a excellent terror weapon, and also my very own ability to give the opposing player the middle finger in pvp. Take it from someone who has played a trooper nothing like a continual fast streak of missile blasts, that will make you run for cover. It was in no shape way or form op, as after four salvos your heat was maxed out. You could use no other abilities. The damage was not good or great. Like I said it was a fun terror weapon. Now missile blasts feel like they are stuck between each one. It feels all wrong and frankly took some fun out of the merc/arsenal class. If you could bring that back that would be great. Link to comment Share on other sites More sharing options...
Gyronamics Posted December 4, 2014 Share Posted December 4, 2014 No. This was the final stage of the backpedalling from about 2.0 when they made it a 3(?) shot ability that required you to hit the key three times. After forum drama it was reduced to two missiles and you only had to press it once. Now its back where it started. 1 missile, 1 keypress. Link to comment Share on other sites More sharing options...
Kaos_KidSWTOR Posted December 5, 2014 Share Posted December 5, 2014 I wish that it was atleast 2 missiles for the IO Merc's proc thing for under 30% that would make it feel harder hitting, as is i liked 1 press 2 missiles, even if i didnt use it that often... Link to comment Share on other sites More sharing options...
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