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Bug on the way Accuracy mod benefit is calculated


Cybrias

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Dont know if this is working as intended but if you look at the patch notes the following is said

 

"All Accuracy-increasing abilities have been removed.

Accuracy Rating grants more Accuracy per point"

 

Having to put 8 out of 10 mods in accuracy to get to 100/110 bonus does not seem correct unless the accuracy aspect of the game itself has changed that the chance of missing is calculated in some other way that does not get affected by a 97/107% rating

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