Chiricahua Posted November 27, 2014 Share Posted November 27, 2014 Currently for PVE I use telekinetic throw, project, disturbance, and sever force. When sever force is done the cool down on telekinetic throw is ready. Any advice would be appreciated. Link to comment Share on other sites More sharing options...
Aienir Posted November 27, 2014 Share Posted November 27, 2014 If you've got Sever Force I assume you're speccing into Balance. You should be using Force In Balance and Mind Crush as well. Also, probably remove Project as well unless you're on that last mob with no health. Also, this is highly dependent on the content you're running, but lets say HM FP's for arguments sake. For Balance:Hard Cast Mind Crush -> Force in Balance -> Weaken Mind -> Sever Force -> TK Throw (3 stacks of Presence of Mind) -> Instant cast DIsturbance -> TK Throw (3 stacks of Presence of Mind) -> Instant cast DIsturbance -> TK Throw (3 stacks of Presence of Mind) -> Instant cast Mind Crush -> Force in Balance -> Weaken Mind -> Sever Force And so on and so forth till it's dead. (Yes, I know for all you pros this isn't the 100% best rotation) Link to comment Share on other sites More sharing options...
MusicRider Posted November 27, 2014 Share Posted November 27, 2014 For Balance: Hard Cast Mind Crush -> Force in Balance -> Weaken Mind -> Sever Force -> TK Throw (3 stacks of Presence of Mind) -> Instant cast DIsturbance -> TK Throw (3 stacks of Presence of Mind) -> Instant cast DIsturbance -> TK Throw (3 stacks of Presence of Mind) -> Instant cast Mind Crush -> Force in Balance -> Weaken Mind -> Sever Force (Yes, I know for all you pros this isn't the 100% best rotation) No it actually is... just put weaken mind before FiB; but even as such it is still perfectly fine cause then the two dots align with each other and FiB+drift. Link to comment Share on other sites More sharing options...
Aienir Posted November 27, 2014 Share Posted November 27, 2014 Well then... I stand corrected, apparently I am right XD Go figure, I just did that from memory and I don't even play Balance (or sage/sorc for that matter), just did it from what made the most sense and what I remember from guides from over a year ago (haven't played in a long time, came back a month ago) Link to comment Share on other sites More sharing options...
MusicRider Posted November 27, 2014 Share Posted November 27, 2014 Currently for PVE I use telekinetic throw, project, disturbance, and sever force. When sever force is done the cool down on telekinetic throw is ready. Any advice would be appreciated. You have a skill tree which is really wrong, cause in balance tk throw has no cooldown. Here is the spec you want for pve. http://www.torhead.com/skill-calc#600bZbcRZfMfRsbkrfMk.3 Link to comment Share on other sites More sharing options...
banehammer Posted November 28, 2014 Share Posted November 28, 2014 http://dulfy.net/2014/01/17/swtor-telekinetics-and-balance-sage-dps-class-guide/ Link to comment Share on other sites More sharing options...
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