bigsexee Posted November 17, 2014 Share Posted November 17, 2014 We have the WORST AOE taunt in the game because it is a missile. I was just in pvp and targeted a sniper with 3 guys around him....I fire missile...he rolls...the AOE taunt hits ONE GUY. With 3.0 our chaff flare is gone and threat drop will be "aoe taunt" I get it this makes it fair like the other class's BUT ITS NOT FAIR because its still a stupid missile. How is this going 2 work in pve if I threat drop "aoe taunt" the boss but adds are not in range will it only threat drop off the boss? Link to comment Share on other sites More sharing options...
Kaos_KidSWTOR Posted November 17, 2014 Share Posted November 17, 2014 I find Sonic Missile to be the BEST AOE taunt in the game, and now the best De-taunt in the game, a Ranged AOE Taunt? that's pretty useful! a Ranged De-taunt, that's damn near broken! Your complaining about 1 situation, that was your own fault for doing. Link to comment Share on other sites More sharing options...
Faardor Posted November 17, 2014 Share Posted November 17, 2014 I find Sonic Missile to be the BEST AOE taunt in the game, and now the best De-taunt in the game, a Ranged AOE Taunt? that's pretty useful! a Ranged De-taunt, that's damn near broken! Your complaining about 1 situation, that was your own fault for doing. ^ this honestly. You can taunt people away from the fight which is very counterintuitive for the enemy Link to comment Share on other sites More sharing options...
bigsexee Posted November 17, 2014 Author Share Posted November 17, 2014 It has more than 1 downfall...in fact both our taunts do....its the ONLY taunt in the game with a travel time...In pve if a dps or healer is getting beat down and you taunt with ANY other class in the game it turns and targets you....BUT NOT OURS we have 2 wait for the taunt 2 get 2 the guy.... I listed ONE example that does not mean their are not lots of other negatives Link to comment Share on other sites More sharing options...
Kaos_KidSWTOR Posted November 17, 2014 Share Posted November 17, 2014 It has more than 1 downfall...in fact both our taunts do....its the ONLY taunt in the game with a travel time...In pve if a dps or healer is getting beat down and you taunt with ANY other class in the game it turns and targets you....BUT NOT OURS we have 2 wait for the taunt 2 get 2 the guy.... I listed ONE example that does not mean their are not lots of other negatives actually, Neural Dart/Insert Vanguard SST Name Here has about a 0.2 second travel time. but, it's also the price to pay for having the range. It would be OP if it didnt have a travel time... Link to comment Share on other sites More sharing options...
bigsexee Posted November 17, 2014 Author Share Posted November 17, 2014 actually, Neural Dart/Insert Vanguard SST Name Here has about a 0.2 second travel time. but, it's also the price to pay for having the range. It would be OP if it didnt have a travel time... Other class's can still taunt from range....again its still a downside because of the travel time....and the time depends how far away they are, and even 0.2 seconds can be the difference in a win or death in pve and pvp (Nightmare mode in pve for sure) Link to comment Share on other sites More sharing options...
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