Wasbeer Posted November 8, 2014 Share Posted November 8, 2014 (edited) In Galactic Starfighter, if a player is within range of or enters range of attraction of an enemy mine just after destroying it, the mine will explode and give credit for destruction, but the projectile version of the mine will still spawn and chase/damage the player that just destroyed it. I have encountered this many times on various days and I can assure that it is not a lag issue on my end. (Hoping this gets read sooner than in-game tickets, those tend to take 1-2 weeks...) Edited November 8, 2014 by Wasbeer Link to comment Share on other sites More sharing options...
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