DeathCarrot Posted November 4, 2014 Share Posted November 4, 2014 So if items from cartel and dye module packs are bound to the character that buys them can you just remove the bind countdown because it seems pointless. Link to comment Share on other sites More sharing options...
Alyssis Posted November 4, 2014 Share Posted November 4, 2014 They are bound to the character that opens them for 36 hours. If you dont use them within that time, they will be unbound, ready for you to sell. This is done simply so that people that cant wait 36 hours to buy things from gtn with credits, will buy the stuff for cartel coins instead, which equals more money to BW. Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted November 4, 2014 Share Posted November 4, 2014 It's still pontless and very annoying from player perspective. Link to comment Share on other sites More sharing options...
TheNahash Posted November 4, 2014 Share Posted November 4, 2014 /facepalm Link to comment Share on other sites More sharing options...
Blowwtorch Posted November 5, 2014 Share Posted November 5, 2014 Well, people can't buy from the GTN if people don't buy from the Cartel market in the first place, so I don't see the point either. Link to comment Share on other sites More sharing options...
Rankyn Posted November 5, 2014 Share Posted November 5, 2014 Because many people can't wait 36 hours for them to show up on the market so their only way to get them before that is to buy them with Cartel Coins. Link to comment Share on other sites More sharing options...
AdrianDmitruk Posted November 5, 2014 Share Posted November 5, 2014 The bind timer has a point, as described above. The inability to merge the generic XP boosts--those that boost all XP, from whatever source derived--is far more pointless. Now since 2.10 decorations have the same issue. We need to be able to merge identical items that can stack as long as they remain in the inventory of the toon to which they are bound. People can only buy so many cartel packs when they can't merge the contents until after the timer. Link to comment Share on other sites More sharing options...
Unchosen Posted November 5, 2014 Share Posted November 5, 2014 I thought the timer was in place to help prevent credit card fraud. So it's not pointless at all. Link to comment Share on other sites More sharing options...
Alssaran Posted November 5, 2014 Share Posted November 5, 2014 I thought the timer was in place to help prevent credit card fraud. So it's not pointless at all. What'd be the point? Is this in-game "bound" system in any way preventing that? No. I can use my credit card for that and still sell the items 36 hours later. Or the items completely disappear. Inconveniencing the majority of players for something as this is bullsh**. Also, what does the timer have to do with "Buying the thing of the GTN?". One will get the armor, one bought it on the CM. Regardless, Bioware gets the pay for the armor. Some people buy on the GTN because they cannot afford to use the CM. Bioware won't get any money from them, bound or not. Link to comment Share on other sites More sharing options...
JediRelentless Posted November 6, 2014 Share Posted November 6, 2014 (edited) From 2012 "I’ve seen some discussions on the test server wondering why we even have the binding rules in place. To be blunt, it’s to limit fraud. " - Nathan Emmott, BioWare http://www.swtorstrategies.com/2012/10/bioware-speaks-on-the-cartel-market.html You might not like it or truly understand why it might be effective, but it's there for a reason. It 's probably based on EA's experience with games that have a similar marketplace. Edited November 6, 2014 by JediRelentless Link to comment Share on other sites More sharing options...
AdrianDmitruk Posted November 6, 2014 Share Posted November 6, 2014 From 2012 "I’ve seen some discussions on the test server wondering why we even have the binding rules in place. To be blunt, it’s to limit fraud. " - Nathan Emmott, BioWare http://www.swtorstrategies.com/2012/10/bioware-speaks-on-the-cartel-market.html You might not like it or truly understand why it might be effective, but it's there for a reason. It 's probably based on EA's experience with games that have a similar marketplace. So being unable to stack Major/Minor XP boosts like we can stack [insert XP type] XP boosts, let alone decorations (which have identical stacking rules) during the bind timer is an anti-fraud thing? LOL what's the point? I can see why the items bind in the first place but the no stacking of identical items just creates a wholly unnecessary logistical PITA. Especially with each new hypercrate containing non-stackable decorations, the logistics are far more of a burden than they were when it was only the XP boosts. Link to comment Share on other sites More sharing options...
JediRelentless Posted November 6, 2014 Share Posted November 6, 2014 (edited) So being unable to stack Major/Minor XP boosts like we can stack [insert XP type] XP boosts, let alone decorations (which have identical stacking rules) during the bind timer is an anti-fraud thing? . I gave BW's reasoning to the general purpose of the timer. You're discussing a secondary issue which is probably not a very high priority with the devs. Edited November 6, 2014 by JediRelentless Link to comment Share on other sites More sharing options...
FalmeseReb Posted November 6, 2014 Share Posted November 6, 2014 would you rather wait 36 hours to get your packs? because thats the other option. Link to comment Share on other sites More sharing options...
Kulyok Posted November 6, 2014 Share Posted November 6, 2014 I doubt it's technically possible to stack bound items if there's at least a minute's difference between them. The only thing they can do is get rid of the bind timer entirely for the XP bonus items(but not the expensive decorations, obviously), but then people would be able to sell expensive 3 hour XP bonus items right away - probebly goes against the developer intent. Then again, it's not really a problem for me, because I can send items from character to character through legacy storage(even CM bound ones), and I always unpack hypercrates on an "empty" alt with 100 GTN slots and five empty cargo bays. Link to comment Share on other sites More sharing options...
Theeko Posted November 6, 2014 Share Posted November 6, 2014 The timer was supposed to cut the ccfers back, but that doesn't seem to work at all anyway cause last week I saw one person listed about 100 hypercrates, and 25 account unlocks Link to comment Share on other sites More sharing options...
Yorioko Posted November 27, 2014 Share Posted November 27, 2014 So being unable to stack Major/Minor XP boosts like we can stack [insert XP type] XP boosts, let alone decorations (which have identical stacking rules) during the bind timer is an anti-fraud thing? LOL what's the point? I can see why the items bind in the first place but the no stacking of identical items just creates a wholly unnecessary logistical PITA. Especially with each new hypercrate containing non-stackable decorations, the logistics are far more of a burden than they were when it was only the XP boosts. Personally I agree fully and find many times the times is just Grrrrrrrrrrrr, but I can see why it is there even With the mergin thing......suppose you in a fraudulant way get 2 cartel packs but at the same time or withing the span of a minute ( 2-3) you buy 4 non fraudulant ones.......then you open pack 6 ( a legal one ) then pack 2, then 5 then 1 then 4 etc, merging any "duplicate! decorations, maybe even very rare ones, boosts etc, now BW finds out and want to "pull" Your items.......lets say you got of that cheap though........ How will they know what was in each pack? ths is why it is bound also for stacking I suspect Link to comment Share on other sites More sharing options...
LordMatthewS Posted November 28, 2014 Share Posted November 28, 2014 They are bound to you until that timer runs out. When the time is up, it becomes unbound. Problem solved! Link to comment Share on other sites More sharing options...
Yunaselly Posted December 2, 2014 Share Posted December 2, 2014 Please Remove Bound Timer from Cartel Market Item... Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted December 2, 2014 Share Posted December 2, 2014 Please remove or significantly shorten the bind timers. Link to comment Share on other sites More sharing options...
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