Reno_Tarshil Posted September 13, 2014 Share Posted September 13, 2014 Bug or Intended? Link to comment Share on other sites More sharing options...
Darth_Wicked Posted September 13, 2014 Share Posted September 13, 2014 Animals have feelings too. Link to comment Share on other sites More sharing options...
JFEverlast Posted September 13, 2014 Share Posted September 13, 2014 The Walker mount is also considered an animal........or NPC.......it moves by itself either way. lol Link to comment Share on other sites More sharing options...
Reno_Tarshil Posted September 15, 2014 Author Share Posted September 15, 2014 Bump for clarity sake on Monday. Link to comment Share on other sites More sharing options...
TaitWatson Posted September 15, 2014 Share Posted September 15, 2014 (edited) I'm fairly certain that this is intended, as they have their own animations. I'll check and let you know! Update: It is working as designed, but it is something we do want to improve on. We're looking into how we can do that. Edited September 15, 2014 by TaitWatson Link to comment Share on other sites More sharing options...
Reno_Tarshil Posted September 15, 2014 Author Share Posted September 15, 2014 I'm fairly certain that this is intended, as they have their own animations. I'll check and let you know! Update: It is working as designed, but it is something we do want to improve on. We're looking into how we can do that. Thanks for the update, sad to see it's intended so I hope my request that they not count towards the NPC limit is known. Link to comment Share on other sites More sharing options...
FrozenGoalie Posted September 15, 2014 Share Posted September 15, 2014 I'm fairly certain that this is intended, as they have their own animations. I'll check and let you know! Update: It is working as designed, but it is something we do want to improve on. We're looking into how we can do that. This thread had what I think would be a great idea; the gist of it is that you can pick whether or not to show animations. If you don't, it doesn't count against you for NPCs. Out of curiosity, do decorations (FP and Ops drops, mostly) that have animation also count against this cap? Link to comment Share on other sites More sharing options...
Evil_Dave Posted September 15, 2014 Share Posted September 15, 2014 This thread had what I think would be a great idea; the gist of it is that you can pick whether or not to show animations. If you don't, it doesn't count against you for NPCs. Out of curiosity, do decorations (FP and Ops drops, mostly) that have animation also count against this cap? I'd like to know the answer to this as well. Also, do vanity pets count? Actually, now that I think of it, is there any way that you can just list for us every type of Stronghold item that counts towards the cap? Link to comment Share on other sites More sharing options...
-Damask- Posted September 16, 2014 Share Posted September 16, 2014 (edited) Do they have a green nametag? This is retardedly low and needs to be fixed btw. Also not all green nametag NPCs have animations... Such as the guardsmen, and the companion holos. I know you're going to be getting rid of the holos, because they're stupid and they suck- but they dont move at all, they just stand there; as do the guardsmen. So the fact that they have no animation doesn't exclude them form being NPCs, so having animations shouldn't include them. As it is now there's no reason for me to buy a Tatooine stronghold if I can't display more than 25 pets. Edited September 16, 2014 by -Damask- Link to comment Share on other sites More sharing options...
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