Only-a-Lad Posted July 27, 2015 Share Posted July 27, 2015 (edited) Bump - It is a bit goofy that this wasn't addressed with the Yavin SH release. It is an opportunity to clean up some long standing issues and would have been more than helpful with Yavin. Even with Bioware confirming the issue (in the early preview phase of Strongholds mind you) it's been just forgotten about? It isn't a new feature, it's fixing an old one. I often think they don't want to touch it due to everyone freaking out about having to move decos around again. You can fudge the scaling numbers to get around that. Or if it has to be a feature then putting a scaling option in (like a "x2" or "increased" scaling button on the deco placement window) would allow it to be added back without having to move decos if you like where they are. I'm sure there are other ways around it. Again, it isn't just the Selkath Console that has the issue. Edited July 27, 2015 by Only-a-Lad Link to comment Share on other sites More sharing options...
Mahrdol Posted September 19, 2015 Share Posted September 19, 2015 Is this ever going to be fixed? I see you added another bug to this. Link to comment Share on other sites More sharing options...
Zakaddum Posted September 24, 2015 Share Posted September 24, 2015 The Selkath Console Decoration has been reverted to its proper appearance. And it is still at the center of large hook. So one time in a year it was in dev's hands but nothing is done about it If you have a list of bugs somewhere there, how about sorting it in alphabetical order? So simple and if someone is fixing a bug, he can see other issues assosiated with XX (Selkath Stupid Console in our case!) Link to comment Share on other sites More sharing options...
Pietrastor Posted September 30, 2015 Author Share Posted September 30, 2015 And it is still at the center of large hook. So one time in a year it was in dev's hands but nothing is done about it If you have a list of bugs somewhere there, how about sorting it in alphabetical order? So simple and if someone is fixing a bug, he can see other issues assosiated with XX (Selkath Stupid Console in our case!) I gave up on this. It has been brought up times and times again, along with other big computer decorations having the same problem (Droid Workbench, Computer Station Emergency, Multi-state Mainframe Terminal etc). Clearly the Cartel team thinks this is how furniture should look like and that giant objects sitting at the center of room is how interior design should be done and that architects have been doing it wrong for the entire human history. Link to comment Share on other sites More sharing options...
Recommended Posts