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Only-a-Lad

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Everything posted by Only-a-Lad

  1. I'm missing something on the Alacrity Augment counts. For example, 216 Mercenary - Innovative Ordinance || Commando - Assault Specialist 815 (7xAug) Alacrity Assuming your using the 216 BiS Head Piece with 152 Alacrity that's 663 Alacrity needed. 663 / 73 is 9 Augments? Edit: Ah! I'm guessing there's that implant I had always ignored is being used? In any case it looks like x2 152 alacrity slot is in use which would make the augment count correct at x7 for 815.
  2. Welp.. I'm not. Getting past infinite splash screen but selecting Harbinger is just sitting there "Logging into selected server" after 5min and a restart before that.
  3. The placement of hooks and scaling of the sliders has been a long standing issue but this one could get resolved just by adding the small floor hook option to the deco. Kiosk for reference: http://i.imgur.com/lJoYT2v.png Coruscant and Dromund Kaas, just a smidge off. http://i.imgur.com/lNrhRpQ.png Nar Shaddaa it starts to get worse: http://i.imgur.com/XnP5N0E.png Now on Yavin - Seriously??? All the wall hooks are the same height there. http://i.imgur.com/dNdvxwy.png A small floor hook option would work just fine for all strongholds. There are more than a few small hooks close to the walls and the placement adjustment scaling on those is better than the large hooks. *Note: The Y-Offset was maxed on the wall mount screen shots.
  4. Scavenging without dismount !! Either a legacy perk or limited to the craft-able speeders that came out with 3.0 for Slicing, Scavenging, Archaeology, Bio analysis (make them more relevant)
  5. Bump - It is a bit goofy that this wasn't addressed with the Yavin SH release. It is an opportunity to clean up some long standing issues and would have been more than helpful with Yavin. Even with Bioware confirming the issue (in the early preview phase of Strongholds mind you) it's been just forgotten about? It isn't a new feature, it's fixing an old one. I often think they don't want to touch it due to everyone freaking out about having to move decos around again. You can fudge the scaling numbers to get around that. Or if it has to be a feature then putting a scaling option in (like a "x2" or "increased" scaling button on the deco placement window) would allow it to be added back without having to move decos if you like where they are. I'm sure there are other ways around it. Again, it isn't just the Selkath Console that has the issue.
  6. Erm.. is that a joke? Sorry, with the way Bioware does things sometimes it gives me doubt lol. Guess I needed to clarify that these are ops parses and not warzones.
  7. Yep. I'm referring to 100% or greater "Range Accuracy" (basic) and not "Tech Accuracy" (special). I'm filtering by Commando / Assault on parsely.io as well as viewing my own parses. Gunnery spec shows the same thing. http://parsely.io/parser/leaderboard Filter by commando, discipline and select view log for that player on the right. Then the "Damage Done" tab. Scroll down.
  8. I know Hammer Shot is such a low damage attack that it can't be bothered with but there are times you still need a filler. When running a 100% or more accuracy it still shows up with misses in my parses. Looking at the folks who posted their parses on parsely.io, I see the same for them. Other than jokes about troopers and their accuracy, is there some reasoning behind the misses if your at 100% accuracy?
  9. Just search for Underlurker There's 5 or so other threads going on about this issue.
  10. Except at the opening of the new class mission my Commando is leisurely strolling around his ship with a giant cannon strapped to his back (what better way to relax) only later to use a hyperdiminsional pistol pulled out of thin air. The non action scenes had it (which was new to me) but wasn't used. Before the Unify Color option we were calling this "Clown Mode". Unlike past bugs though, at least all my companions had armor on for once.
  11. Awesome list. Thought I'd point out that in the Selkath Console thread, it isn't just the Console itself but the large floor hook scaling. Any item placed on that hook can not be moved to the edges of the hook as before. More so it affected large floor hooks that are near a wall and you want to have the deco up against that wall (like consoles). Some example hooks are the Nar Shadda "garage" between the two inside doors and all of the large hooks at the Tatooine stronghold inside the landing pad area. It was inexplicably changed during the strongholds early access period and recognized as a problem (by bioware in that thread, they were "looking into it"). It did actually work for a few weeks. But my tickets on it were closed with no explanation and strongholds went to full access with this "change". It's kinda funny, it seems whomever works on this stuff is more interested in "tweaking" (and subsequently breaking) other items to keep them away from this boring list of known issues. Meh, sorry for the rant. Just wish we could get some feedback on these things for once.
  12. After the rocks we tried the trick of having the tanks not taunt and letting Underlurker jump to the furthest person away. We made some headway but it was still random results. Was able to get the cross green only a couple of times out of 6 runs. Had the right people in position and in time, cross went red. Had the cross go green and red at the same time. Underlurker sometimes sprinted instead of walking but we had learned how to make it there in time. Still fail. The worst was when after the rocks the cross spawned instantly and was already red. Underlurker hadn't even moved. Now that one is complete B.S. We have opened tickets but no response for two days. I don't know wth they were trying to fix as we were running this op just fine.
  13. We gave up after 3 resets and then went to do ToS (just to find a bug with Underlurker ). Reset Phase on Coratanni and it was able to transition after that. I'm sure that's a random fix though.
  14. Confirmed. The green areas behind the rocks seem to take longer to cast, then after the knockback the cross seems to be up pretty damn quick. Even if we picked what might be the closest rock and our Sent pop'd Transcendence we got the markers right it would fail. Had issues with the Ravagers Cortanni and Pearl fight being reset after Cortanni exits as well. Had to exit and reset phase to get that to work. Point being both of these had fixes mentioned in the patch notes and seems the exact opposite happened.
  15. The difference between crafted Initiative 36 and the Proficient 36 that you get with the basic gear is in Endurance and Power, not accuracy. That remains the same between the two. The 3.0 patch note about getting more accuracy per point is.. inaccurate =P No explanation of that note has been forth coming. As it stands, it will take 758 accuracy at lvl60 (with the companion 1% buff unlock) which is more than just a couple of slots of gear to change. It's very restrictive even in 198 gear. They reaaaallly need to explain this change and/or fix it as the patch note indicated.
  16. Oh I hope this is fixed since the lvl60 accuracy still uses the same formula as pre 3.0 lvl55. Would be more folks complaining having to change gear later.
  17. From the patch notes: But running the numbers, the same formula for accuracy pre 3.0 at 55 is in play at 60. Only difference is we had the buff removed. If it's intended, it would be nice if the patch note was clarified. If it's a bug, a long delay in fixing it is going to have the community screaming about gear changes when it does. I can only hope this isn't a bug that we are stuck with.
  18. Re'ing a Frasium Response Enhancement Adaptor MK-2 (earpiece) gave three prototype (blue) schems: Fervor Expert Veracity With the Prototype Fervor you learn 3 Artifact schems: Fervor Endowment Supremacy So you end up with a prototype and artifact with the name (Fervor), plus 2 more without it. (fyi - Expert Prototype yields Expert, Hawkeye, and Vehemence Artifact)
  19. Mitsugoya - Awesome job and many thanks for doing the leg work on this!!!! I thought I was going crazy when I saw how much it would take to reach 100% vs. the patch note and prior discussions about the dps skill buff being removed. Indeed, clarification on the subject from the devs would be nice. Could you link this thread in the Customer Service forum for some more visibility?
  20. It's been that way since the strongholds preview came out for subs. I and others have reported it early on (search the forums) but sadly fixing these early bugs isn't a priority. In game tickets were just deleted.
  21. I entered in-game tickets on patch day (pub and imp side) and no reply. Per normal, there are multiple threads on this in different areas, not just this thread. Could we at least start the process by getting a yellow post in a much more visible area acknowledging the problem and (*gasp*) when it will be fixed? (light side option) Or will it continued to be ignored as a problem (working as someone who doesn't play the game intended) and nothing happening about it? (dark side choice) edit: forgot to add Medical Droid Deco Decoration in case someone actually searches threads.
  22. Wow, it would be a huge oversight to list decos from vendors that are "future" and to not indicate it. It could have been added to that vendor's list of items but not purchasable with a note in the tooltip or in preview about it. Is that what's still going on with "Ship Computer: Republic (Full)" and "Ship Computer: Imperial (Full)" that claims it's from "Source: Vendor: Dark Projects" but can't be found? I'm still seeing it as a bug like the Voss Shrine Sculpture that lists it as "Source: Achievements" but none can be found for it.
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