linwei Posted September 3, 2014 Share Posted September 3, 2014 hi all, anyone knows the maths behind the respawn times? why sometimes you're ready in 0 sec and other times it's 15 seconds..? Link to comment Share on other sites More sharing options...
Altheran Posted September 3, 2014 Share Posted September 3, 2014 (edited) Waves. Respawn waves. It's a system where players are given the green light to respawn at periodic times. Simplified version : - if you die "when the light is red", you have a countdown. - if you happen to die "while the light is green" you can respawn instantly. Concretely, if you die 9s before the next wave, you'll have a 9s countdown. If you die 6s before the wave, the countdown will be of 6s. If you die during the wave, countdown is at 0s. To be more accurate, it seems more like a pass given at some periodic times, and that does not expire (once your countdown reached 0, you aren't limited to respawn during green light time) But no math. Just a set amount of time between waves. Edited September 3, 2014 by Altheran Link to comment Share on other sites More sharing options...
Gavin_Kelvar Posted September 3, 2014 Share Posted September 3, 2014 I agree, it seems to be done in waves in some semblance of an effort to encourage team play. Basically if everyone's respawn timer was based on when they died you'd have people coming in ones and twos all the time. Whereas a wave means you'll likely spawn in a slightly larger group (I think it also gives the other team some breathing room if they successfully repel an assault). Link to comment Share on other sites More sharing options...
Shoraan Posted September 3, 2014 Share Posted September 3, 2014 It's the same as in ground PVP where you have to wait for the (force-)wall to disappear, except that ground PVP has no visible timer. Link to comment Share on other sites More sharing options...
linwei Posted September 3, 2014 Author Share Posted September 3, 2014 aaah right, silly me. Thank you =) Link to comment Share on other sites More sharing options...
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