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Better intergration for Crafting in Strongholds


TheCrazyPlayer

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Not sure if this should go here, or in the Suggestions box, so forgive me if I'm posting in the wrong place.

 

I got the whole prefabs idea: don't make players feel that their chosen Crew Skill prevents them from getting the good crafted items. But, it also takes a certain sense of accomplishment out of it as well; since there's nothing unique to each Crew Skill, they feel interchangeable. So, my suggestion is not to take away prefabs, but add some nice goodies unique to each Crew Skill (Note: I don't intend for these to be Bind on Pickup).

 

Some ideas.

  • Synthweaving: Carpets, Banners, that sort of thing.
  • Armstech: Weapons, racks, etc.
  • Artifice: Crystal artwork, urns, datacrons, lightsaber forges, etc.
  • Cybertech: Computers, lights, tables, etc.
  • Biochem: Potted plants, med stations, "Pet" decorations (little animals that you can place, but can't summon like normal vanity pets.)
  • Armormech: Armor and armor racks, for either floors or walls.

 

This list is by no means exhaustive.

 

Thoughts? Accusations? Recriminations?

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